NepDisk
5fd3904b3d
Shut up pwrlvl
2025-11-24 10:39:20 -05:00
minenice55
7cfdf38cb5
use renderfracs in fancyroulette
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also default fancy roulette speed to 3 ticks per cycle
2025-11-23 17:49:52 -05:00
GenericHeroGuy
c33ea27cb4
Put the object bump code in its resting location
2025-11-23 20:00:01 +01:00
Indev
4fbe2c31fe
emotes: change autocompletion behavior to work like console
2025-11-23 13:31:05 -05:00
Indev
3bc79a8f93
If there is only 1 emote suggestion and user presses enter, autocomplete emote
2025-11-23 13:30:53 -05:00
Indev
d2aa95d198
Fix autocomplete messing up emote in few cases
2025-11-23 13:30:44 -05:00
Indev
b95033e114
Allow suggesting emotes if currently typed part matches inside emote, not only at beginning
2025-11-23 13:30:38 -05:00
NepDisk
37982ed7b2
make Controller Rumble strength use changable
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613d646627
2025-11-23 13:28:14 -05:00
Alug
413c346d82
G_DeviceRumbleTick: get rid of magic numbers
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use named constants instead
2025-11-23 13:13:20 -05:00
NepDisk
96e32419ac
move gamepad led and rumble tickers into g_input
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21f0d603c3
2025-11-23 13:09:05 -05:00
GenericHeroGuy
7b72ddd210
Always have a trymoveresult so bumps work
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(this is getting really annoying...)
2025-11-23 17:46:09 +01:00
GenericHeroGuy
d897f6fee9
Fix orbi/jawz bumps, ensure bumpcode always runs
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The game manually runs P_TryMove and P_SlideMove for orbiting items, so
putting it in P_BounceMove is not gonna work
2025-11-23 17:14:02 +01:00
GenericHeroGuy
bb77cfb227
Revert 'Safe Guard P_ThingOnSpecial3DFloor'
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This reverts commit 4f829a61de .
2025-11-23 16:13:43 +01:00
James R
f273efc8c2
p_mobj.c: guard some cases where a mobj could be removed
2025-11-23 16:12:46 +01:00
NepDisk
4f829a61de
Safe Guard P_ThingOnSpecial3DFloor
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Some how Lua is crashing the game because ballhog loses its subsector
2025-11-23 09:10:50 -05:00
NepDisk
7d9d08df8d
Update hash for new terrain
2025-11-22 22:40:45 -05:00
NepDisk
380e504d98
Revert "Use x and y on point of collide instead of trymove end x and y when available"
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This reverts commit 88c42e3116 .
2025-11-22 22:36:23 -05:00
NepDisk
88c42e3116
Use x and y on point of collide instead of trymove end x and y when available
2025-11-22 21:59:23 -05:00
GenericHeroGuy
2414127ca4
Update sweep code in PIT_CheckLine to match stepup code
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Fixes random snags like the Dark Race log
floorstep/ceilingstep is unused now but eh
2025-11-23 02:17:45 +01:00
GenericHeroGuy
58360612cd
Slide off of blocking mobjs if you cannot bounce
2025-11-23 01:25:02 +01:00
GenericHeroGuy
f11e9a7d13
Fix falling rocks (and possibly other objects) having no collision
2025-11-23 00:34:35 +01:00
GenericHeroGuy
fd2e480ee4
More bumpcode fixing
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* Players are no longer always weight 5 (blame 3bc6b89fa0 )
* K_KartBouncing is now called if result.mo is set and the move succeeds,
and the solid flag is now set based on PIT_CheckThing blocking the move
* Fixed simultaneous object + wall bumps
* Removed the remaining uses of K_KartBouncing in PIT_CheckThing
* Reverted player bumps back to BMIT_CONTINUE, since it works now
2025-11-22 22:36:25 +01:00
GenericHeroGuy
d19ff35fbf
Centralize bumpcode into P_BouncePlayerMove
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Instead of having bumpcode in both the collision checking AND collision
response code, move everything under the g_tm.thing->player check into
P_BouncePlayerMove. No more double bumps!
