Commit graph

1848 commits

Author SHA1 Message Date
Sally Coolatta
6e8e0ad0f5 Lightning Shield fixs
- Rename to Lightning Shield (it keeps fucking me up when I want to kartgiveitem it to myself)
- Fix inflictors causing damage being considered damage hitlag. Fixes the player using Lightning Shield being in damage hitlag state (most notable in the DI branch because hurting someone with it lets you DI afterwards, which also fucks with your turning)
- Rewrote attack function to use custom blockmap search instead of P_NukeEnemies.
- It can no longer attack below you, only above & around you.
- Increased the attack radius, so that it actually lines up with the sprites...
- Fixed extremely inconsistent ring blockmap search by moving it to playerafterthink (don't ask me why)
- Rings get joulsted by Lightning Shield when you pass by them without
- Added MAXRADIUS to the blockmap checks for lightning shield & mines, to reduce blockmap inconsistencies
2022-05-20 18:12:34 -04:00
AJ Martinez
dd48ec2df5 Add FX for powerup clash collision 2022-05-12 17:54:12 -05:00
James R
6fe36193a2 Scale brake drift sparks up to 3x 2022-05-11 15:40:09 -07:00
James R
86cea709ef Fix brake dust double scaling 2022-05-11 15:34:22 -07:00
James R
730e00ab19 Brake dust
- Spawns outward from both front wheels, from outer wheel
only if brake-drifting.
- Scales with speed, up to 200%. Also applies to drift
sparks.
2022-05-11 12:34:42 -07:00
James R
71833862b2 Make tripwire speed lines Lilac and additive 2022-05-09 18:45:35 -07:00
James R
8164d63078 Merge remote-tracking branch 'origin/tripwire-leniency' 2022-05-08 22:19:27 -07:00
James R
5293b151be Merge branch 'rewrite-mines' into 'master'
Rewrite mines

See merge request KartKrew/Kart!581
2022-05-09 05:15:31 +00:00
Sally Coolatta
72d77f7fb5 Invincibility updates
- You flash white while in invincibility
- Invincibility is not rainbow UNTIL you go above the initial timer.
- Increased visibility of the shield effect around invincible players.
- Invincibility sparkles have trailing afterimages.
- Disabled invincibility speed lines; they now use the normal speedlines but grey/rainbow. (The code/sprites will be used for something later.)
- Using invincibility adds time, instead of setting it.
- Player hitbox is finally bigger, to actually match the shadow size.
2022-05-08 03:43:53 -04:00
Sally Coolatta
5d0ed5e9e0 Tripwire leniency efx 2022-05-08 01:44:12 -04:00
Sally Coolatta
9ab0e028d4 Tripwire leniency
1 full second after entering a tripwire state, you can still go through tripwires
2022-05-08 01:03:11 -04:00
Sally Coolatta
1381a56077 Rewrite mines
Get rid of the tons of extra objects it uses for sounds & collision, do it all from the actual object PLEASE...
2022-05-07 22:59:38 -04:00
SinnamonLat
7a65dbfe8e use other magnetic sound for ebrake 2022-05-04 10:55:19 +02:00
SinnamonLat
3bcf4fd33b fix exploit where releasing only accel mid spindash would cancel it 2022-05-04 10:50:07 +02:00
SinnamonLat
bf09bdd642 ebrake sound 2022-05-03 23:51:37 +02:00
SinnamonLat
f80ef0e051 ignore offroad while in tiregrease 2022-05-03 23:37:32 +02:00
SinnamonLat
03056eb3b5 better ebrake/spindash visuals 2022-05-03 23:23:46 +02:00
SinnamonLat
464e4a338a wip: ebrake visuals 2022-05-03 03:35:01 +02:00
SinnamonLat
d843cc5b5c Spindash iframe ring drain based off of speed/weight 2022-05-03 02:16:22 +02:00
SinnamonLat
784a541c09 Spindash charge time rebalance + release thrust 2022-05-03 01:53:20 +02:00
AJ Martinez
4655df9d9e Dynamic sounds for drop target collision 2022-04-25 18:49:08 -05:00
toaster
b9864c9294 BATTLE SYNC
* Fix majority of Battle resyncs.
    * Change how Paperitem spawners work. Instead of rerolling the RNG if a map spot is already used, maintain a list of available spots...
    * Correct over-the-network type of player->spheredigestion.
    * Remove the condition that prevented the spheres' spawnpoints from being sent over the network, which meant they were only respawning on the host's end...
* Fix itemroulette on Battle playerarrow. (Rarely seen these days but still possible to observe as spectator for Break the Targets)
* Change draw order of Position Faces and Tab Rankings to allow for players' numbers to draw on top of the big out-of-bumpers X.
2022-03-23 00:34:23 +00:00
SteelT
002e07dceb Merge branch 'mergeladder' into 'master'
Merge Ladder

