NepDisk
f62fb5361a
Sorry no pickup for you lad
2026-03-08 13:41:45 -04:00
yamamama
ad95233529
Fix object sloperoll issues
2026-03-08 00:55:10 -05:00
NepDisk
d38b88fbb9
Warning cleanup
2026-03-07 22:07:15 -05:00
NepDisk
0b1854ed3d
Portal Hell PT2
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https://git.do.srb2.org/STJr/SRB2/-/merge_requests/1774/diffs\?commit_id\=f6638c0f90a35cc13d97b985389bc058e1d57c3e
2026-03-07 14:14:33 -05:00
yamamama
951c43d1e8
Add an option for mosaic affine rendering
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Currently software only; would require a shader or more "involved" solution for OpenGL
2026-03-05 23:38:46 -05:00
yamamama
de8f2e40da
Toggle for affine pre-scaling
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Now you can choose between sane rotation + scaling, or SRB2 rotation + scaling
Hooray?!
2026-03-05 23:38:46 -05:00
yamamama
3880139feb
"Fake rollangle" rotating
2026-03-05 23:38:46 -05:00
yamamama
d650014fd6
Get rid of software affine debug values
2026-03-05 23:38:46 -05:00
yamamama
0e05031fb7
Fix that weird cutoff alignment issue
2026-03-05 23:38:46 -05:00
yamamama
3a81063d7f
Colormaps and splitting
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Papersprites are all that remain
2026-03-05 23:38:46 -05:00
yamamama
b86e3416e5
Draw area system works, need to fix alignment
2026-03-05 23:38:45 -05:00
Alug
5d1f03b77f
delet all the Z_Free checks
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Z_Free already checks its input internally!
2026-02-08 09:51:17 -05:00
yamamama
d35c8c37d6
Add some effects for null-drifting
2026-02-06 17:52:32 -05:00
NepDisk
48fb58d4fb
Port player fading from saturn and fix up RR GL renderer nonsense
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Thanks so much to Alug for helping me fix this!
2026-01-24 15:07:45 -05:00
Alug
ad712cfe91
dont force awayview when in freecam
2025-12-01 13:51:21 -05:00
chromaticpipe
fdf2464ccf
Configurable sector brightness in software
2025-11-16 13:54:10 -05:00
GenericHeroGuy
beb2ed5f97
???
2025-11-04 17:35:39 +01:00
NepDisk
df581ae69f
Remove dead renderer code
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based on 0eeacaf51e
remove
- broken viewborder code (if we really want it back for some reason, we should rather port RR´s fixed version of it)
- remove console clipping code for software (this was broken eiherway)
- remove hud message clearing stuff
- remove renderscreen and linesize variables (they just pointed to vid.screen and vid.widht)
2025-10-19 16:34:38 -04:00
NepDisk
659aa667eb
Software Renderer: Implement Column buffering system
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A port of https://github.com/Indev450/SRB2Kart-Saturn/pull/205 , currently doesn't work
2025-10-19 12:12:33 -04:00
Alug
230cd7d450
fix splitscreen viewmorph
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copy paste oopsie
2025-10-19 16:37:54 +02:00
NepDisk
39e17bce4b
remove ylookup, columnofs and topleft lookups
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based on 2da89f1946
move screens array to vid struct
remove a bunch of unused stuff
this speeds up 4 player splitscreen ever so slighty
mostly just alot cleaner than the mess it was before
2025-10-18 13:04:39 -04:00
NepDisk
cef5e93c93
Fix ub in R_PointOnSide Kart version
2025-10-16 14:11:32 -04:00
GenericHeroGuy
1593ad8595
Fix interpolation going missing for freecam
2025-08-28 20:29:53 +02:00
GenericHeroGuy
219acbb9cc
Rework rendertimefrac and gate it behind a function
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Fixes intermission background shifting when toggling fullscreen (yup)
and fixes audio caption text losing interp when paused
2025-08-27 21:34:01 +02:00
NepDisk
81224b6a5a
Revert "Only call NetUpdate once"
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This reverts commit 43156f63ddf69fc57f008f128f18b2707e0dd4b6.
