Commit graph

23616 commits

Author SHA1 Message Date
NepDisk
f1934e08e4 Fix copypaste 2025-12-16 13:47:24 -05:00
NepDisk
a796f888ea Compat cope 1: Having to account for special shifting 2025-12-16 13:34:12 -05:00
NepDisk
d62b00c881 Expose sector offroad to lua 2025-12-16 12:46:54 -05:00
NepDisk
c6c1d97ad7 Raise resync attempts to 5 2025-12-16 12:38:15 -05:00
Alug
ad78cd5e87 Remove pure attribute from fasticmp
While i assume this to be fine currently, i quite frankly dont trust the srb2 codebase enough aswell as preventing any future issues if there should ever be need to switch locales, since toupper WILL change behaviour in such cases which does not qualify as pure
2025-12-16 17:50:43 +01:00
Alug
05bd3fb222 Fix a crash in HWR_DrawPrecipitationSprite
After a renderer switch midgame or addons being loaded, the Precip mo´s hardware patch might have been freed

call HWR_GetMappedPatch before dereferencing the hardware patch as it will ensure we always have a valid hardware patch
2025-12-16 17:35:21 +01:00
NepDisk
97bf3486fe Register playsound as a server command 2025-12-16 02:40:45 -05:00
NepDisk
cde0708df2 Update hash 2025-12-16 01:55:23 -05:00
NepDisk
5cade21288 Remove paranoia from 'Attempted to download files that were not sendable' 2025-12-16 01:41:04 -05:00
NepDisk
ebaef46af7 Fix server never sending TOOLARGE to clients and make stuff use constants 2025-12-16 01:39:45 -05:00
Lactozilla
ea16baa1a1 Merge branch 'push-back-acktosend' into 'next'
Clean up d_net.c and push back missed acks to acktosend (Chatbug attempt 3)

