Anonimus
40aa534221
At least explain why WADNAME warps shit themselves
2025-11-12 03:21:31 -05:00
GenericHeroGuy
f7c1c474e6
Clean up and consolidate all item cooldown code
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* The "unique item" flag has moved to kartitem, and split to accomodate
shields (item slot only, not paper items)
* "BGoneTime" renamed to "CooldownTime"
* indirectitemcooldown has been folded into the existing cooldown system,
all results with the indirect flag share the highest cooldown time
* Added cooldown debugger to kartdebugdistribution
* Fixed Thunder Shield not resetting cooldown when killing an SPB
2025-11-09 22:00:48 +01:00
Anonimus
fc4c7fa08b
Hash hash hash hash hash
2025-11-09 00:31:22 -05:00
GenericHeroGuy
96b766fb56
Merge branch 'blankart-dev' into itemstuff
2025-11-08 16:34:13 +01:00
GenericHeroGuy
8e1cd1e6fd
Simplify bubble debris code and fix the earrape
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Turns out MF_BOUNCE mobjs play their activesound when they touch a wall!
2025-11-08 14:49:36 +01:00
Anonimus
acc77f3571
DUDE THESE HASHES ARE SO FUCKING FUNNY THEY MAKE ME WANNA MERGE WITHOUT LOOKING
2025-11-06 15:50:34 -05:00
Anonimus
52edf25fe2
Disable renderswaps when maps are being rendered
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Should hopefully prevent that obnoxious renderer swap SIGSEGV from ever being run into
2025-11-06 14:32:03 -05:00
Anonimus
a52fd7344b
When I'm in an ass-digging competition and my opponent is NepDisk
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Asset hash updating is so fun!!
2025-11-06 12:19:23 -05:00
GenericHeroGuy
ca762e26de
Revert "Kartitem_t"
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This reverts commit b562bd0575 .
2025-11-05 17:33:00 +01:00
Anonimus
b562bd0575
Kartitem_t
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Struct implementation of an item's odds and relevant functions:
* Stored in an unordered map for non-static item allocation; you can theoretically have millions of items in the game now
* All item odds are dynamic C++ vectors that are loaded in a per-gametype basis.
* Extremely boilerplate; any and every system in place can be used by any and every item
2025-11-05 11:27:26 -05:00
NepDisk
281a8b544a
Fix being able to hide song credit with tab outside of levels
2025-11-04 20:50:05 -05:00
Anonimus
0b641d41c9
Asset hash
2025-11-03 11:00:52 -05:00
Anonimus
c9b115782b
Blanmusic.pk3
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I wanted to set up hash verification for this fucking thing, but it'd either get clobbered by music.kart or SIGSEGV
2025-11-01 15:46:06 -04:00
Anonimus
64be5d1d12
No context devleaks - dapple blessed alternate
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Chew on that for a bit.
2025-11-01 03:30:45 -04:00
Anonimus
451fd4910d
Minimap Alt. Invin. sparkles
2025-10-30 06:12:22 -04:00
Eidolon
ecad6e8183
Merge branch 'node0Bot' into 'master'
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Fix node 0 being occupied by a bot in dedicated servers for clients
done by JugadorXEI
Closes #385
See merge request kart-krew-dev/ring-racers!77
2025-10-27 12:07:54 -04:00
NepDisk
5a372a3318
Air Drop Dust
2025-10-26 19:19:21 -04:00
GenericHeroGuy
3a343824f5
Again? Really?
