JugadorXEI
0e53d5dfd7
Lua: Hook PlayerMsg to code, remove vestigial mute variable from it¨
2026-03-27 23:19:51 -04:00
NepDisk
90026bc683
Port PT_SAY from RR
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Based on the various commits by tyron
2026-03-27 23:18:00 -04:00
NepDisk
2166bfa7c2
Fix random icon not displaying
2026-03-27 22:22:00 -04:00
NepDisk
fddcf9c2af
Merge branch 'next' into roundqueue
2026-03-27 22:16:42 -04:00
NepDisk
857af5beec
Fix EFX crashing with mines
2026-03-27 22:14:55 -04:00
NepDisk
ca57b6dcfa
Cast this
2026-03-27 21:18:47 -04:00
NepDisk
f7f1a10a7b
Cast this
2026-03-27 21:17:12 -04:00
NepDisk
50bbd3c561
Merge branch 'next' into roundqueue
2026-03-27 21:01:47 -04:00
NepDisk
5d38c24f41
Fix copy paste mistake in file header
2026-03-27 21:00:59 -04:00
minenice55
48785600cd
make gamepad gravity calc works a bit better with timescale
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ideally this runs at the rate we pump inputs instead of at the game tick rate but I'll save that for if/when we get a better input events system
2026-03-27 19:13:26 -04:00
minenice55
9f79cdef49
fix seeking reticule with jawz
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this flag needs a proper setter/getter
2026-03-27 15:22:20 -04:00
NepDisk
045e6170c1
Create and use mapnum enumtype
2026-03-27 13:37:36 -04:00
minenice55
c8a4e99dd2
attraction shield attack timer
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and tweak visuals
2026-03-27 12:22:53 -04:00
minenice55
204cbc8190
hashes for new assets
2026-03-27 11:51:29 -04:00
minenice55
471bd9e269
only use hi power boost if locked on to a target and fully charged
2026-03-26 17:54:59 -04:00
minenice55
45e6fc6aef
add cvars for boost values, small aim assist, contact damage
2026-03-26 17:49:18 -04:00
NepDisk
a2f1b430a7
Make mapbuffer use UINT16
2026-03-26 16:51:14 -04:00
NepDisk
a6006e0980
Go to vote instead of returning to menu
2026-03-26 16:45:11 -04:00
NepDisk
3ebe925669
`Raise extbuffer
2026-03-26 16:42:50 -04:00
NepDisk
4bde2e7452
Fix some missed INT16 cases and update G_GetNextMap
2026-03-26 15:46:41 -04:00
NepDisk
820db79d18
Raise most map numbers to UINT16
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I've probably missed a few...
2026-03-26 14:55:20 -04:00
yamamama
ca8b66dd80
Fix compatibility issues with ShouldDamage
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- Death-based damage types (DMG_DEATHMASK) only accept "should damage" responses from the ShouldDamage hook
- SRB2K never had a "damage value" system for spinouts, squishes, and explosions to begin with
- In Lua compatibility mode, death-based damage types force the damage value to be 10000 when a player is being killed
2026-03-26 11:56:26 -04:00
toaster
cf2eb1dc70
Promote gametypes in XD_MAP, XD_MAPQUEUE and XD_REQMAPQUEUE to UINT16
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Since new-voting repermitted custom gametypes to go beyond the bounds of a UINT8, here's some extra anti-footgun protection.
2026-03-25 23:38:12 -04:00
toaster
c877362772
queuemap: Add -clear parameter
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- Can be used to clear all entries in the round queue
- Stores the special state in the gametype field
- Returns a message if the queue is already empty
2026-03-25 23:32:57 -04:00
toaster
1d4e3b50b0
Handle_MapQueueSend
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All XD_MAPQUEUE/XD_REQMAPQUEUE packets are now handled in one function, to guarantee requests are made consistently.
