NepDisk
718960ffdc
Add R_PointOnSideFast and R_PointInSubsectorFast and use it to optimize some stuff
2025-02-09 12:27:04 -05:00
Sally Coolatta
713ac093bf
devmode cheat online
2025-01-10 11:36:04 -05:00
Alug
ce693aa912
dont use portals for skyboxes on binary maps
...
resolves alot of performance issues on some maps
2024-12-30 20:30:14 +01:00
James R
90196d8913
debugrender_freezebsp: freeze culling to your current position, so you can see how much level is being rendered
2024-12-30 00:16:57 -05:00
James R.
b819d43296
Move HOM removal from R_RenderPlayerView to D_Display
...
This lets duplicate displayplayers[0] render correctly,
since repeating occurrences of displayplayers[0] won't
clear the screen multiple times.
2024-12-29 17:29:37 -05:00
James R
86b8757aee
devmode render: display skybox portal, visplane and drawseg counts on HUD
...
- Skybox portal count moved from console print to HUD
- Displays visplane count and drawseg count
2024-12-29 16:10:12 -05:00
James R.
08e1dd870e
Merge branch 'fix-map-plane-crash' into 'master'
...
Fix some R_MapPlane crashes in splitscreen; debugrender_visplanes and debugrender_portal; some multithreading crashes
Closes #1032 and #1021
See merge request KartKrew/Kart!1997
2024-12-29 14:15:32 -05:00
NepDisk
4fd99ef3ff
Multithreaded Software rendering
2024-12-29 14:14:28 -05:00
James R
92ca47e9c5
Add debugfinishline, highlight finish line linedefs and black fill solid walls
...
- Highlight is drawn across the screen at the horizon
(player's eye level).
- Highlight alternates between red and white for 35 tics
each.
2024-12-28 07:53:45 -05:00
NepDisk
6b01a279c9
Port r_main to CPP
2024-12-27 12:16:36 -05:00