Commit graph

268 commits

Author SHA1 Message Date
NepDisk
bda7d26a0f Port basic lap anticheat for new waypoints from RR 2025-03-09 20:03:10 -04:00
NepDisk
e2f29fd41b Add lagless camera toggle and default to off 2025-02-28 21:20:13 -05:00
NepDisk
064be1b201 Merge branch 'bortsport' into blankart-dev 2025-02-26 19:43:22 -05:00
NepDisk
0d4c4a74f6 Merge branch 'blankart-dev' into bortsport 2025-02-22 22:21:09 -05:00
NepDisk
e562d838b5 bumpspark, bumpspring and small code refactoring and cleanup 2025-02-22 21:53:09 -05:00
NepDisk
eeeb29d2df Add p_sight.c as well 2025-02-22 07:49:35 -05:00
NepDisk
0fcf7c7dbd Port small minimap icons and minimap nametags from saturn/snowy, add minimap angle reticle toggle 2025-02-20 20:32:18 -05:00
toaster
e76f92e5db Port Gametype Preference and associated changes
Notably, makes the PWR-based Encore scrambling component of G_SometimesGetDifferentGametype WAY less spaghettified.
2025-02-11 01:52:05 +01:00
NepDisk
56745d621b Toggable Lap Emblem Animation 2025-02-09 18:45:53 -05:00
GenericHeroGuy
a6e7c6b70d The purple drift...
...and more changes nobody asked for
2025-01-31 03:27:21 +01:00
NepDisk
7948720595 Revert cheats streamine but keep stuff needed for online cheats
cheats 1 is not desired appearently

This reverts commit 9fbe107211.
2025-01-10 11:16:16 -05:00
James R
135dda1312 Let some cheat commands work online
noclip
god
scale
gravflip
hurtme
2025-01-10 10:15:23 -05:00
Sal
9fbe107211 Merge branch 'cheats-streamline' into 'master'
Streamline cheats

See merge request KartKrew/Kart!697
2025-01-10 10:03:52 -05:00
NepDisk
f7ab1af75b Merge pull request 'Port Lua based backwards compat to hardcode.' (#6) from luacompat into ACS2
Reviewed-on: https://codeberg.org/NepDisk/blankart/pulls/6
2025-01-09 18:32:28 +00:00
Alug
4cb315bfe7 shut up some compiler warnings 2024-12-31 16:56:35 +01:00
NepDisk
ac3e8827a7 Rename back to thundershield, update doomdata.h ml_flags, update constants 2024-12-31 01:31:03 -05:00
NepDisk
4b1324da69 Remove Battle capsule stuff and turn it into Item Breaker
You have to smash every itembox in a map as fast as you can. When you mash you get a pogospring and waiting gives a sneaker
2024-12-17 00:24:20 -05:00
Eidolon
d08b923f06 Merge branch 'extern-c-everything' into 'master'
Add extern "C" in C++ to all headers

See merge request KartKrew/Kart!842
2024-10-15 14:14:43 -04:00
James R
9e801c66d5 Merge branch 'universal-typedef' into 'master'
Move all typedef into one file

See merge request KartKrew/Kart!791
2024-10-15 04:16:58 -04:00
NepDisk
1085c6ceb0 Implement blan folder and reimplement walltransfer
Wall transfering can now be used by enabling cvar BG_forcewalltransfer or putting WALLTRANSFER into your map header
2024-09-10 22:36:45 -04:00
NepDisk
ac27f0438a Port antigrief from SRB2Kart
Ported this one spefically since I prefer how it works
2024-08-18 01:39:26 -04:00
toaster
9016f65440 Support alternate gameplay events during GP
- Implementation details:
    - grandprixinfo.eventmode is the reference point
    - All bots have spectator applied and removed at map start depending on eventmode, and I've done my best to guard against side effects of not removing them entirely
    - You shouldn't turn off grandprixinfo.gp when turning on things like specialStage.active or bossinfo.boss when pursuing eventmode behaviour
    - Probably needs to be integrated into XD_MAP for any future netplay support, is currently disabled.
    - You technically don't have to assign a Capsules map to be the bonus and a Special Stage to be the special. A Capsules map can be assigned to a Special Stage too, and a Boss can be assigned to either of them.
    - Special Stages are still just as incomplete as they were before.
- Break the Capsules has special behaviour.
   - Timelimit starts at 20 seconds.
   - Earn 10 seconds (plus a little extra cheaty time) every capsule you destroy.
   - WIN + extra life if you bust all the capsules, COOL if you get some but run out of time, LOSE if you lose your bumper or run out of time without breaking a single capsule.
   - Supposed to also give you rings, but ran into a LOT of difficulty with this and didn't want to commit half-baked stuff, so it'll be a later project.
Also:
- Fix a long standing bug where totalring was reset between maps, preventing the sum from adding up across GP rounds and depriving you of extra lives you were owed.
- Fix an issue where Break the Capsules record attack was KARTSPEED_HARD.
- Send timelimitintics in savegames, since it's handled seperately now.
2024-08-05 00:41:06 -04:00
NepDisk
d7dd4f68e2 rings disable toggle, rebalance rings 2024-08-01 14:06:24 -04:00
Sal
a4d475dc4c Merge branch 'hostcode' into 'master'
HOSTCODE initial pass

