NepDisk
62e78fbe72
Update to Saturns modified and fixed qs22j
2025-10-13 11:32:04 -04:00
Alug
30e1cdb404
use floats for calculating ticratescaled
...
this does not need to be double lel
actually improves performance in some cases
2025-10-13 11:29:39 -04:00
NepDisk
f7626d9898
dont update hud during skipped frames
...
513613d83b
is was to fix issues with some lua huds looking really bad during frameskip
but this causes issues with the hud flashing during gif recording
2025-10-13 11:25:06 -04:00
NepDisk
d24238a0fe
Use higher amount of vissprites in 64bit
2025-10-13 11:23:13 -04:00
NepDisk
24e15786a2
clear thicksides with memset instead of loop
2025-10-13 11:19:05 -04:00
NepDisk
6a1bd29cb6
Clear g_dc each frame
2025-10-13 11:17:43 -04:00
NepDisk
64353a043e
Always initialize all column offsets inside multi-patch textures
...
3964d4e188
2025-10-13 11:15:09 -04:00
NepDisk
d6d0377f6b
inline R_ThingLightLevel
...
b3106d55d1
2025-10-13 11:10:04 -04:00
Alug
ca3ddf744d
speed up masked sprites a bit
...
thx eternity engine!
2025-10-13 11:08:02 -04:00
NepDisk
8405ff27e4
Merge pull request 'Fix up some visual issues with MK64 characters ( closes #150 )' ( #163 ) from bingbingwahoo into blankart-dev
...
Reviewed-on: https://codeberg.org/NepDisk/blankart/pulls/163
2025-10-13 00:44:13 +02:00
GenericHeroGuy
614e3f650c
Cleanup and fix shield item stacks
2025-10-13 00:17:42 +02:00
GenericHeroGuy
9ddeabc55b
Fixup bubble shield reflections
...
* Reflecting now sends the object directly away from the player, instead of
flipping their momentum. May or may not help some awkward interactions
* Fixed collisions in general by making the bubble shield run collision
checks after moving
* Various items now get flung into the air like they're supposed to
* Eggboxes no longer noclip through bubble shields
* Made the debris landing sound less obnoxiously loud
2025-10-12 22:10:59 +02:00
Anonimus
2db8925c28
More odds adjustments
...
These feel pretty good in offline testing, given the new odds
2025-10-12 11:56:57 -04:00
Anonimus
c27975f145
Minenice suggestion: default new items to Off
...
Preserves the vibes of "vanilla until you discover it isn't"
2025-10-12 06:38:09 -04:00
Anonimus
96a7bc74a1
More stupid odds finagling
2025-10-12 06:37:29 -04:00
Anonimus
6a85a3f41e
Revert cvar changes
2025-10-12 06:25:43 -04:00
Anonimus
becc80290d
Remove Bubble Shields from cooldown item pool, move it to top half only
2025-10-12 05:37:19 -04:00
Anonimus
1f392e1cee
Item littering toggle
...
With item littering off, dropped items immediately despawn themselves
2025-10-12 01:19:19 -04:00
Anonimus
9449e5aa28
Anti-frustration odds revision
...
* HEAVILY neuter the chances for Ballhog and 4x Orbinaut in item rolls
* Default Ballhog and 4x Orbi's cvars to "Off"
* Add a system to prevent certain "dudrolls" from appearing in lower placements
* Adjust the chances of 2x Jawz, 2x Sneaker, Invincibility, Sneaker, and Thunder Shield
* Reduce distvars further
2025-10-12 01:19:19 -04:00
GenericHeroGuy
9e3658d4f4
Fix the C stack overflow too
2025-10-11 14:37:53 +02:00
Anonimus
3e2ad4d542
Update credits after god knows how long
2025-10-11 07:54:18 -04:00
GenericHeroGuy
1d4c4cef9e
Reset spechit count after moving, not before
...
