GenericHeroGuy
5259bab788
'Fix' Mauro Mania static effect (by shuffling video flags)
2025-03-03 02:29:50 +01:00
Sally Coolatta
34fc4066d7
Prevent modifying cliprect, wordier vars
2025-02-22 01:29:24 +01:00
Sally Coolatta
11608cd1b7
Clipping rectangle
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Instead of the absolute insanity that is V_DrawCroppedPatch, which makes you specify the number of pixels to crop off the top/left and then the number of pixels to show after the crop ... you just use V_SetClipRect to create a rectangle for any future draws to be cropped down to, and V_ClearClipRect afterwards to clear it.
Currently only supported by V_DrawStretchyFixedPatch. Ideally other drawing functions should also receive clipping rectangle support too.
2025-02-22 01:22:54 +01:00
Sally Coolatta
ea3f3a718c
Add V_VFLIP
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Ironman can now be shitty
2025-02-22 01:22:54 +01:00
NepDisk
0fcf7c7dbd
Port small minimap icons and minimap nametags from saturn/snowy, add minimap angle reticle toggle
2025-02-20 20:32:18 -05:00
GenericHeroGuy
6f032ce9c8
Revert "2.1 palette pt 1"
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This reverts commit d22db75409 .
2025-01-24 16:57:44 +01:00
NepDisk
cf9f6fc570
Merge branch 'v2dev3' into ACS2
2024-10-21 17:30:55 -04:00
Eidolon
d08b923f06
Merge branch 'extern-c-everything' into 'master'
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Add extern "C" in C++ to all headers
See merge request KartKrew/Kart!842
2024-10-15 14:14:43 -04:00
James R
9e801c66d5
Merge branch 'universal-typedef' into 'master'
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Move all typedef into one file
See merge request KartKrew/Kart!791
2024-10-15 04:16:58 -04:00
NepDisk
d22db75409
2.1 palette pt 1
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this is a work in progress conversion to make the engine once again use the srb2 2.1 palette
2024-10-14 02:59:07 -04:00
NepDisk
4089f8fc53
port newer V_CubeApply from SRB2
2024-08-01 00:36:28 -04:00
James R
f6f41d08f9
Load palette before map data
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Fixes PNG patch conversion crashing when called from vres
at game startup.
Also does not reload palette every time the resolution is
changed. (This had no effect on the SDL backend, don't
worry.)
2024-07-31 03:26:30 -04:00
Sal
a4d475dc4c
Merge branch 'hostcode' into 'master'
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HOSTCODE initial pass
Closes #240
See merge request KartKrew/Kart!615
2024-07-31 03:01:45 -04:00
Sal
a62d278f19
Merge branch 'you-have-uncommitted-changes' into 'master'
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The programmer took a nap. Hold out, programmer!
See merge request KartKrew/Kart!722
2024-07-29 17:17:02 -04:00
toaster
c1f3237157
Boss API + assorted relevant bugfixes, will go over the featureset of this branch with a fine toothed comb when it's time to write the merge request description so this is all you're getting right now
2022-02-24 21:19:03 +00:00
Sally Coolatta
fcc5c8e0c4
Interpolate music credits
2021-12-25 04:57:35 -05:00
Latapostrophe
f2f0a6cbe2
New titlecards
2021-04-30 18:11:36 +02:00
toaster
e27506c660
* Made it possible to perform palette calculations in gamma-corrected space. Now used by:
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* Blend tables generated by the game.
* The Color Cube accessibility tool.
* Fixed another stupid typo that got in the way of FF_BLENDMASK working.
* Some minor adjustments for code cleanliness.
2021-04-01 19:28:01 +01:00
toaster
40cbc30bff
Mammoth commit, sorry.
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All my work thus far on solving the drawflag/renderflag/additive/subtractive conundrum.
Outstandng problems:
* Bad additive/subtractive tables means that they appear opaque except under certain conditions.
* No support for FOFs, Polyobjects, or linedefs in OpenGL yet.
* All OpenGL support mostly done blind, may or may not function in practice.
If nothing else, the hard engineering problems are solved and it's just bug hammering...
2021-03-31 22:46:23 +01:00
Sally Coolatta
9d7ec0ab8f
Merge SRB2 next
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Probably doesn't compile yet, but I got rid of all of the conflicts for anyone who wants to take a stab at it.
2021-02-27 05:18:36 -05:00
Sryder
a06e4da65b
Additive and subtractive for the HUD
2021-02-01 17:53:27 +00:00
Sally Coolatta
afbbfc9b1f
Fix cvars
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My wrist burns...
