Commit graph

2281 commits

Author SHA1 Message Date
NepDisk
5834d6ea5a Fix battlemode item boxes not respawning (closes #135) 2025-10-02 15:46:58 -04:00
NepDisk
15aded75f9 Split battlebox respawning into its own function 2025-10-02 15:13:15 -04:00
Anonimus
a2d83f4b5f Dapple up
Add all the bubble shield VFX
2025-09-29 22:31:34 -04:00
NepDisk
1e1404162e Try making random item more accurate for battle (#135 point 1, still needs testing) 2025-09-28 11:13:49 -04:00
NepDisk
b2d3da4aa2 Update code karma stuff to be more accurate
Turns out you can still drive even with karma off in v1 so lets repat this here
2025-09-27 12:19:36 -04:00
NepDisk
99a6d1aefa Add a small speed bonus for wall transfering
One part MKWii brainrot, one part making this less ass
2025-09-27 00:12:00 -04:00
NepDisk
3778520ee6 Unhardcode more behaviour as gametyperules 2025-09-25 21:28:00 -04:00
NepDisk
10671fff5a Reallow doomednum overriding
https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2740
2025-09-25 13:00:03 -04:00
NepDisk
a437e70376 Fix alot of rings lagging the game 2025-09-24 13:58:00 -04:00
NepDisk
c427ef90fa Fix gravfix (fixes #124) 2025-09-24 09:53:34 -04:00
GenericHeroGuy
b2595045fc Remove leftover P_CheckGravity call in ceiling bonk code 2025-09-17 22:46:40 +02:00
Alug
693374c5c1 ensure deterministic order for P_Random stuff passed as arguments
the evaluation order of arguments passed to functions is undefined in C/C++, so its up to the compiler in which order to evaluate these

P_Random functions modify the randomseed each time theyre called, which can lead to different outcomes (thus desynchs) on different platforms, compilers,

compiler versions etc.

so match up with the most common which is last to first (seemingly the order gcc on nix and windows handle it)

common case are mine/eggbomb explosions hitting the smk ice blocks causing desynchs when either server or client were clang compiled
2025-09-17 18:08:06 +02:00
Anonimus
a4d89f3083 Spinout rotations 2025-09-14 14:24:22 -04:00
Chearii
dc99014d2a Add baked offset parameters 2025-09-12 14:55:31 -04:00
NepDisk
a02fbacf01 Fix resync crash 2025-09-12 12:39:48 -04:00
NepDisk
d98dd3e2dd Add variables that bake 3D offsets into a sprite
https://git.do.srb2.org/KartKrew/RingRacers/-/merge_requests/63
2025-09-12 11:50:24 -04:00
NepDisk
e1f6fb1b68 AllocateMobj RR port 2025-09-12 00:24:18 -04:00
NepDisk
1c52947194 Small Cleanup
Make itemodds compile as C, remove .vscode
2025-09-11 11:16:13 -04:00
Anonimus
a8dc5774e2 Refactor odds and move them to their own file
* Race odds now use 16 tiers and are intended to be balanced around 16 players
* DISTVAR has been increased to 2048 to match the new tier capacity
* Race odds now use a max-75 scale, with the x4 multiplier in calcs being used only in a battle odds context
2025-09-10 16:45:40 -04:00
Wumbo
b0e25dcc9c Unify death animations and make more accurate to SRB2Kart 2025-09-07 19:06:37 -04:00
NepDisk
8293f69fa8 Allow walltransfer to be enabled per sector 2025-09-06 15:06:03 -04:00
GenericHeroGuy
bc72c2284e Fix the barrels getting stuck in Explodatorium 2025-09-06 18:52:22 +02:00
NepDisk
360a2541a4 Add misccap and add rings minimap debugger 2025-09-05 19:47:12 -04:00
NepDisk
e52cde9c8b Kill fling rings in pits 2025-09-04 22:57:05 -04:00
NepDisk
2a1d6396ab Merge pull request 'Bot Refactor' (#82) from botrefactor into blankart-dev
Reviewed-on: https://codeberg.org/NepDisk/blankart/pulls/82
2025-09-01 04:58:37 +02:00
GenericHeroGuy
e8d43ec8a3 Constantinople 2025-08-30 17:06:42 +02:00
NepDisk
1eb120348d Fix Bumper respawn logic bug 2025-08-30 11:05:13 -04:00
Anonimus
cc9130c2ea Alt Invincibility overlay improvements
* Separate color table for less garish colors
* Directly copies interpoltation and rotations from its source
* Uses TC_BLINK for solid color overlaying
2025-08-26 22:50:35 -04:00
Anonimus
5f12bcc4e7 Readjust bubble blow-up size
Makes it less overpowered in terms of defense
2025-08-26 11:17:21 -04:00
JugadorXEI
b0d5d02a3e Fix loops sometimes flinging you to kingdom come 2025-08-25 19:25:03 -04:00
NepDisk
c61c117168 The Camera is always noclip, why does it slide traverse 2025-08-17 18:32:47 -04:00
NepDisk
947ce237a3 Make jetflame flame slighty transparent like kart 2025-08-13 12:28:17 -04:00
NepDisk
d7ad9b65ef Use old kart behaviour always 2025-08-06 12:17:57 -04:00
GenericHeroGuy
12cf57c550 Fix the jump cut on SS91 Miracle Lancer 2025-08-06 17:58:57 +02:00
NepDisk
32313adde6 Add mobj_t.gravity
https://codeberg.org/srb2classic/srb2classic/pulls/39
2025-08-01 16:45:51 -04:00
NepDisk
5fb122ee44 Update TID stuff 2025-07-22 11:19:08 -04:00
GenericHeroGuy
792bb65e9e Add compat for old P_SetScale behavior, fixes Malicious Metropolis 2025-07-21 18:13:37 +02:00
NepDisk
245426b816 Fix battle itembox respawning 2025-07-14 21:19:06 -04:00
NepDisk
6b2770f608 Handle obscure lava edge case
I would convert with args but that overlaps with offroad, so this will do.
2025-07-12 13:30:57 -04:00
NepDisk
71c4734b5e Fix spring off for modded springs 2025-07-07 10:30:08 -04:00
NepDisk
2f84779d41 Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
Anonimus
99056a47fa Tie Invincibility to clustering, implement new visual
* Invincibility's time limit is now directly tied to a player's distance from the cluster.
* The visual for Invincibility has been reworked to being an additive layer over the player, fading out as you run out of Invincibility.
2025-06-29 01:30:04 -04:00
Anonimus
27ea5021b4 Add Flipover damage, change Invincibility interactions 2025-06-29 01:30:00 -04:00
NepDisk
e456d59c0e Dont always call R_PointInSubsector if thing has not moved in P_CheckPosition
https://github.com/Indev450/SRB2Kart-Saturn/pull/148
2025-06-28 23:28:26 -04:00
NepDisk
3ec3320774 Merge branch 'blankart-dev' into socmenus2 2025-06-23 00:07:35 -04:00
NepDisk
a3367858b8 Add expert speed 2025-06-22 11:13:00 -04:00
NepDisk
db66b00ec0 Merge branch 'blankart-dev' into socmenus2 2025-06-19 13:05:47 -04:00
NepDisk
38495d4449 Fix some clang warnings 2025-06-14 16:46:49 -04:00
GenericHeroGuy
12dfdd2f11 Remove Pandora's Box and Emblem Hints 2025-06-03 19:16:12 +02:00
GenericHeroGuy
1b0ea34476 Add No Spread flag for patch finish lines 2025-06-03 01:10:11 +02:00