NepDisk
23f6d025a2
Remove HWR_InitTextureMapping and related tables
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https://git.do.srb2.org/STJr/SRB2/-/merge_requests/1773/diffs\?commit_id\=929925771c0a8602f2747f2523d35c6c9d7d6382
2026-03-06 01:43:51 -05:00
NepDisk
00679aea18
Remove unneeded OGL defines
2026-03-06 01:40:03 -05:00
NepDisk
59b0a77cf1
Port updated HUD tracking system from RR
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Minus tooltips since we don't have the RR c++ draw namespace yet...
Also this cleans up both object trackers that are used to be only called on object spawn and removal.
2026-03-06 01:15:23 -05:00
yamamama
6e99c9b5cd
Merge pull request '[FEAT] Affine sprite rendering' ( #223 ) from softwarehell into next
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Reviewed-on: https://codeberg.org/NepDisk/blankart/pulls/223
2026-03-06 06:41:00 +01:00
yamamama
ea505f9428
Some quick cleanup
2026-03-05 23:47:28 -05:00
yamamama
0ebe6f2f4d
Affine brightmaps
2026-03-05 23:38:46 -05:00
yamamama
5a648dd91a
Make Software use OpenGL's pivot-differencing
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Software is a renderer I fully believe was crafted by the deranged
2026-03-05 23:38:46 -05:00
yamamama
a23fb11a45
Remove old debug print
2026-03-05 23:38:46 -05:00
yamamama
951c43d1e8
Add an option for mosaic affine rendering
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Currently software only; would require a shader or more "involved" solution for OpenGL
2026-03-05 23:38:46 -05:00
yamamama
cb578f423d
Remove extraneous dc_copy checks, fix rolling offsets
2026-03-05 23:38:46 -05:00
yamamama
7ef15619d6
Kill AFFINEPAPER and move the affine RF2s to standard renderflags
2026-03-05 23:38:46 -05:00
yamamama
066aa94ef4
R_DrawColumnAffinePixel *actually* draws the pixels now
2026-03-05 23:38:46 -05:00
yamamama
1af1a7290d
Lore-accurate affine columdrawer
2026-03-05 23:38:46 -05:00
yamamama
3d229f3768
Fix affine sprites "dissolving" in Software
2026-03-05 23:38:46 -05:00
yamamama
143af29983
I forgot: rolling offsets aren't fixedpoint
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:holdingbugtears:
2026-03-05 23:38:46 -05:00
yamamama
354564ee9b
Missed a spot
2026-03-05 23:38:46 -05:00
yamamama
00a9e94161
Make affines respect SPRTINFO
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"Things yama forgets about until the last minute"
2026-03-05 23:38:46 -05:00
yamamama
de8f2e40da
Toggle for affine pre-scaling
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Now you can choose between sane rotation + scaling, or SRB2 rotation + scaling
Hooray?!
2026-03-05 23:38:46 -05:00
yamamama
3880139feb
"Fake rollangle" rotating
2026-03-05 23:38:46 -05:00
yamamama
afacf55067
FF_AFFINEPAPER and RF2_AFFINEPAPER
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He made a BANDAID so TRASH even his TEAM clowned him
2026-03-05 23:38:46 -05:00
yamamama
ac5cc2eaaa
Experiment - make ALL sprites use affines
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Per internal talks
2026-03-05 23:38:46 -05:00
yamamama
d650014fd6
Get rid of software affine debug values
2026-03-05 23:38:46 -05:00
yamamama
98efe198ac
Make S-Monitor's aura affine
2026-03-05 23:38:46 -05:00
yamamama
1c932778db
r_things cleanup
2026-03-05 23:38:46 -05:00
yamamama
7792079fbc
OGL affines
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We lose hardware spritesplits in the process; I do not care
2026-03-05 23:38:46 -05:00
yamamama
307e334e27
And the rest
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- Vertical flips
- A proper fix for ceiling offsets/sprite splits
- Baked offsets, rolling offsets, offsets in general (saltyhop works again!)
- Did a few races, can't find any visual bugs of note
OpenGL implementation (hopefully) soon
2026-03-05 23:38:46 -05:00
yamamama
5437aa3242
Use the OpenGL method for highresscale
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Why are we scaling it down *twice?*
2026-03-05 23:38:46 -05:00
yamamama
7ad5ce13db
Make player ghostmobjs affine
2026-03-05 23:38:46 -05:00
yamamama
1e06866a9e
FF_AFFINESPRITE and affine papersprites
2026-03-05 23:38:46 -05:00
yamamama
0e05031fb7
Fix that weird cutoff alignment issue
2026-03-05 23:38:46 -05:00
yamamama
9f3c2596d1
More crap
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Trying to fix a horizontal screen clip bug
2026-03-05 23:38:46 -05:00
yamamama
6496539084
Expose RF2_AFFINE to Lua
2026-03-05 23:38:46 -05:00
yamamama
3a81063d7f
Colormaps and splitting
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Papersprites are all that remain
2026-03-05 23:38:46 -05:00
yamamama
aeadb21ad3
Add affine renderflag
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Guest starring: even MORE flag variables!
2026-03-05 23:38:46 -05:00
yamamama
402b48342b
Translucent affine functions
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Up next is... column splitting. Dear god.
2026-03-05 23:38:46 -05:00
yamamama
e802de23df
Move affine pixel lookups to R_DrawColumnAffinePixel
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Turns out the secret sauce is a... recursive function
Colormap translations work, jury's still out on if translucency and brightmaps do
2026-03-05 23:38:46 -05:00
yamamama
def663e566
Extremely basic templating prelim
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It builds and *doesn't* segfault; I can finally sleep!
2026-03-05 23:38:46 -05:00
yamamama
05508fbb58
Fix spryscale alignment
2026-03-05 23:38:46 -05:00
yamamama
1b90be2901
Disable drawarea fills
2026-03-05 23:38:46 -05:00
yamamama
48ec1c977d
Mostly fix vertical alignment
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spryscale still has alignment issues
2026-03-05 23:38:46 -05:00
yamamama
f3287a8e38
Fixed alignment
2026-03-05 23:38:45 -05:00
yamamama
b86e3416e5
Draw area system works, need to fix alignment
2026-03-05 23:38:45 -05:00
yamamama
3c961033ca
patrick_mouth
2026-03-05 23:38:45 -05:00
yamamama
1996395de8
Affine sprite drawing
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Kudos to Generic
2026-03-05 23:38:45 -05:00
yamamama
40d9ce7e71
Make affine patch drawing use dynamic clipping
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The whole thing can actually draw in Software now!
2026-03-05 23:38:45 -05:00
yamamama
bd1e0fc013
Prelim
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Add affine bounding struct, move affine_t to r_defs, add affine and bounding to drawcolumndata_t
2026-03-05 23:38:45 -05:00
NepDisk
0d92193300
Fix enalbed typo
2026-03-05 11:51:44 -05:00
yamamama
ad1642ecfa
Make Hard the default gamespeed, tweak Auto gamespeed to match
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It's 2026, and the only time since Super Mario Kart where 150cc is made unlockable is a god-damned arcade game
Plus, it literally makes more sense for Expert (200cc) to be the unlockable speed now
2026-03-04 06:35:59 -05:00
minenice55
d03f65c5f6
small deadzone for player sprite turndir
2026-03-04 00:06:42 -05:00
minenice55
6825f64203
Merge branch 'next' into accelerometer
2026-03-03 22:02:59 -05:00