Commit graph

100 commits

Author SHA1 Message Date
Alug
5d1f03b77f delet all the Z_Free checks
Z_Free already checks its input internally!
2026-02-08 09:51:17 -05:00
GenericHeroGuy
d372c1f07a Forgot about condition sets! 2025-12-22 13:59:39 +01:00
GenericHeroGuy
d237a2720c Softcode these? You got it boss
SOC warnings are an error now for mainwads btw :^)
2025-12-22 13:22:52 +01:00
NepDisk
57993914c7 warning clean up 2025-12-21 21:41:13 -05:00
NepDisk
3028839f2f Port most of SECRET_SKIN and player->availabilities changes from RR
based on 6d0637d39d
2025-12-11 20:47:52 -05:00
NepDisk
5c029f2049 warning clean up 2025-10-27 12:57:24 -04:00
GenericHeroGuy
96bf11c706 WIP: User-defined time attack presets 2025-10-17 22:00:57 +02:00
NepDisk
6bb1e196c0 Merge pull request 'Item Timers' (#46) from itemtimers into blankart-dev
Reviewed-on: https://codeberg.org/NepDisk/blankart/pulls/46
2025-08-22 00:13:45 +02:00
NepDisk
2f84779d41 Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
NepDisk
8b15a9ebc2 Item Timers PT.1 2025-04-20 10:51:19 -04:00
NepDisk
28a493dbc3 Tri map records pt.3: Finalize changes 2025-04-12 13:12:24 -04:00
NepDisk
807e95a011 Tri map records pt.2: prevent menu crashes 2025-04-12 09:38:17 -04:00
NepDisk
0ab033c497 Tri map records pt.1 2025-04-12 09:13:58 -04:00
NepDisk
f7cff08ae6 Disable emblem updates when RA mods are on 2025-04-11 10:04:02 -04:00
NepDisk
8b142ceb62 Add kartstats
4942db2806
2025-02-25 14:00:10 -05:00
toaster
bde16b96a0 Skip over locked maps/cups when getting nextmap
(carve out an exception for marathon mode, although we will probably want to lock that behind all cups available)
2025-02-24 22:45:26 +01:00
toaster
07c1fbf426 Move two of the three remaining NUMMAPS arrays part of the mapheader_t struct
- mapvisited and recorddata_t (previously mainrecords)
- Changed how gamedata is saved and loaded
- Change the versioncheck (funny hex provided by chengi) AND call it `developringdata.dat` in develop builds
- Fix a bunch of off-by-ones in condition and emblem data
ALSO, for Time Attack:
- Fix menu not showing off your times
- Now save times even when gamedata modified, since the menu didn't care (come back to it?)
- Don't save times or do intermission screen if the Capsule Attack ended because you lost all your bumpers
- Fix a crash adding ghosts in Capsule Attack
2025-02-11 03:47:36 +01:00
toaster
4b12f8a729 Rework special nextmap events.
- G_MapNumber now handles special NEXTMAP_ nextmapspecial_t constants that exist at the end of the available type.
- Cleanup of G_DoCompleted
- Add bounds checking to the various SOC maincfg map starts (spstage_start, etc)
- Add lump checking to titlemap behaviour
2025-02-11 01:52:05 +01:00
GenericHeroGuy
a78bfe2785 The rest of the changes from de1f67b 2025-02-10 21:56:07 +01:00
GenericHeroGuy
a1eb4a2865 Dehardcode emblems
Guess who found out the hard way!
2025-02-10 21:26:06 +01:00
NepDisk
7948720595 Revert cheats streamine but keep stuff needed for online cheats
cheats 1 is not desired appearently

This reverts commit 9fbe107211.
2025-01-10 11:16:16 -05:00
Sal
9fbe107211 Merge branch 'cheats-streamline' into 'master'
Streamline cheats

See merge request KartKrew/Kart!697
2025-01-10 10:03:52 -05:00
NepDisk
4b1324da69 Remove Battle capsule stuff and turn it into Item Breaker
You have to smash every itembox in a map as fast as you can. When you mash you get a pogospring and waiting gives a sneaker
2024-12-17 00:24:20 -05:00
NepDisk
1e678f660f Remove TESTERS and HOSTTESTES and use v1 assets where applicable 2024-12-16 14:23:14 -05:00
NepDisk
049c182288 Massive warning clean up 2024-10-23 00:01:03 -04:00
NepDisk
7a0906d919 Reimplement default Kart v1 medals 2024-10-22 02:08:07 -04:00
toaster
b9acad707e Restore the v1 record attack critera (maps available by default), whilst also now allowing for specific maps to opt out. 2022-03-12 22:31:52 +00:00
toaster
40cbc30bff Mammoth commit, sorry.
All my work thus far on solving the drawflag/renderflag/additive/subtractive conundrum.

