Commit graph

194 commits

Author SHA1 Message Date
NepDisk
86eb4df0c5 add marescore for v1 battle support 2025-01-06 08:25:45 -05:00
NepDisk
38600f1eb6 Powers->Player_t metatable 2024-12-28 13:48:02 -05:00
NepDisk
1358541f75 wip: Old damage hooks
Don't seem to work as of yet.
2024-12-28 10:45:06 -05:00
NepDisk
06f3d70608 Don't push boolean as some scripts dislike that 2024-12-27 20:07:40 -05:00
NepDisk
6f0b6209c8 PT 4 of Kartstuff->Player_t mapping, setter values 2024-12-27 19:35:16 -05:00
NepDisk
de8eb6eac8 PT 3 of Kartstuff->Player_t mapping, getter values 2024-12-27 19:13:30 -05:00
NepDisk
654c910d43 push integer instead of returning 2024-12-27 18:01:48 -05:00
NepDisk
2d573e1923 PT 2 of Kartstuff->Player_t mapping, setter 2024-12-27 17:43:03 -05:00
NepDisk
e406da29c8 PT 1 of Kartstuff->Player_t mapping 2024-12-27 17:22:15 -05:00
NepDisk
8c5aaa9f0d fix floorboost being pushed as a boolean 2024-10-22 00:17:42 -04:00
NepDisk
01f2839253 Push cmd.angle to lua 2024-10-22 00:11:29 -04:00
NepDisk
9d6c643f6c Remove DMG_WUMBO comboing and fix respawn lua value 2024-10-08 21:38:59 -04:00
NepDisk
000c5cf15a Lua indecent exposure 2024-10-04 15:58:46 -04:00
NepDisk
7b2ee07993 Remove RR ringsparkle and use regular srb2 ring sparkle 2024-09-20 15:49:44 -04:00
NepDisk
b10b78b1a4 Add waterrun to lua 2024-09-06 04:13:07 -04:00
NepDisk
f1a63eaf8c remove unused spring star code 2024-09-06 02:42:20 -04:00
AJ Martinez
87d5eb6267 Briefly lock out TRIPWIRE_BLASTER after failing a tripwire 2024-09-03 23:09:41 -04:00
NepDisk
8de69a20c7 distancetofinishprev related stuff 2024-09-02 07:42:33 -04:00
NepDisk
ac27f0438a Port antigrief from SRB2Kart
Ported this one spefically since I prefer how it works
2024-08-18 01:39:26 -04:00
NepDisk
e8ec8d5c78 Restore old respawn PT2
This should mostly finish up the reintroduction of the old repspawn system for the most part.
2024-08-12 18:58:41 -04:00
NepDisk
9ba2140b3d Restore old respawn PT1
All the code from k_respawn.c has been nuked. The gameplay of respawning works but it doesn't currently drop the player in the right spot for both legacy and new waypoints
2024-08-12 14:49:12 -04:00
NepDisk
fd6ec7746f remove more unused DI code 2024-08-08 19:14:32 -04:00
NepDisk
51178216e2 Remove trick panel leftovers 2024-08-05 12:24:00 -04:00
NepDisk
f2f1a0aa66 Remove ebrake, spindash and fastfall. cleanup unused states and sprites 2024-07-31 12:46:03 -04:00
James R
da1e2a7e98 Merge branch 'oldcmd' 2024-07-31 01:46:58 -04:00
NepDisk
50ee4edd02 Reimplement side move, start of pogospring, redone controls,stuff 2024-07-30 21:08:14 -04:00
NepDisk
f611554cbc Assorted Changes 2
Restored old titlescreen, generally made the game closer to v1 gameplay wise and visual wise
2024-07-30 18:00:37 -04:00
NepDisk
61e0f4e142 Remove tiregrease. 2024-07-29 03:45:38 -04:00
NepDisk
48871a8b68 Remove tumble. 2024-07-29 03:40:28 -04:00
Oni
ea3818d285 Merge branch 'hear-pain' into 'master'
Improved MKSC-style hit confirms