Also fix bonking on non-solid midtextures due to touching a FOF at
the same time (Botanic Base, Crumbling Tower)
2025-11-22 18:43:24 +01:00
NepDisk
38e56fcec3
Update missing openAL error
2025-11-22 10:11:13 -05:00
NepDisk
305703d320
Fix panels not doing stack sound
2025-11-22 09:46:14 -05:00
NepDisk
079598b195
Pulse Ring usage on low motor
2025-11-22 07:56:07 -05:00
GenericHeroGuy
e111d31df8
Fix players clipping into some solid objects
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Caused by c6daa4da8 not reverting the return values
2025-11-22 02:11:31 +01:00
GenericHeroGuy
3f0b521112
Fix the wall elevator in Grand Metropolis
2025-11-22 01:23:13 +01:00
GenericHeroGuy
16ab5ea0e4
Fix missing flashtics check on bananas
2025-11-21 22:34:44 +01:00
GenericHeroGuy
65d346a93e
Fix missing item death flings on collision
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Apparently the Z offset code morphed into hitlag in v2
2025-11-21 22:24:31 +01:00
GenericHeroGuy
18dbb520ec
Jesus, 4 stacked sound effects!?
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oh and remove redundant driftlevel writes
2025-11-21 21:28:32 +01:00
NepDisk
2cda9c62ba
Don't flash you got em
2025-11-21 17:24:55 +01:00
NepDisk
23dc91483e
Update hash for assets crash fix
2025-11-21 09:29:25 -05:00
NepDisk
5f078a459b
Fix potential crash in PNG_Read
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Happens in certain situtations
2025-11-21 09:18:47 -05:00
NepDisk
4dd7af8cf9
I really need to break; this habit
2025-11-20 22:11:08 -05:00
NepDisk
616e0ecb88
Add Panel Stack toggle for hardcode stacking
2025-11-20 20:38:00 -05:00
NepDisk
6fc5eb11f8
Fix broken lua due to missing entires
2025-11-20 20:15:48 -05:00
NepDisk
4b0b9cac42
Fix music not resuming when unpaused
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Thanks Alug. Basically mixer_sound just uses this to check if the song is loaded not if its acutally playing. Why? Who knows.
2025-11-20 17:29:37 -05:00
NepDisk
c030d46462
[PATCH] Fix up Rumble and LED stuff and add extra drift stuff to rumble
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Thanks Alug!
2025-11-20 16:49:35 -05:00
NepDisk
f7bf52bcfa
Use proper gamepad retrival function for rumble and add LED ticker
2025-11-20 15:17:13 -05:00
NepDisk
a1fa9d604f
Register gameped led cvar
2025-11-20 14:47:55 -05:00
NepDisk
b337a9e69a
Port Saturn's rumble and gamepad LED systems
2025-11-20 14:39:37 -05:00
NepDisk
64221c90d9
Fix auto conversion of RR Diag springs
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Mappers should add stronger springs themselves during the conversion process
2025-11-20 11:32:27 -05:00
NepDisk
a066edeb6e
Update hash
2025-11-20 11:02:51 -05:00
NepDisk
829489106c
Merge pull request 'Addtional Mapping objects, doomednum conversion and UDMF -writetextmap' ( #183 ) from dashring into blankart-dev
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Reviewed-on: https://codeberg.org/NepDisk/blankart/pulls/183
2025-11-20 16:57:43 +01:00
NepDisk
2474569652
Adjustments to how springs work for customization
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Springs are now have gravity by default and that gets inverted if arg0 is set with flag TMSPR_NOGRAVITY
2025-11-20 09:45:14 -05:00
NepDisk
4610034752
Fix broken objects due to missing breaks
2025-11-20 08:42:03 -05:00
NepDisk
2c3e0cea8e
Add STJR to credits
2025-11-20 08:03:45 -05:00
yamamama
40655fbe87
Revert "Prevent the game from still attempting to save replays during a game exit"
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This reverts commit bf8fe049c2 .
2025-11-20 06:13:44 -05:00
yamamama
bf8fe049c2
Prevent the game from still attempting to save replays during a game exit
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Resolves SIGSEGV no. 8
2025-11-20 03:06:47 -05:00