Outstandng problems:
* Bad additive/subtractive tables means that they appear opaque except under certain conditions.
* No support for FOFs, Polyobjects, or linedefs in OpenGL yet.
* All OpenGL support mostly done blind, may or may not function in practice.

If nothing else, the hard engineering problems are solved and it's just bug hammering...
2021-03-31 22:46:23 +01:00
Latapostrophe
834bd78eb5 Consider stuff unlocked if DEVELOP flag set 2021-01-06 22:10:23 +01:00
toaster
1f52156d7d Add a mechanism where in DEVELOP builds, you can use any feature that doesn't have an unlockable in the listings attached to it.
This is necessary to test fixing wipes, because Encore mode is currently completely inaccessible otherwise.
2020-09-22 18:10:49 +01:00
Sally Coolatta
0dc21106e5 Lua stuff is done 2020-08-15 07:47:18 -04:00
Sally Coolatta
2f2e813e52 m_anigif, m_cheat, m_cond, m_fixed
Up to m_menu, and it's screaming, so I'm going to take a break :V
2020-08-14 01:31:37 -04:00
Sally Coolatta
6ef0af4ba5 g_game and g_input now compile 2020-08-13 00:05:44 -04:00
Sally Coolatta
b9436ee015 More fixing up
Got tired again, but now it makes it to f_finale
2020-08-11 18:46:00 -04:00
Sally Coolatta
8731c6b7a4 Another round of fixing up
- gametyperules are now fitting for kart, not applied to the whole codebase though
- a few more files compile
2020-08-11 16:13:17 -04:00
Sally Coolatta
c7d4be30f0 Merge m_cond.c/h 2020-08-05 10:15:04 -04:00
Sally Coolatta
63917ffccc The start of the scary 2.2 merge
All conflicts are left in-tact. We should be collaborating on solving these files one at a time.
2020-05-29 13:43:38 -04:00
SwitchKaze
afe56667b8 Update to 2.2.4 2020-05-22 16:47:51 -05:00
Sally Coolatta
b4f5d931cc Skincolor code cleanup
Split everything off into its own file and turn SETBRIGHTNESS from a define into a function (K_ColorRelativeLuminance).
2020-05-11 02:28:25 -04:00
Monster Iestyn
f186def0bf Include r_skins.h instead of r_things.h in many files where all they wanted from it was skins stuff
(oddly enough, this actually revealed some secret file dependencies previously included via r_things.h! I also needed to include d_player.h in r_skins.h itself it seems)
2020-03-09 13:54:56 +00:00
Sally Cochenour
3633dc341a Merge branch 'master' into targets 2020-03-01 15:42:49 -05:00
SwitchKaze
99a1840101 Merge branch 'next' of https://github.com/STJr/SRB2 into next-luacolors 2020-02-23 11:50:13 -05:00
James Hale
51137837c4 Custom skincolors 2020-02-21 21:56:39 -05:00
James R
2274129f57 Update copyright year to 2020 2020-02-19 14:08:45 -08:00
Steel Titanium
9a48bc65ec Update copyright statements for changed names 2020-01-06 17:16:27 -05:00
Steel Titanium
a5cdb0a4b3 Update copyright date on source files 2019-12-06 13:49:42 -05:00
toaster
3f40c7e4a7 * Resolve #345.
* Prevent skincolours from being reset to the skin's prefcolour, but only for not-always-usable characters.
2019-11-24 13:24:37 +00:00
Steel Titanium
2137d5ec21 Lots of changes
* Show emblem requirement on record attack menu
* Use bigger emblems on the menu.
* Display your best number of collected rings in yellow if reached perfect bonus.
* Adjusted XTRA frames (again)
2019-10-15 22:54:21 -04:00
TehRealSalt
e84c618da8 Rudimentary Record Attack support 2019-09-24 07:17:05 -04:00
TehRealSalt
38bb44e732 Separate into k_pwrlv.c, add defines to reduce amount of magic numbers 2019-09-23 08:26:42 -04:00