2025-08-05 09:23:32 -04:00
NepDisk
adaba91738
Check if player is local inside aiming frame
2025-07-02 20:49:56 -04:00
NepDisk
2f84779d41
Update rest of the existing files to use blankart branding
2025-07-01 00:23:30 -04:00
NepDisk
83bf2d59c5
Revert 'Fix camera hitch during first few tics of level'
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This reverts commit 0c89c85aae .
2025-06-29 01:13:54 -04:00
NepDisk
0a5038c189
Port fancy roulette and interp addtions from saturn
2025-06-28 18:48:59 -04:00
NepDisk
0c89c85aae
Fix camera hitch during first few tics of level
2025-06-28 17:47:05 -04:00
Alug
c8ef0fb705
allow threaded render for maskedlist planes
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since sky synchronizuation issues are fixed, this no longer causes any issues and gives a nice speed bump in some occasions
2025-06-27 12:49:01 +02:00
Alug
f30d472ad2
dont render precip in skyboxes!
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is really ugly and was never intended, and half the time this would make splashes appear through walls and crap lol
2025-06-27 12:29:56 +02:00
Alug
5df0ddde31
remove erronous mask preparation stuff
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R_RenderViewpoint already handles this for us
2025-06-27 11:59:20 +02:00
Alug
258912b685
remove obsolute timing stuff from r_main
2025-06-27 11:53:22 +02:00
Alug
76fc2b21d7
Fix software sky threading synchronization issues
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By splitting sky drawing from plane drawing, so both dont step on each other during drawing
this also marginally improves performance
2025-06-27 11:47:53 +02:00
NepDisk
b59cf3c189
The acutal fix
2025-05-30 01:07:43 -04:00
NepDisk
e78e49e3c1
Texture precaching
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A simple port from saturn
2025-05-29 12:06:51 -04:00
NepDisk
479af14832
Add sliptide tilt toggle
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Thanks Jon for the idea!
2025-05-23 13:51:57 -04:00
NepDisk
b9836e4925
Add toggle for deadzone style
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The game now defaults to Kart style deadzone to remove that stiffness felt on shallower angles
2025-05-18 14:06:56 -04:00
NepDisk
3163dcf9c4
Remove bird window shake
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sorry jartha
2025-05-15 14:35:46 -04:00
NepDisk
889170823d
Merge pull request 'Spectator freecam' ( #35 ) from freecamspectate into blankart-dev
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Reviewed-on: https://codeberg.org/NepDisk/blankart/pulls/35
2025-04-02 21:54:50 +00:00
NepDisk
0e79925607
[PATCH] Convert kart renderer related changes to use mapnamespace system instead of UDMF
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Thanks Alug!
2025-04-02 16:04:54 -04:00
NepDisk
911afb22a6
Move freecam state to camera_t
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Based on fa89576f34 p1 still controls both cameras for now.
2025-04-01 13:57:27 -04:00
James R
c4825fb7e7
R_ViewRollAngle: don't apply camera tilting while using freecam
2025-03-30 09:02:34 -04:00
James R
e0a191f4d5
Replace spectator movement with demo freecam
2025-03-30 08:55:40 -04:00
James R
f72aa63f36
Interpolate view, even when paused
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Fixes slideshow movement with demo freecam while paused.
Does not appear to jitter like texture scrollers do.
2025-03-30 08:42:43 -04:00
NepDisk
2876e2adc6
Properly fix shearing crash without the ugly hack
2025-03-23 22:30:36 -04:00
NepDisk
52b532f265
Make sloperoll+pitch toggleable and make cameratilt not rely on sloperoll toggle
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The toggle is handled in renderer for both gl and software!
2025-03-11 22:48:02 -04:00
sphere
76022b40bf
Merge branch 'fix-slope-convex-sectors' into 'next'
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Fix physics quirkiness on slopes with convex sectors
See merge request STJr/SRB2!2250
2025-02-11 16:58:57 -05:00
NepDisk
b9196f921d
Use separate table for maskedtexturecol
2025-02-10 17:54:40 -05:00