See merge request KartKrew/Kart!558
2022-03-22 03:34:08 +00:00
SteelT
dbdaebbb04 Merge branch 'droptarget' into 'master'
"Drop Target" item

See merge request KartKrew/Kart!562
2022-03-22 03:33:54 +00:00
toaster
3aba8084d4 FORGOT 2022-03-22 01:34:12 +00:00
toaster
52d2472ed7 "Drop Target" item initial commit.
Most of the way there, but still a bit left to do.
2022-03-21 23:40:30 +00:00
toaster
ef0de0dec2 Splat stretch and squash isn't on the same axis, so just... don't do it, at least for now. 2022-03-18 21:31:22 +00:00
toaster
f073218532 Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart.git into boss
# Conflicts:
#	src/m_menu.c
2022-03-18 09:07:13 +00:00
James R
821fd41d70 Merge branch 'c99-pedantic' into 'master'
Switch compiler mode C90 to C99; enforce stricter standard conformance

See merge request KartKrew/Kart!554
2022-03-18 02:41:57 +00:00
toaster
31db72256d Merge branch 'master' into boss
# Conflicts:
#	src/y_inter.c
2022-03-12 19:24:23 +00:00
toaster
65feacc16c Merge branch 'musicataparty' into 'master'
Music at a party

See merge request KartKrew/Kart!543
2022-03-12 18:40:03 +00:00
toaster
d7b72018ba Merge branch 'doublezap' into 'master'
Item Thunderflow

Closes #220

See merge request KartKrew/Kart!544
2022-03-12 18:32:29 +00:00
toaster
672bf9631d * Allow the digestion to "catch up" a bit if you suddenly get a huge burst of spheres (such as a spherebox).
* Refactor a little, since the previous code required casting and could penalise 40 spheres a bit TOO much if you would be pushed beyond it that tic.
2022-03-06 22:45:48 +00:00
toaster
5f3bf3e8a2 A first-pass attempt at the "digestion" hidden stat for Battle - pushing just in case I fall asleep before we can explore this, and/or end up busy in the next few days.
* At the start of the first bar, everyone digests spheres at 1 per second, same as before.
* This actually only starts counting down from the most recent moment your spheres becomes nonzero, which is a very, VERY tiny buff to prevent their instant depletion.
* At around 40 spheres:
    * Chao digests them at 1 sphere per *tic*. Might be slightly too punishing.
    * Mecha Sonic digests them at 1 sphere per... 33 tics, or barely faster than before. Might be slightly not punishing enough.
    * Everyone else is linearily in between.
2022-03-06 22:23:40 +00:00
toaster
f518ae5c58 * Fix some music and visual bugs with dying in Battle at the conclusion of the round.
* Fix emeralds HUD overlapping minimap in 2P splits.
2022-03-06 18:19:28 +00:00
toaster
6f33cd7ce6 Fix bosses not having the correct number of bumpers set. 2022-03-05 23:25:32 +00:00
toaster
bf43784d22 This is a doozy...
HUD:
* Miniaturised Spheres and Emeralds HUD for 3P/4P.
* Repair 3P minimap.
* Move accessibility icons in 3P/4P to next to the lap/bumper sticker (currently only kickstartaccel exists)
* Change language on menu retry to be more generalised.
* Adjust HUD code structuring a bit.