See merge request KartKrew/Kart!659
2022-09-07 04:44:03 +00:00
Sally Coolatta
bc538a066f Fast falling
E-Brake in the air for x4 gravity, at the cost of a tiny bounce on landing.
2022-09-04 21:21:25 -04:00
Sally Coolatta
01af5127c8 Improved pain then hit confirm sound
- The pain + hit confirm delay is done for all players, instead of only the damaged player.
- The player who got the hit also gets to hear their pain sound at full volume.
- Changed the code so that your hit confirm sound effect will no longer be interrupted if the player who got hit left the game.
2022-09-04 14:23:51 -04:00
toaster
2c91f83a02 Store tripwire pass level on the player
Fixes tripwire leniency fadeout - previously broken two commits ago
2022-08-30 21:22:26 +01:00
Sally Coolatta
ebb34ff9d4 Lap based power level 2022-08-14 06:00:37 -04:00
AJ Martinez
3bc5fac430 Adjust steering lock after successful DI 2022-05-23 16:47:27 -05:00
Sally Coolatta
83b5bfef59 Super Circuit hit confirms
After getting hit, you'll hear the person who hit you's hit confirm from any distance
2022-05-22 03:26:32 -04:00
Sally Coolatta
56c23339be Directional Influence
Pretty much just copy+pasted from Snap the Sentinel!!
- Hold left/right to adjust the momentum angle after hitlag, up to 22.5 degrees. (Only angle can be adjusted, so you can't adjust your speed, only your direction.)
- It's relative to your angle, so sometimes you need to use forward/back, or even diagonals (forward/back throws now store full analog data for this to work)
- Bananas flip DI direction, to make them not baby easy mode
- Tumble has x3 DI (so angle adjustments of 67.5!!), and hitlag on each bounce to allow even more control.
2022-05-20 01:45:16 -04:00
Sally Coolatta
9ab0e028d4 Tripwire leniency
1 full second after entering a tripwire state, you can still go through tripwires
2022-05-08 01:03:11 -04:00
toaster
8de92e8dca Merge branch 'master' into boss
# Conflicts:
#	src/k_bot.c
2022-03-17 16:58:42 +00:00
toaster
fcb6a4e1ab Disable the vanilla-sourced "keepbody" (rejointimeout) feature. 2022-03-14 16:33:03 +00:00
toaster
5f3bf3e8a2 A first-pass attempt at the "digestion" hidden stat for Battle - pushing just in case I fall asleep before we can explore this, and/or end up busy in the next few days.
* At the start of the first bar, everyone digests spheres at 1 per second, same as before.
* This actually only starts counting down from the most recent moment your spheres becomes nonzero, which is a very, VERY tiny buff to prevent their instant depletion.
* At around 40 spheres:
    * Chao digests them at 1 sphere per *tic*. Might be slightly too punishing.
    * Mecha Sonic digests them at 1 sphere per... 33 tics, or barely faster than before. Might be slightly not punishing enough.
    * Everyone else is linearily in between.
2022-03-06 22:23:40 +00:00
Sally Coolatta
c6f69e8f59 Add required speed percent 2022-01-02 21:42:20 -05:00
Sally Coolatta
b3d3135c58 Instead of embedding specific textures to be tripwire in hardcode ... make it a TERRAIN flag! 2021-12-09 15:54:22 -05:00
Sally Coolatta
cb5ea8b335 Add basic damage hitlag effects
- Invert high contrast greyscale colorization effect for damage hitlag
- Jitter is now also exclusive to damage-related hitlag
- Since jitter is now just tied to a flag, removed the old trick momentum hack
2021-11-27 13:38:45 -05:00
SteelT
b3cee8b8fc Merge branch 'master' into trick-panels-changes 2021-06-10 23:45:35 -04:00
Sally Coolatta
e5d899412c FIX PARTIES 2021-04-23 03:53:35 -04:00
Latapostrophe
d10f4ea128 More suitable data types + lua push 2021-04-23 00:14:36 +02:00
lachablock
aeaf6c94f5 Give purple & rainbow driftboosts a 30% speed boost 2021-04-21 14:40:13 +10:00
lachablock
5e327e09c6 Merge master (resolve structgunch conflicts) 2021-04-20 16:09:59 +10:00
Sally Coolatta
9d7ec0ab8f Merge SRB2 next
Probably doesn't compile yet, but I got rid of all of the conflicts for anyone who wants to take a stab at it.
2021-02-27 05:18:36 -05:00