2025-10-25 22:24:04 +02:00
NepDisk
6bfe5cd9aa
Update hash to fix rocks
2025-10-25 14:33:41 -04:00
NepDisk
b63cd14ecf
Update hash for starpost fix
2025-10-25 14:07:49 -04:00
NepDisk
65cea70c05
Merge pull request 'Cherries ™️ Part 2' ( #175 ) from cherries into blankart-dev
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Reviewed-on: https://codeberg.org/NepDisk/blankart/pulls/175
2025-10-24 20:20:57 +02:00
NepDisk
0da6852029
Update hash
2025-10-23 23:33:38 -04:00
Anonimus
c1d1a4be4b
Miguelius Flamometer (and colorization of such)
2025-10-23 18:25:22 -04:00
toaster
65f4af966a
Use GP difficulty str values instead of hardcoded "Master" exception
2025-10-23 16:28:39 +02:00
Sally Coolatta
a4b8ba58fd
Basic start on Special Stages
2025-10-23 16:28:39 +02:00
NepDisk
bad8786629
Show Stats on the HUD
2025-10-22 17:46:04 -04:00
NepDisk
aeedd2fd10
remove unused defines and update hash
2025-10-22 11:04:13 -04:00
GenericHeroGuy
7e9e648784
Merge branch 'blankart-dev' into softpresets
2025-10-21 16:34:25 +02:00
NepDisk
7723e414e4
Clean up P_InitMapData and fix maps not working of loaded before header
2025-10-20 15:42:34 -04:00
NepDisk
df581ae69f
Remove dead renderer code
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based on 0eeacaf51e
remove
- broken viewborder code (if we really want it back for some reason, we should rather port RR´s fixed version of it)
- remove console clipping code for software (this was broken eiherway)
- remove hud message clearing stuff
- remove renderscreen and linesize variables (they just pointed to vid.screen and vid.widht)
2025-10-19 16:34:38 -04:00
NepDisk
8288b6779f
Merge pull request 'remove ylookup, columnofs and topleft' ( #171 ) from murderylookupcolumntopleft into blankart-dev
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Reviewed-on: https://codeberg.org/NepDisk/blankart/pulls/171
2025-10-19 16:43:15 +02:00
GenericHeroGuy
c1ffa1e109
Merge branch 'blankart-dev' into softpresets
2025-10-19 13:21:12 +02:00
Anonimus
0901ea89de
Anti-bump
2025-10-18 17:13:31 -04:00
NepDisk
39e17bce4b
remove ylookup, columnofs and topleft lookups
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based on 2da89f1946
move screens array to vid struct
remove a bunch of unused stuff
this speeds up 4 player splitscreen ever so slighty
mostly just alot cleaner than the mess it was before
2025-10-18 13:04:39 -04:00
GenericHeroGuy
2a761e18aa
Restructure replay folder, remove RA flag suffixes
2025-10-18 01:59:36 +02:00
NepDisk
a61002bf79
Port Litesteer from RR and make turn easing per player
2025-10-16 22:07:00 -04:00
GenericHeroGuy
06c2238ff6
Update hashes
2025-10-15 23:47:41 +02:00
NepDisk
c1d16124e5
Port Saturn timestuff branch
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Should be better then I_UpdateTime spam
https://github.com/Indev450/SRB2Kart-Saturn/commits/timestuff/
2025-10-15 16:33:18 -04:00
NepDisk
0444108088
Revert "Funny shitpost idea to improve smoothness"
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This reverts commit ae14b55006 .
2025-10-15 16:23:03 -04:00
NepDisk
5d6595327f
Update hash
2025-10-15 16:21:28 -04:00
NepDisk
c8863472af
Update hash
2025-10-15 12:53:05 -04:00
NepDisk
f7626d9898
dont update hud during skipped frames
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513613d83b
is was to fix issues with some lua huds looking really bad during frameskip
but this causes issues with the hud flashing during gif recording
2025-10-13 11:25:06 -04:00
NepDisk
6a1bd29cb6
Clear g_dc each frame
2025-10-13 11:17:43 -04:00
NepDisk
82a6edce5d
Port old inaccurate fps sample as toggle
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For Jon-sama 🥹
2025-10-09 02:34:50 -04:00
NepDisk
2529cd4abb
Fix INT64 print warnings
2025-10-03 13:02:06 -04:00
Anonimus
6e6a94a6af
Add fixed-point math parity test
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Makes sure the more complex functions match regardless of bitdepth
Currently (and very likely to stay) only FixedSqrt
2025-10-01 10:08:57 -04:00
NepDisk
2d30b4774f
Add fov to menu code
2025-09-30 00:39:23 -04:00
Anonimus
7ffb9d6ed4
OH NO ME HEART STOPPED
2025-09-29 22:31:34 -04:00
GenericHeroGuy
107d3ed6b2
Update hash
2025-09-28 21:27:04 +02:00
NepDisk
2430bc7e50
Revert "Oh look at the little scringly dingly"
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This reverts commit 95d032889f .
2025-09-27 15:28:11 -04:00