See merge request STJr/SRB2!2591
2025-12-16 01:26:11 -05:00
Alug
1ce0c7d5af fastcmp.h: mark fastcmp functions as pure
this might let the compiler optimize aways subsequent calls in some cases
strcmp etc from glibc also does it
prayin nothin changes the locale at runtime lmao
2025-12-15 21:03:01 -05:00
NepDisk
cfd34a6148 default to Addon in level platter
Should make it easier by default to tell what addon a map is from
2025-12-15 20:43:11 -05:00
NepDisk
44445e1bc0 Merge pull request 'Remerge fixed palette renderer' (#200) from fixpalshader into next
Reviewed-on: https://codeberg.org/NepDisk/blankart/pulls/200
2025-12-16 02:28:55 +01:00
spherallic
2fcb7270f4 Fix -opengl parameter crash 2025-12-16 00:38:26 +01:00
GenericHeroGuy
fcc420058f Fix crash if gametype has no maps 2025-12-15 23:30:24 +01:00
chromaticpipe
ef3ff88f14 Fix hitboxes being washed out with Palette Rendering 2025-12-15 23:28:49 +01:00
Lactozilla
a21c951ebf Fix HWR_ClearLightTables being called too late
extracolormaps own the OpenGL-specific light table data, so that has to be freed earlier.
2025-12-15 23:28:02 +01:00
Alug
5bb15bc4ef Fix Model Shader 2025-12-15 23:13:55 +01:00
Alug
4ed4d014a5 Fix wall/floor fudges being unused for shader colourmap calc 2025-12-15 23:13:21 +01:00
Alug
c5fca8472a Restore old colourmap algo stuff for shader fade equation 2025-12-15 22:55:21 +01:00
GenericHeroGuy
47f0289a52 Add level platter to ALL menus, clear out ALL the old nextmap code
and delete the unused custom preset stuff because the cvars just happened to
call Nextmap_OnChange
2025-12-15 22:50:29 +01:00
Alug
68fbf19e27 Fix custom mappalettes not applying to the screen palette
Fixes RB Raceway
2025-12-15 22:40:53 +01:00
Alug
6b81279e33 Revert "Merge pull request 'Revert Pal Render for fixing' (#199) from revertpalfornow into next"
This reverts commit 68dc60eea2, reversing
changes made to e4ce835acb.
2025-12-15 22:25:50 +01:00
NepDisk
328aca3d28 Revert "Try to fix P_LookForPlayers lock up on empty servers"
I did a better fix and this does nothing but break player 32
This reverts commit d621a0f0c4.
2025-12-15 10:40:59 -05:00
GenericHeroGuy
cbc895a3a7 Fix crashes if mobj is removed in special trigger code (by Indev) 2025-12-15 15:54:17 +01:00
yamamama
9310a577dd Make this a goddamned cvar 2025-12-15 06:05:46 -05:00
yamamama
02347b5e41 Add a 'nag' text for future indev builds
As if this game being indev isn't apparent enough...
2025-12-15 05:58:26 -05:00
minenice55
5490c2d6f9 fix being able to throw SPBs backwards (lol) 2025-12-15 01:25:17 -05:00
NepDisk
1f3e5f3760 Update hashes 2025-12-14 23:57:54 -05:00
NepDisk
68dc60eea2 Merge pull request 'Revert Pal Render for fixing' (#199) from revertpalfornow into next
Reviewed-on: https://codeberg.org/NepDisk/blankart/pulls/199
2025-12-15 05:47:14 +01:00
NepDisk
4201174519 Revert "Port palette rendering from SRB2"
This reverts commit 5b7699b29a.
2025-12-14 23:38:50 -05:00
NepDisk
6e71c6dd04 Revert "Fix 2.1 palette conversion system issues with GL pal render"
This reverts commit 7bf9975547.
2025-12-14 23:36:44 -05:00
NepDisk
719a7b767e Revert "Clean up 2.1 pal conversion code a lil bit in palshader"
This reverts commit 7a5d5c7a80.
2025-12-14 23:36:35 -05:00
NepDisk
24ffd5d8a2 Revert "make brightmaps "work" in palrender"
This reverts commit 041fb80a7f.
2025-12-14 23:36:06 -05:00
NepDisk
670a69b648 Revert "water too ig"
This reverts commit 25fc6232ef.
2025-12-14 23:35:45 -05:00
NepDisk
4fdd149e8a Revert "move this"
This reverts commit 7b5bdc3ef3.
2025-12-14 23:35:37 -05:00
NepDisk
98adb92002 Revert "fix the shader order"
This reverts commit 038184270e.
2025-12-14 23:35:29 -05:00
NepDisk
7ce6a80fa1 Revert "Shift the lightlevel for Palette rendering mode to replicate software´s limited 32 lightlevels"
This reverts commit b4e751de47.
2025-12-14 23:34:32 -05:00
NepDisk
a57e61823d Revert "Unhack Brightmap handling for Palette Rendering"
This reverts commit fea8fe2505.
2025-12-14 23:34:26 -05:00
minenice55
e4ce835acb register this cvar lol 2025-12-14 21:00:55 -05:00
minenice55
833cb23a98 oops
also update hashes
2025-12-14 20:54:49 -05:00
minenice55
9abdde0909 make these sync properly 2025-12-14 20:37:09 -05:00
minenice55
66dcc5c1db bricks
release accel to stop waterskipping
2025-12-14 20:34:56 -05:00
yamamama
bc96bbba4c *patrick mouth* 2025-12-14 20:24:20 -05:00
NepDisk
7f8d64cb05 Actually fix dedi crash for P_LookForPlayers 2025-12-14 20:23:00 -05:00
NepDisk
d621a0f0c4 Try to fix P_LookForPlayers lock up on empty servers 2025-12-14 19:47:44 -05:00
yamamama
6cd270edd5 Add more blamecfail factors 2025-12-14 19:06:50 -05:00
Indev
38ed2caab1 Fix chat not saving in console
Not sure why it was working before but broke now, maybe making va use snprintf instead of sprintf broke that
2025-12-14 18:35:56 -05:00
yamamama
c9b3e5c45a Use Y_ItemListActive in Lua contexts 2025-12-14 18:35:56 -05:00