NepDisk
43c9f1223e
Kill Old ALAMLIGHTING code
2026-04-28 11:14:34 -04:00
minenice55
b9553e4c9e
redo kart tilt offsetting code
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also caught some more issues with sprite offsets, should be perfect now(?)
2026-04-23 12:59:06 -04:00
yamamama
532826f61d
Fix spritexoffset not playing nice with affines
2026-04-23 08:32:14 -04:00
yamamama
00f5eca7ae
Yama's Kludgy Sprite Two-Pass
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Can't just force compatmode to check only 8 rotations because Neptune exists and has 16-angle rotations
2026-04-12 05:34:45 -04:00
yamamama
266453f15a
Minor affine fixes
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* Remove the "pivot offset difference" system; this
really only ever becomes a concern for pre-scaled affines,
and caused janky visuals (especially for flipovers)
* Make OGL offsetting actually respect horizontal flips
2026-03-25 12:46:33 -04:00
NepDisk
d38b88fbb9
Warning cleanup
2026-03-07 22:07:15 -05:00
yamamama
5f04d317b6
Fix splat rendering issues
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That goddamned Robotnik Coaster splatbooster
2026-03-07 01:45:36 -05:00
yamamama
ea505f9428
Some quick cleanup
2026-03-05 23:47:28 -05:00
yamamama
0ebe6f2f4d
Affine brightmaps
2026-03-05 23:38:46 -05:00
yamamama
5a648dd91a
Make Software use OpenGL's pivot-differencing
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Software is a renderer I fully believe was crafted by the deranged
2026-03-05 23:38:46 -05:00
yamamama
951c43d1e8
Add an option for mosaic affine rendering
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Currently software only; would require a shader or more "involved" solution for OpenGL
2026-03-05 23:38:46 -05:00
yamamama
cb578f423d
Remove extraneous dc_copy checks, fix rolling offsets
2026-03-05 23:38:46 -05:00
yamamama
7ef15619d6
Kill AFFINEPAPER and move the affine RF2s to standard renderflags
2026-03-05 23:38:46 -05:00
yamamama
3d229f3768
Fix affine sprites "dissolving" in Software
2026-03-05 23:38:46 -05:00
yamamama
143af29983
I forgot: rolling offsets aren't fixedpoint
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:holdingbugtears:
2026-03-05 23:38:46 -05:00
yamamama
00a9e94161
Make affines respect SPRTINFO
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"Things yama forgets about until the last minute"
2026-03-05 23:38:46 -05:00
yamamama
de8f2e40da
Toggle for affine pre-scaling
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Now you can choose between sane rotation + scaling, or SRB2 rotation + scaling
Hooray?!
2026-03-05 23:38:46 -05:00
yamamama
3880139feb
"Fake rollangle" rotating
2026-03-05 23:38:46 -05:00
yamamama
afacf55067
FF_AFFINEPAPER and RF2_AFFINEPAPER
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He made a BANDAID so TRASH even his TEAM clowned him
2026-03-05 23:38:46 -05:00
yamamama
ac5cc2eaaa
Experiment - make ALL sprites use affines
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Per internal talks
2026-03-05 23:38:46 -05:00
yamamama
d650014fd6
Get rid of software affine debug values
2026-03-05 23:38:46 -05:00
yamamama
1c932778db
r_things cleanup
2026-03-05 23:38:46 -05:00
yamamama
307e334e27
And the rest
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- Vertical flips
- A proper fix for ceiling offsets/sprite splits
- Baked offsets, rolling offsets, offsets in general (saltyhop works again!)
- Did a few races, can't find any visual bugs of note
OpenGL implementation (hopefully) soon
2026-03-05 23:38:46 -05:00
yamamama
5437aa3242
Use the OpenGL method for highresscale
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Why are we scaling it down *twice?*
2026-03-05 23:38:46 -05:00
yamamama
1e06866a9e
FF_AFFINESPRITE and affine papersprites
2026-03-05 23:38:46 -05:00
yamamama
0e05031fb7
Fix that weird cutoff alignment issue
2026-03-05 23:38:46 -05:00
yamamama
9f3c2596d1
More crap
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Trying to fix a horizontal screen clip bug
2026-03-05 23:38:46 -05:00
yamamama
3a81063d7f
Colormaps and splitting
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Papersprites are all that remain
2026-03-05 23:38:46 -05:00
yamamama
aeadb21ad3
Add affine renderflag
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Guest starring: even MORE flag variables!
2026-03-05 23:38:46 -05:00
yamamama
402b48342b
Translucent affine functions
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Up next is... column splitting. Dear god.
2026-03-05 23:38:46 -05:00
yamamama
e802de23df
Move affine pixel lookups to R_DrawColumnAffinePixel
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Turns out the secret sauce is a... recursive function
Colormap translations work, jury's still out on if translucency and brightmaps do
2026-03-05 23:38:46 -05:00
yamamama
05508fbb58
Fix spryscale alignment
2026-03-05 23:38:46 -05:00
yamamama
48ec1c977d
Mostly fix vertical alignment
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spryscale still has alignment issues
2026-03-05 23:38:46 -05:00
yamamama
f3287a8e38
Fixed alignment
2026-03-05 23:38:45 -05:00
yamamama
b86e3416e5
Draw area system works, need to fix alignment
2026-03-05 23:38:45 -05:00
yamamama
3c961033ca
patrick_mouth
2026-03-05 23:38:45 -05:00
yamamama
1996395de8
Affine sprite drawing
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Kudos to Generic
2026-03-05 23:38:45 -05:00
Alug
dd016e9e86
dont apply thing distance fade if viewplayer is spectating
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fixes https://codeberg.org/NepDisk/blankart/issues/219
this probably should be rewritten to be camera based not player based instead
2026-02-26 19:52:13 +01:00
yamamama
d5ca5516de
Split Classic and Alt. Invincibility
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- It's what the people want, why bother to complain?
- Alt is now its own separate item titled the S-Monitor
- Several variables, macros, functions, and comments have been renamed to fit this change
2026-02-16 18:40:48 -05:00
NepDisk
75483f92e8
Kill off most of HWRAPI
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Based on 25f1e504c9
2026-02-03 18:15:51 -05:00
NepDisk
300ffd94ea
Also don't fade other players in freecam
2026-01-29 23:30:19 -05:00
NepDisk
b49a210e85
disable playerfade after crossing the line
2026-01-29 22:50:01 -05:00
NepDisk
2279180d5c
Remove extra branch from R_GetThingFade
2026-01-24 19:50:49 -05:00
NepDisk
533d3b0ce6
Use a switch statement for this check
2026-01-24 16:08:53 -05:00
NepDisk
96e81b1807
Also apply player fading to followers
2026-01-24 15:26:55 -05:00
NepDisk
48fb58d4fb
Port player fading from saturn and fix up RR GL renderer nonsense
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Thanks so much to Alug for helping me fix this!
2026-01-24 15:07:45 -05:00
Alug
526a8390f5
fix few more implicit double/float conversions
2026-01-24 12:12:16 -05:00
Alug
2e7111d2c8
software: fix drawseg xrange item coord type being too small
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both sprite and drawseg coords are int32
might fix some clipping issues
2026-01-24 12:04:12 -05:00
NepDisk
bd6b529b01
Global init
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these were found by alug
2026-01-17 02:04:31 -05:00
GenericHeroGuy
3d942226a5
Update hashes, fix floating item spriteroll
2026-01-03 00:48:23 +01:00