Closes #240

See merge request KartKrew/Kart!615
2024-07-31 03:01:45 -04:00
Sal
1dcaf426ab Merge branch 'refactor-weaponpref' into 'master'
Refactor weapon pref

See merge request KartKrew/Kart!715
2024-07-31 01:27:40 -04:00
Sally Coolatta
ebb34ff9d4 Lap based power level 2022-08-14 06:00:37 -04:00
Sally Coolatta
6e8e0ad0f5 Lightning Shield fixs
- Rename to Lightning Shield (it keeps fucking me up when I want to kartgiveitem it to myself)
- Fix inflictors causing damage being considered damage hitlag. Fixes the player using Lightning Shield being in damage hitlag state (most notable in the DI branch because hurting someone with it lets you DI afterwards, which also fucks with your turning)
- Rewrote attack function to use custom blockmap search instead of P_NukeEnemies.
- It can no longer attack below you, only above & around you.
- Increased the attack radius, so that it actually lines up with the sprites...
- Fixed extremely inconsistent ring blockmap search by moving it to playerafterthink (don't ask me why)
- Rings get joulsted by Lightning Shield when you pass by them without
- Added MAXRADIUS to the blockmap checks for lightning shield & mines, to reduce blockmap inconsistencies
2022-05-20 18:12:34 -04:00
toaster
52d2472ed7 "Drop Target" item initial commit.
Most of the way there, but still a bit left to do.
2022-03-21 23:40:30 +00:00
AJ Martinez
ef6ff846d3 Merge branch 'master' into 'director-cam'
# Conflicts:
#   src/d_netcmd.h
2022-01-23 15:38:14 -06:00
AJ Martinez
24b05451f6 my workflow is beyond your understanding 2022-01-20 03:39:00 -06:00
AJ Martinez
1e4bc482d0 very small tiny fixes 2022-01-20 02:07:48 -06:00
Sally Coolatta
c606e1e96b Force shrink can be toggled individually online
In preparation for a "make yourself small by default" cheat on the char select like SMK.
2022-01-09 04:08:26 -05:00
toaster
b716e142a8 Some fixes for bad player info on joining servers.
* Don't overwrite the first player's name when joining with multiple local splitscreen players. (resolves #151)
* The defaults for unprovided names are now consistently "Player A/B/C/D" as opposed to some being letter-based and some being number-based.
* Send local player info once per local splitscreen player, rather than n^2 times (where n is the number of local splitscreen players).
* Since the packet *requires* four names to be sent every time you join a server, send dummy names for local splitscreen players who aren't connecting, instead of your actual cvars (no data leakage you didn't ask for!)
2021-11-30 21:24:00 +00:00
Sally Coolatta
8bb1fa57d4 Merge branch 'master' into 22-merge-again 2021-04-05 01:11:26 -04:00
Sally Coolatta
7f912e1558 Remove unused cv_freedemocamera
Not relevant to kart
2021-02-28 21:28:18 -05:00
Sally Coolatta
20e2c78331 Delete seenames code
We had SEENAMES disabled before, and vanilla removed the define, so I went ahead and removed it. Repurposed the old seenames console variable for our nametags.
2021-02-28 21:27:23 -05:00
Sally Coolatta
9d7ec0ab8f Merge SRB2 next
Probably doesn't compile yet, but I got rid of all of the conflicts for anyone who wants to take a stab at it.
2021-02-27 05:18:36 -05:00
Sally Coolatta
4b158c44cd Add debug command to show the bot's prediction 2021-02-26 02:41:41 -05:00
James R
41f1b3b97c Kill SEENAMES 2020-12-12 02:11:23 -08:00
James R
e3142663aa Merge branch 'replay-camera-update' into 'next'
Make the replay camera follow the player

See merge request STJr/SRB2!1243
2020-11-22 17:23:38 -05:00
Jaime Ita Passos
be274a4fa9 Merge branch 'next' into spritestuff2 2020-11-19 00:52:43 -03:00
Sally Coolatta
e16c7d722f Cherry-pick e1b265df2 2020-11-16 19:55:28 -05:00
Riku Salminen
0cefac70d3 Declared the cvar in netcmd to get rid of warnings 2020-11-10 13:53:31 +02:00
Sally Coolatta
afbbfc9b1f Fix cvars
My wrist burns...
2020-10-24 21:32:07 -04:00
Sally Coolatta
7c2bd0d1c2 Merge remote-tracking branch 'srb2/next' into the-scary-22-merge 2020-10-24 20:50:58 -04:00
Jaime Passos
b4b4738c94 Changes to sprite rendering:
- Added render flags (see r_defs.h)
- Implemented floor splats
- Drop shadow sprite rendering through render flags
2020-10-12 00:13:22 -03:00
Hannu Hanhi
24ff748c58 Performance stats 2020-10-10 22:12:34 +03:00
Sally Coolatta
b5fcd74ef9 Merge master
Slopes in a few maps are really broken ... think it's anchors, I'm gonna leave that to jart :V
2020-09-25 12:00:50 -04:00
James R
ef108cbb36 Merge remote-tracking branch 'pub/next' 2020-09-20 14:07:54 -07:00
Sally Coolatta
40b0a2479e Wrong file 2020-08-30 23:26:00 -04:00