Commit graph

21312 commits

Author SHA1 Message Date
NepDisk
575c6551ea Add mappatch.pk3, Allow patches to remove existing mapthings. 2025-05-16 08:41:14 -04:00
NepDisk
ab6962e05b Update hash for 1st map patch 2025-05-15 21:08:16 -04:00
NepDisk
9c164ce438 Use CEP itemoddscale code for 32p shit later 2025-05-15 20:56:51 -04:00
NepDisk
61e7d86d78 Instashield on Clash 2025-05-15 19:27:18 -04:00
NepDisk
2eaaf088de Bananas dont make you scream 2025-05-15 15:15:29 -04:00
NepDisk
3163dcf9c4 Remove bird window shake
sorry jartha
2025-05-15 14:35:46 -04:00
NepDisk
4e42d1ac75 Ensure good respawn angle from fallback 2025-05-15 11:57:45 -04:00
NepDisk
378d887a5c check for null pls 2025-05-15 11:42:02 -04:00
NepDisk
08408831bf the safeguardist of safeguards 2025-05-15 11:38:43 -04:00
NepDisk
5b8f200e1a Safeguard respawn next even more 2025-05-14 23:18:20 -04:00
Alug
f072746216 unlock everything when using modkartdata save
doesent make too much sense having to unlock everything again when playing mods
2025-05-14 11:45:27 -04:00
NepDisk
1886b6708f Fix inaccurate header 2025-05-13 16:19:30 -04:00
NepDisk
f05c8ee548 fix oob write when map has playerstarts for 32 players 2025-05-13 16:08:20 -04:00
NepDisk
cd24b68517 Revert "Use 32 instead of maxplayers"
This reverts commit 769f41dba1.
2025-05-13 15:57:23 -04:00
NepDisk
bd233a9201 Per map track complexity and modifier max 2025-05-13 15:49:21 -04:00
NepDisk
9a45acdd7d Fix item rolls 2025-05-13 13:53:46 -04:00
NepDisk
18c17b6b7c ugly looking line fix 2025-05-13 13:39:19 -04:00
NepDisk
a1c3c6b9e1 Reimplement ringloss on bump. Also fix some shield issues. 2025-05-13 13:36:11 -04:00
NepDisk
2399cb4f70 I forgor
I need to stop doing stuff with lack of sleep
2025-05-13 05:49:19 -04:00
NepDisk
654aaa6065 Fix bad copy paste 2025-05-13 05:34:39 -04:00
NepDisk
1ef87baf3f refactor kartspeed code and add respawn point safety 2025-05-12 22:25:11 -04:00
NepDisk
72130dfd99 Update hash for assets additions 2025-05-12 12:47:58 -04:00
NepDisk
1790eb413c Call LUA_HookLinedefExecute from LUA_HookSpecialExecute
Lets me directly use activator and means cleaner looking special code
2025-05-10 08:51:45 -04:00
NepDisk
f5f878e2eb Nerf the landmine. 2025-05-10 08:14:48 -04:00
NepDisk
9b538c9db2 Update hashbrown 2025-05-10 07:54:45 -04:00
NepDisk
1d6dd4125a Remove Droptarget. 2025-05-10 07:31:51 -04:00
NepDisk
d69c999890 Allow both Execute hooks in UDMF 2025-05-10 06:27:32 -04:00
NepDisk
16b4ea9b6f Remove Mapping configs
They Have been moved to ULB
2025-05-09 01:27:18 -04:00
NepDisk
0699647d60 Merge pull request 'Map Patches' (#52) from mappatch into blankart-dev
Reviewed-on: https://codeberg.org/NepDisk/blankart/pulls/52
2025-05-08 21:51:03 +00:00
GenericHeroGuy
a5ec18ead7 Fix regression in checkpoint handling for unpatched waypoint maps 2025-05-08 23:20:52 +02:00
GenericHeroGuy
b7afe4f347 Use legacy checkpoint threshold for patched maps 2025-05-08 22:23:03 +02:00
GenericHeroGuy
d0ed82a540 Allow multiple checksums to be specified in a patch
...and while I'm at it, actually pad the printed hash
2025-05-08 22:00:46 +02:00
NepDisk
97fe82afc9 Merge branch 'blankart-dev' into mappatch 2025-05-08 09:27:16 -04:00
NepDisk
fa750c450a Make sneaker types no longer a magic number 2025-05-08 09:23:55 -04:00
NepDisk
0c185993b9 Merge branch 'blankart-dev' into mappatch 2025-05-07 15:42:22 -04:00
NepDisk
e8c8763a83 Show finished players on map by default 2025-05-07 15:19:12 -04:00
NepDisk
c2619c39f6 Update README.md 2025-05-07 14:41:29 +00:00
NepDisk
fe6fe57a55 Make a better readme. 2025-05-07 14:40:41 +00:00
NepDisk
1c213fddc2 Merge branch 'blankart-dev' into mappatch 2025-05-06 17:31:05 -04:00
NepDisk
7ce830218c ACUTALLY register this lmao 2025-05-06 17:30:16 -04:00
NepDisk
707d8bc88b Allow setting base track complexity 2025-05-06 17:26:30 -04:00
NepDisk
8c7d45b062 Merge branch 'blankart-dev' into mappatch 2025-05-06 15:11:51 -04:00
GenericHeroGuy
20396e14cb Operation: Save Megablock Castle
Two new finish line flags:
Single-Use, to make a finish line that only works on lap 0 and nowhere else
Require Sector Special, for the maps with FOF finish lines

For waypoints, the "flip finish line" flag on arg0 has been removed.
Instead, arg4 is now dedicated to holding flags applied to the finish line.
2025-05-06 20:43:31 +02:00
James R
67888c237d Activate sector each time / once actions when mobj touches the ground
Before

- Each time / once only activates when the mobj's sector
  changes
- The activation may depend on the mobj touching the floor
- If the mobj is in the air when the sector changes, the
  action will never be activated

After

- Each time / once actions that require floor touching
  also activate every time the mobj lands on the ground
  from the air (regardless of whether the sector changed)
2025-05-06 19:07:53 +02:00
NepDisk
6541ea08f0 Tweak BASE_TRACK_COMPLEXITY 2025-05-06 10:18:49 -04:00
NepDisk
cc6e2ed490 Port SFG SPB minimap behaviour 2025-05-06 10:17:10 -04:00
NepDisk
cc694a31b7 Kick BASE_TRACK_COMPLEXTIY back to RR value 2025-05-05 21:24:31 -04:00
NepDisk
19e8dc6691 Remove Check water from spots that shouldn't use it 2025-05-05 18:59:13 -04:00
NepDisk
b1c7d65633 Small feedback changes for hud stuff 2025-05-05 18:28:52 -04:00
NepDisk
d8e1083429 Refactor some HUD elements and bring colorized hud support 2025-05-05 17:51:39 -04:00