MECHANICAL:
* Now correctly set number of bumpers in Break the Capsules to 1 (from 3).
* The above required reworking K_SpawnBattleCapsules into K_BattleInit, which is a good staging ground to handle more battle-specific setup in future.
* Do not spawn Emeralds or Sphereboxes in Break the Capsules.
* If everyone is WANTED... nobody is.
* Try to handle exceptions to timelimits a little more thoroughly (still not perfect).
* Disable pointlimits in bosses.
2022-03-05 22:31:43 +00:00
toaster
5a06239a20 Add an extra fix for the "get hit the moment you spawn an orbiting item" bug that produced tiny Orbinauts and Jawz - now it moves them out so they're not inside you when you come out of hitlag.
(Yes, sorry, no more fishsticks.)
2022-02-27 17:37:39 +00:00
toaster
c1f3237157 Boss API + assorted relevant bugfixes, will go over the featureset of this branch with a fine toothed comb when it's time to write the merge request description so this is all you're getting right now 2022-02-24 21:19:03 +00:00
James R
286010c6e9 pedantic: replace GNU empty initializer extension with C99 0 initializer 2022-02-20 03:13:23 -08:00
James R
e28e67f84d Fade out POSITION music at 3 2 1 2022-02-15 15:53:56 -08:00
James R
62b5f9c90f Leave introtime at 3 for 1v1
Preticker uses up a few tics, so setting it to 0 makes it
useless.
2022-02-15 15:38:11 -08:00
toaster
03a47cfb5a Prevent using a grow while invincible resetting the invincible music timer, when that SHOULDN'T be touched and will be set to grow properly once that's over. 2022-02-11 01:13:38 +00:00
toaster
3f71251fd6 Fix a correctly timed Thunder Shield preventing you from using rings (resolves #220) 2022-01-24 23:19:35 +00:00
toaster
7508e0e198 P_IsLocalPlayer changes
This is the function that controls whether a bunch of music-related function (and also whether certain error messages get printed).

* P_IsLocalPlayer now supports party players (currently untested, but the code is pretty airtight).
* P_IsLocalPlayer now always returns false in replays.
* P_IsMachineLocalPlayer now exists for the one situation the game determines local players that actually has a net-related function (kicking illegal character changes).
* Invincibility/grow sfx now operates based on whether the player is NOT local (it used to be whether it was NOT a displayplayer).
* Refactored P_SpectatorJoinGame to make future team support easier, and also reset the relevant camera focus, rather than always the consoleplayer's.
* Fix viewpoints on non-local players having overlapping viewpoint text.
2022-01-24 22:03:40 +00:00
AJ Martinez
ef6ff846d3 Merge branch 'master' into 'director-cam'
# Conflicts:
#   src/d_netcmd.h
2022-01-23 15:38:14 -06:00
SteelT
dbacdb4e63 Merge branch 'hitlag-flags' into 'master'
Hitlag flags

See merge request KartKrew/Kart!541
2022-01-23 19:02:43 +00:00
SteelT
a793af47c5 Merge branch 'grow-shrink-shoe-polish' into 'master'
More extremely scaled grow & shrink players!

See merge request KartKrew/Kart!534
2022-01-23 18:59:39 +00:00
SinnamonLat
2bc6a72c56 MF_NOHITLAGFORME shouldn't work on MT_PLAYER 2022-01-23 13:57:11 +01:00
SinnamonLat
ba9ef23b31 Add MF_NOHITLAGFORME and DMG_WOMBO 2022-01-22 10:01:24 +01:00