NepDisk
7ffd0815e0
Fix applying flang and chorus waveform as float
2026-03-23 20:24:03 -04:00
NepDisk
dba734515f
OpenAL EFX: Refactor EFX parameters, general cleanup, and debug
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All that is left to do is Lua exposure and proper value clamping for Lua and SOC.
2026-03-23 18:34:35 -04:00
NepDisk
8942924a03
Fix missed values from 25 -> 255 reversion
2026-03-23 01:59:06 -04:00
NepDisk
b218994f87
Invalidate botvars
2026-03-23 01:51:19 -04:00
NepDisk
dce648a641
Colormap lib fixes from newer SRB2 and revert 25->255 expansion
2026-03-23 01:35:27 -04:00
NepDisk
fd1a75d059
Kill a bunch of dead code
2026-03-22 23:11:29 -04:00
NepDisk
4e97270582
Actively disable EFX send inside invalid sectors
2026-03-22 21:31:29 -04:00
NepDisk
9061274cdc
Add per map global EFX via mapheader
2026-03-22 20:27:47 -04:00
yamamama
dba94cce75
Fix flipovers on reverse gravity
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Curse of Flipgoop
2026-03-22 16:45:04 -04:00
NepDisk
1d1a4c83eb
Use Reverb for ring burnout sound
2026-03-22 16:42:55 -04:00
NepDisk
43ece4d257
Add a few more EFX
2026-03-22 16:29:42 -04:00
NepDisk
2c53e42b8a
Allow efx and non efx to be played at the same time on sounds with an origin
2026-03-22 15:51:21 -04:00
NepDisk
057b46010f
Disable EFX debug
2026-03-22 15:06:25 -04:00
NepDisk
3b7939347c
Hacky System for efx reverb tail
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Since theres no direct way of getting this lets hack around it :D
2026-03-22 15:03:20 -04:00
Alug
3777d9a6b4
Improve speed of find_close_polyvertex in debug builds
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for #226
2026-03-22 14:18:50 -04:00
NepDisk
eff586510a
register cv_handleboostslip
2026-03-22 13:49:01 -04:00
NepDisk
9317f753bc
S_StartSoundAtVolumeEx: Allow applying EFX to individual sounds
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S_StartSoundAtVolume has been expanded to allow you to pass EFX info to it.
Just set the effect and the vars for the effect and OpenAL will handle the rest. Can be used in the future for all sorts of things.
I_SoundIsPlaying still needs to be modified to account for sounds lasting longer audibly then they do as a source.
2026-03-22 11:09:23 -04:00
Alug
122fbcc808
fix gr_skydome 0
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ugh...
2026-03-21 22:15:46 +01:00
GenericHeroGuy
6087d97528
An attempt at fixing slope wedges collisions
2026-03-21 18:24:32 +01:00
minenice55
7867454d85
un-expose ticcmd tilt and shake from lua
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will be exposed using a better system later
2026-03-20 22:12:30 -04:00
minenice55
8b38e8c828
"mostly functional" alt thunder
2026-03-20 22:08:33 -04:00
NepDisk
f66b2df41e
Let Bubbleboost steal bumpers also
2026-03-20 19:05:09 -04:00
NepDisk
c84c7c3a0b
Port updated RR transluceney fade/slide-in code
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Taken mostly from commits by Jartha. Also thanks to $HOME for the translucenthud support.
2026-03-20 18:45:26 -04:00
NepDisk
7d6784c4fa
Don't attract red SPB rings in first
2026-03-20 16:23:51 -04:00
GenericHeroGuy
275bbf2e38
And this needs the fix too
2026-03-20 18:40:59 +01:00
GenericHeroGuy
0050d30528
Here's the actual fix for the spinout in wind thing lol
2026-03-20 18:27:07 +01:00
NepDisk
c8ad0535c0
Don't let flipover flashing get eaten
2026-03-18 16:51:48 -04:00
toaster
dc47f7e64d
Fixed flashingtics not working if you've never taken any damage in a match before.
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Two notable consequences of this bug:
* The delay when pressing the item button as a spectator to toggle PF_WANTSTOJOIN was not present, leading to a rapid toggle and spurious changeteam commands.
* Lightsnaking through map hazards such as Lavender Shrine's stabbies caused you extra spicy unavoidable pain.
2026-03-18 16:07:02 -04:00
NepDisk
1551efb70d
Hack to fix spinout and flipover ignoring wind
2026-03-18 16:01:05 -04:00
GenericHeroGuy
9db16aaccf
Fix the wind pusher in Diamond Square
2026-03-18 20:13:30 +01:00
NepDisk
d02ee5e54e
Don't play follower horns if they are hidden
2026-03-18 14:36:24 -04:00
NepDisk
5eba072076
Disable polytile by default
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Fixes a minor issue on v1 silvercloud island
for #226
2026-03-18 14:08:24 -04:00
NepDisk
f8e61760f1
Add missing doubled flashtics back to battle via gametyperule
2026-03-18 13:05:04 -04:00
NepDisk
a27d40b16b
2 seconds of extra timer for flame shield
2026-03-18 11:28:00 -04:00
NepDisk
24604a0298
Add small and text only nametags
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I really hate HUD code....
2026-03-18 10:45:10 -04:00
NepDisk
113bb303ca
Include miniupnpc with appiamge since its no longer static linked
2026-03-17 20:23:46 -04:00
yamamama
eaaf63f466
Are you fucking kidding me
2026-03-17 15:55:32 -04:00
minenice55
0f7dd00567
bro.
2026-03-17 15:23:46 -04:00
GenericHeroGuy
ffa5a92ef0
We're writing unit tests in Zig now
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I dunno what happened, I was just applying some FloatFree(tm) and then all
of this appeared out of nowhere!
2026-03-17 19:52:59 +01:00
NepDisk
0afba2955e
Whoops missed this condition
2026-03-17 14:25:17 -04:00
NepDisk
e262b15a43
Make sure bots can stack other boosts when stacking is ON not OFF
2026-03-17 10:34:07 -04:00
minenice55
4f88b8c1b1
Merge branch 'altthunder' into next
2026-03-16 16:42:17 -04:00
GenericHeroGuy
d269268060
The MS fix thing I keep forgetting about
2026-03-16 21:05:40 +01:00
yamamama
98655d0621
Order of operations gaffe
2026-03-16 12:37:21 -04:00
yamamama
0db607be23
SHUT UP GENERIC
2026-03-16 12:21:52 -04:00
yamamama
422b07a472
Make this not a floating point operation
2026-03-16 12:16:51 -04:00
Indev
a8ab3baf2c
Fix listemotes calculating incorrect number of pages
2026-03-15 21:14:35 -04:00
yamamama
7d9d88ea39
distancefromcluster: Move mapscale undo to DtF calcs only
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Conga already undoes mobjscale, so we were effectively double-scaling,
which would really badly blow up the distance on mobjscaled maps
2026-03-15 17:51:13 -04:00
yamamama
b46a51607f
Bubble Shield adjustments
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- Players with inflated Bubble Shields now ignore collisions with anything the shield itself is supposed to reflect
- If a player happens to still collide with a reflectable in this state, they noclip through and a ``bubblegraze`` value increments
- ``bubblegraze``, like ``justbumped``, prevents K_KartBouncing collisions for some time
- Falling rocks can now be reflected by Bubble Shields
- 1.5 seconds of flashtics applied to players whose (inflated) Bubble Shields are shattered
2026-03-15 15:10:57 -04:00
yamamama
9a39b24d28
Add approach functions, add an `approach` function to Lua mathlib
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Easy increment/decrement :)
2026-03-15 15:10:57 -04:00