Anonimus
6a85a3f41e
Revert cvar changes
2025-10-12 06:25:43 -04:00
Anonimus
becc80290d
Remove Bubble Shields from cooldown item pool, move it to top half only
2025-10-12 05:37:19 -04:00
Anonimus
1f392e1cee
Item littering toggle
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With item littering off, dropped items immediately despawn themselves
2025-10-12 01:19:19 -04:00
Anonimus
9449e5aa28
Anti-frustration odds revision
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* HEAVILY neuter the chances for Ballhog and 4x Orbinaut in item rolls
* Default Ballhog and 4x Orbi's cvars to "Off"
* Add a system to prevent certain "dudrolls" from appearing in lower placements
* Adjust the chances of 2x Jawz, 2x Sneaker, Invincibility, Sneaker, and Thunder Shield
* Reduce distvars further
2025-10-12 01:19:19 -04:00
GenericHeroGuy
9e3658d4f4
Fix the C stack overflow too
2025-10-11 14:37:53 +02:00
Anonimus
3e2ad4d542
Update credits after god knows how long
2025-10-11 07:54:18 -04:00
GenericHeroGuy
1d4c4cef9e
Reset spechit count after moving, not before
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Doesn't fix any Lua stack overflows, but at least it doesn't segfault
2025-10-11 13:43:19 +02:00
NepDisk
77fdea2b98
Don't sloperoll other either to keep parity with Bubble
2025-10-10 21:03:33 -04:00
NepDisk
80f363dec8
walltransfeboost
2025-10-10 16:02:20 -04:00
GenericHeroGuy
85088392eb
Fix MK64 chars drift sprite angle
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Also don't allow accessing "drawangle" in compatmode, which...
half-fixes grindrails
2025-10-09 23:29:23 +02:00
GenericHeroGuy
3ac73cf9c7
Fix MK64 chars displaying incorrect sprite frames
2025-10-09 22:07:02 +02:00
GenericHeroGuy
7620420c95
Fix several issues with mobj default values
2025-10-09 21:12:30 +02:00
NepDisk
f9013acca3
Port old water splash effects
2025-10-09 15:03:19 -04:00
GenericHeroGuy
8114ece18a
Don't overwrite mobj fields with defaults in write mode (whoops!)
2025-10-09 20:43:35 +02:00
NepDisk
1dfb32495b
Use transparency
2025-10-09 03:12:51 -04:00
NepDisk
1ad7d23e6b
Port old ping display from Saturn
2025-10-09 03:07:39 -04:00
NepDisk
47a95ac76b
Port Saturn alternative FPS Counters
2025-10-09 02:46:34 -04:00
NepDisk
82a6edce5d
Port old inaccurate fps sample as toggle
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For Jon-sama 🥹
2025-10-09 02:34:50 -04:00
NepDisk
6143d8088b
Reset to mapobjectscale
2025-10-08 17:45:45 -04:00
toaster
f3c9fb9c82
Correctly NULL thumbnailPic and minimapPic when map lumpnum changes
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Fixes the core part of Chengi's graphical issue
2025-10-08 22:01:10 +02:00
Sally Coolatta
cbac99fb90
Don't pad flags in the warning
2025-10-08 22:00:43 +02:00
NepDisk
88626fdf96
Fix lack of discord ifdef here
2025-10-08 13:41:58 -04:00
NepDisk
08d94c4b1b
Revert "Repair demos that finish without crashing inexplicably returning to titlescreen after their completion"
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This reverts commit a16e800e6e .
2025-10-08 11:50:28 -04:00
James R
868c7777e5
Add cv_palette and cv_palettenum
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Cheats; override the current palette
2025-10-08 10:07:57 -04:00
toaster
a16e800e6e
Repair demos that finish without crashing inexplicably returning to titlescreen after their completion
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It's because of cv_cheats' default value in DEVELOP builds...
2025-10-08 10:05:33 -04:00
NepDisk
6417a7f1f2
Add missing write sets
2025-10-07 20:40:39 -04:00
Anonimus
a2e2f2cbb2
Revert "Fix lap split icon position"
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This reverts commit b4be36df23 .
Maybe hopefully perhaps this spells the end of our alignment woes.
Ignore the SPB reticle looking like that.
2025-10-07 17:46:15 -04:00
Anonimus
62457690a5
Add pivot vectors and alignment flags to patches
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Having to rely on offsets for rotation alignment is annoying and breaks Lua.
So... let's not!
2025-10-07 14:46:03 -04:00
NepDisk
028d368765
Remove unused functions
2025-10-07 13:03:05 -04:00
NepDisk
151bb79d85
Combine LUA_Archive and LUA_Unarchive
2025-10-07 12:36:36 -04:00
NepDisk
0d7d460cb8
Fix polyobject resyncs
2025-10-07 12:09:24 -04:00
NepDisk
36a01ba0af
Refactor polyobjects
2025-10-07 11:50:24 -04:00
NepDisk
ce70e05d30
Merge branch 'blankart-dev' into refactornetsave
2025-10-07 10:57:10 -04:00
Anonimus
6960c52e91
Rework eflags compat ( closes #150 )
2025-10-07 10:47:02 -04:00
Wumbo
506631c235
Fix ground followers phasing through FOFs
2025-10-05 22:45:42 -04:00
GenericHeroGuy
38898596de
Forgot to set a default gravity
2025-10-05 22:55:08 +02:00
GenericHeroGuy
99760c1cc7
Cleanup and some fixes
2025-10-05 22:28:12 +02:00
GenericHeroGuy
fa9c99ff45
Macro the shit out of the thinker tables
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These were all out of sync lmao
Now you can join without crashing, but mobjs are fucked
2025-10-05 22:11:11 +02:00
NepDisk
186fa924cf
Revert "Optimize line checks on line interception"
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This reverts commit bd9924b794 .
2025-10-05 13:37:57 -04:00
NepDisk
3a486311ca
Revert "Inline P_PointOnLineSide"
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This reverts commit 8f624e664e .
2025-10-05 13:37:50 -04:00
NepDisk
a9c3a9950d
Refactor thinkers (currently not working)
2025-10-05 13:36:34 -04:00
Wumbo
c17f5672f6
Improve appearance of followers in player setup menu
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- Ground followers now animate correctly and bounce once again
- Improved positioning of followers within the blue box
2025-10-05 02:42:33 -04:00
GenericHeroGuy
d65156d696
Refactor FOF archiving too!
2025-10-05 00:58:23 +02:00
GenericHeroGuy
433f9ea195
Refactor the world
2025-10-05 00:06:28 +02:00
GenericHeroGuy
de7c89bffd
A little bit of cleanup
2025-10-04 19:20:03 +02:00
NepDisk
a4e59679fa
Whoops forgot to change these
2025-10-04 13:01:24 -04:00
NepDisk
10aeacbe4d
Refactor colormaps
2025-10-04 12:19:05 -04:00
NepDisk
649c53b5d9
Refactor waypoints
2025-10-04 12:03:13 -04:00
NepDisk
c0cc66fd40
Sync invintype
2025-10-04 11:40:14 -04:00
NepDisk
1f06351a29
Adapt existing code to SYNC macro
2025-10-04 11:38:55 -04:00