Doesn't fix any Lua stack overflows, but at least it doesn't segfault
2025-10-11 13:43:19 +02:00
NepDisk
77fdea2b98
Don't sloperoll other either to keep parity with Bubble
2025-10-10 21:03:33 -04:00
NepDisk
80f363dec8
walltransfeboost
2025-10-10 16:02:20 -04:00
Anonimus
b67e9d07bb
Prevent RF_DONTDRAW (and MF2_DONTDRAW) overrides due to eflags
2025-10-10 15:50:23 -04:00
Anonimus
dc9ee0bc95
Legacy mode for ghost objects
2025-10-10 12:42:46 -04:00
Anonimus
324bd3b117
Back-compat: Even more visibility eflags fixes
2025-10-10 12:42:45 -04:00
GenericHeroGuy
85088392eb
Fix MK64 chars drift sprite angle
...
Also don't allow accessing "drawangle" in compatmode, which...
half-fixes grindrails
2025-10-09 23:29:23 +02:00
GenericHeroGuy
3ac73cf9c7
Fix MK64 chars displaying incorrect sprite frames
2025-10-09 22:07:02 +02:00
GenericHeroGuy
7620420c95
Fix several issues with mobj default values
2025-10-09 21:12:30 +02:00
NepDisk
f9013acca3
Port old water splash effects
2025-10-09 15:03:19 -04:00
GenericHeroGuy
8114ece18a
Don't overwrite mobj fields with defaults in write mode (whoops!)
2025-10-09 20:43:35 +02:00
NepDisk
1dfb32495b
Use transparency
2025-10-09 03:12:51 -04:00
NepDisk
1ad7d23e6b
Port old ping display from Saturn
2025-10-09 03:07:39 -04:00
NepDisk
47a95ac76b
Port Saturn alternative FPS Counters
2025-10-09 02:46:34 -04:00
NepDisk
82a6edce5d
Port old inaccurate fps sample as toggle
...
For Jon-sama 🥹
2025-10-09 02:34:50 -04:00
NepDisk
6143d8088b
Reset to mapobjectscale
2025-10-08 17:45:45 -04:00
toaster
f3c9fb9c82
Correctly NULL thumbnailPic and minimapPic when map lumpnum changes
...
Fixes the core part of Chengi's graphical issue
2025-10-08 22:01:10 +02:00
Sally Coolatta
cbac99fb90
Don't pad flags in the warning
2025-10-08 22:00:43 +02:00
NepDisk
88626fdf96
Fix lack of discord ifdef here
2025-10-08 13:41:58 -04:00
NepDisk
08d94c4b1b
Revert "Repair demos that finish without crashing inexplicably returning to titlescreen after their completion"
...
This reverts commit a16e800e6e .
2025-10-08 11:50:28 -04:00
James R
868c7777e5
Add cv_palette and cv_palettenum
...
Cheats; override the current palette
2025-10-08 10:07:57 -04:00
toaster
a16e800e6e
Repair demos that finish without crashing inexplicably returning to titlescreen after their completion
...
It's because of cv_cheats' default value in DEVELOP builds...
2025-10-08 10:05:33 -04:00
NepDisk
6417a7f1f2
Add missing write sets
2025-10-07 20:40:39 -04:00
Anonimus
a2e2f2cbb2
Revert "Fix lap split icon position"
...
This reverts commit b4be36df23 .
Maybe hopefully perhaps this spells the end of our alignment woes.
Ignore the SPB reticle looking like that.
2025-10-07 17:46:15 -04:00
Anonimus
62457690a5
Add pivot vectors and alignment flags to patches
...
Having to rely on offsets for rotation alignment is annoying and breaks Lua.
So... let's not!
2025-10-07 14:46:03 -04:00
NepDisk
9f8af1a7dd
Merge pull request 'Refactor Netsaves' ( #160 ) from refactornetsave into blankart-dev
...
Reviewed-on: https://codeberg.org/NepDisk/blankart/pulls/160
2025-10-07 19:02:45 +02:00
NepDisk
028d368765
Remove unused functions
2025-10-07 13:03:05 -04:00
NepDisk
151bb79d85
Combine LUA_Archive and LUA_Unarchive
2025-10-07 12:36:36 -04:00
NepDisk
0d7d460cb8
Fix polyobject resyncs
2025-10-07 12:09:24 -04:00