2020-10-24 21:32:07 -04:00
Sally Coolatta
9b6aa946ea
Merge remote-tracking branch 'srb2/master' into the-scary-22-merge
2020-10-24 19:28:06 -04:00
Jaime Passos
b44837324f
Merge branch 'next' into patch-stuff-again-2
2020-10-10 17:01:10 -03:00
SteelT
6a168ac5e9
Merge branch 'pictureformats' into 'next'
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PNG conversion refactoring
See merge request STJr/SRB2!675
2020-09-10 15:58:18 -04:00
Jaime Passos
15eb91be69
Use color look-up table for PNG conversion
2020-09-10 02:10:31 -03:00
Jaime Passos
bf52125494
Change method of color look-up table generation
2020-09-10 01:43:46 -03:00
Sally Coolatta
08b76dd52f
Fix the HUD
2020-08-18 06:09:27 -04:00
Sally Coolatta
f5bf0371de
Revert "TEMPORARY: Revert Got_AddPlayer and disable D_SendPlayerConfig"
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This reverts commit 49e2f98beb .
2020-08-18 03:54:31 -04:00
Sally Coolatta
49e2f98beb
TEMPORARY: Revert Got_AddPlayer and disable D_SendPlayerConfig
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Bare minimum for levels to load again, need to figure out why the 2.2 merged version isn't working
2020-08-16 00:15:05 -04:00
Sally Coolatta
873474ac87
Make it to s_sound
2020-08-15 01:54:45 -04:00
James R
fe4f311da5
.
2020-08-14 22:38:15 -07:00
James R
e1a745db1f
REMOVE THE LAST OF CV_ALLCAPS
2020-08-14 21:01:41 -07:00
Jaime Passos
cb3660331a
Refactor renderer switching
2020-08-14 22:27:16 -03:00
Sally Coolatta
f9ca40e673
Merge branch 'master' into the-scary-22-merge
2020-08-12 20:59:09 -04:00
Sally Coolatta
1a058cb0cd
Fix extra V_MAGENTAMAP definition
2020-08-10 17:07:47 -04:00
Sally Coolatta
f6ad84f572
and h
2020-08-09 16:05:06 -04:00
Sally Coolatta
3d53adaa2b
Sliding HUD
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- Split HUD stuff into k_hud.c/h
- V_SPLITSCREEN replaces the old function that sets V_SPLITSCREEN/V_HORZSCREEN flags system, and instead automatically moves it based on player number
- V_SLIDEIN makes HUD items slide in after the intro animation.
2020-07-26 05:47:53 -04:00
Sally Coolatta
a3ec4f22a1
Finished nametags
2020-06-03 23:29:43 -04:00
Sally Coolatta
120dc253af
Merge remote-tracking branch 'origin/iwantmychat' into nametags
2020-06-03 20:19:26 -04:00
Sally Coolatta
63917ffccc
The start of the scary 2.2 merge
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All conflicts are left in-tact. We should be collaborating on solving these files one at a time.
2020-05-29 13:43:38 -04:00
SwitchKaze
58cac1fd73
Make colors UINT16, increase color freeslots to 1024
2020-05-23 19:35:36 -05:00
sphere
4d9d125a99
Fix some errors and add some comments. Also, actnum is not an INT32.
2020-05-12 17:20:28 +02:00
Sally Coolatta
15d18640de
Merge remote-tracking branch 'public/master' into merge-12
2020-05-12 03:16:14 -04:00
Wolfy
5e4ec61d82
Merge remote-tracking branch 'remotes/bird/isolatedbatching' into awful-mix
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# Conflicts:
# src/hardware/hw_cache.c
# src/hardware/hw_draw.c
# src/hardware/hw_glob.h
# src/hardware/hw_main.c
# src/r_bsp.h
# src/r_data.c
2020-04-11 23:47:25 -05:00
Jaime Passos
f106ba7ac4
Fix color LUT using the wrong palette
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(cherry picked from commit 636093a59ddd95b25d79c4ebff51dc6412de1956)
2020-03-23 17:11:13 -07:00
Jaime Passos
b8f5166d8e
Avoid recreating the color LUT mid-recording-frame
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(cherry picked from commit c3f0e6aa4472f0754a7f392759b9f93cb3c7651b)
2020-03-23 17:10:37 -07:00
Jaime Passos
1a759a4904
GIF recording
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(cherry picked from commit d467d2b2295a9660631774b9edb29555cc5c30fe)
2020-03-23 17:10:33 -07:00
toasterbabe
2fb599661e
Introducing pMasterPalette.
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Used instead of pLocalPalette when attempting to determine objective truths, such as "the colours of this gif without color profile modification" and "what indicies should this colormap remap to".
Also, made f_wipe.c's paldiv only get calculated once.
(cherry picked from commit d669a4e84a )
2020-03-23 16:45:57 -07:00
toasterbabe
fcc80b12ad
Colour Cube Calibration Menu! (called "Advanced Color Settings" because No Fun Allowed...)
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https://cdn.discordapp.com/attachments/237798387070664724/304343382073933824/aa.png
Also, a "Reset all" button for the Monitor toggle menu, a ton of new cvars to match up with the colour cube calibration, and a bunch of variable renames related to colour cube operations.
(cherry picked from commit c3840ba01d )
# Conflicts:
# src/m_menu.c
# src/v_video.c
2020-03-23 16:34:34 -07:00