2026-03-25 23:20:19 -04:00
toaster
b30dd43ec6
Got_MapQueuecmd: Add a success message for adding a map to the round queue (visible only to admins)
2026-03-25 23:05:21 -04:00
toaster
9a1212f32e
Command_Map_f, Command_QueueMap_f: Prevent memory leak on cheat-limited early-return
2026-03-25 23:02:28 -04:00
toaster
04697e94f3
Console command queuemap
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- Full valid format: queuemap [name/num] -gametype [name] -encore -force
- Server is fully authoriative about the order of maps in the round-queue
- Server sends XD_MAPQUEUE (which contains gametype, encore, and ordering)
- Admin clients have to send XD_REQMAPQUEUE (which contains gametype, encore, and mapnum)
- Servers spit out a processed XD_MAPQUEUE on reciept
- Done this way just in case an XD_MAPQUEUE is not recieved and has to be resent, guarantees ordering
- Will create a UI for this post-launch, this is primarily for testing but may be useful for user-ran tournaments
2026-03-25 23:01:42 -04:00
NepDisk
24373da780
Port basics of roundqueue
2026-03-25 22:52:54 -04:00
yamamama
266453f15a
Minor affine fixes
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* Remove the "pivot offset difference" system; this
really only ever becomes a concern for pre-scaled affines,
and caused janky visuals (especially for flipovers)
* Make OGL offsetting actually respect horizontal flips
2026-03-25 12:46:33 -04:00
James R
57b8e683ad
Console: use CTRL_+ and CTRL_- to change font size
2026-03-25 01:52:28 -04:00
minenice55
91d92b8142
change mechanics of attraction shield's tackle
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instead of a direct homing attack (prone to very strange velocity changing), now is a boost that gets stronger if you're driving in the direction of your target
this boost shouldn't bypass offroad
todo:
hi-power mode should deal damage on contact
new targeting logic that has a LoS check
slight aim assist?
expose to cvars
2026-03-25 00:53:51 -04:00
NepDisk
b3347d785a
Alias GT_MATCH as GT_BATTLE in compatmode
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Fixes some v1 mods such as Achii Titlecards
2026-03-24 23:25:41 -04:00
Indev
9f31eeaa72
Make lookback instant locally, also add toggle to do same in replays
2026-03-25 01:55:54 +03:00
NepDisk
3755120541
OpenAL EFX: Clean up globalmapefxparameters and add error handeling
2026-03-24 15:18:25 -04:00
NepDisk
18064a5fab
v1 extension backcompat: rotated patch caching
2026-03-24 10:00:50 -04:00
NepDisk
7ffd0815e0
Fix applying flang and chorus waveform as float
2026-03-23 20:24:03 -04:00
NepDisk
dba734515f
OpenAL EFX: Refactor EFX parameters, general cleanup, and debug
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All that is left to do is Lua exposure and proper value clamping for Lua and SOC.
2026-03-23 18:34:35 -04:00
NepDisk
8942924a03
Fix missed values from 25 -> 255 reversion
2026-03-23 01:59:06 -04:00
NepDisk
b218994f87
Invalidate botvars
2026-03-23 01:51:19 -04:00
NepDisk
dce648a641
Colormap lib fixes from newer SRB2 and revert 25->255 expansion
2026-03-23 01:35:27 -04:00
NepDisk
fd1a75d059
Kill a bunch of dead code
2026-03-22 23:11:29 -04:00
NepDisk
4e97270582
Actively disable EFX send inside invalid sectors
2026-03-22 21:31:29 -04:00
NepDisk
9061274cdc
Add per map global EFX via mapheader
2026-03-22 20:27:47 -04:00
yamamama
dba94cce75
Fix flipovers on reverse gravity
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Curse of Flipgoop
2026-03-22 16:45:04 -04:00
NepDisk
1d1a4c83eb
Use Reverb for ring burnout sound
2026-03-22 16:42:55 -04:00
NepDisk
43ece4d257
Add a few more EFX
2026-03-22 16:29:42 -04:00
NepDisk
2c53e42b8a
Allow efx and non efx to be played at the same time on sounds with an origin
2026-03-22 15:51:21 -04:00
NepDisk
057b46010f
Disable EFX debug
2026-03-22 15:06:25 -04:00
NepDisk
3b7939347c
Hacky System for efx reverb tail
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Since theres no direct way of getting this lets hack around it :D
2026-03-22 15:03:20 -04:00