LJ Sonic
3f30e97609
No longer store wadnum in sprnames
2025-04-10 09:54:02 -04:00
James R
591a909eea
Software: krangle directional lighting in 3P/4P splitscreen
2025-03-24 12:39:22 -04:00
GenericHeroGuy
8160267880
Oops, forgot to resize spritecachedinfo in R_AddKartFaces
2025-02-23 01:45:29 +01:00
GenericHeroGuy
48204a5ba7
Sprite frame/char compatibility
2025-02-20 00:32:31 +01:00
NepDisk
283f5a5fc7
Prevent weather from I_Erroring in GL as well
2025-02-18 15:48:08 -05:00
NepDisk
dd4022ee51
Prevent weather from I_Erroring
2025-02-18 15:29:13 -05:00
NepDisk
36109d0a1d
Add RF_ALWAYSONTOP flags
2025-02-05 10:27:11 -05:00
GenericHeroGuy
8cbacdeda7
Kart skin compatibility
2025-01-25 23:53:53 +01:00
Alug
979436c253
Optimization: dont iterate blockmap and calc dimensions for precip render if there is no precip to render
...
save a bit of time on maps without weather and maps with storm norain weather
2025-01-01 20:24:46 +01:00
Alug
4cb315bfe7
shut up some compiler warnings
2024-12-31 16:56:35 +01:00
Alug
8b77f2bf11
fix tutti frutti textures on column drawer
...
those shouldve been deleted by ac2b3651ae
2024-12-31 16:16:43 +01:00
NepDisk
82dfe605f3
mobj_t: add shadowcolor member to change shadow palette index
2024-12-30 19:54:29 -05:00
NepDisk
57c4cc6df1
Use some rendering code from durrr
2024-12-30 13:10:51 -05:00
Oni
e293e0bc78
Merge branch 'clamp-sprite-column' into 'master'
...
Always clamp texturecolumn in sprite draw
See merge request KartKrew/Kart!1527
2024-12-30 10:20:46 -05:00
James R
b80a69cea1
R_DrawMaskedColumn: do not draw zero length column
...
- Column would be zero length if there are no visible
pixels in it.
- Trying to draw such a column results in a negative
heightmask in R_DrawColumnTemplate and a probable read
out of bounds.
2024-12-29 16:26:52 -05:00
Eidolon
974a1df0ca
Merge branch 'papersprite-papercuts' into 'master'
...
Mitigations for software papersprite light eval crashes
See merge request KartKrew/Kart!1893
2024-12-29 16:18:38 -05:00
James R
2ec9a60029
R_DrawMaskedColumn: set texheight to column length
...
- In R_DrawColumnTemplate, texheight is used to switch
between a non-PO2 rasterizer and a more efficient PO2
rasterizer.
- There is bounds checking on the non-PO2 version (in the
form of sourcelength) but not on the PO2 version.
- texheight was set to the sprite patch height, which may
be taller than the column (sourcelength), leading to a
read out of bounds.
2024-12-29 16:16:02 -05:00
Oni
5c48744842
Merge branch 'templated-drawing' into 'master'
...
Use C++ templates for DrawColumn/Span
See merge request KartKrew/Kart!1728
2024-12-29 15:56:33 -05:00
James R
917b549f46
Vissprites: set dc.texheight
...
Fixes power-of-2 detection in R_DrawColumnTemplate.
2024-12-29 15:52:35 -05:00
NepDisk
976c08d4df
Fix vissprite crash
2024-12-29 15:30:50 -05:00
NepDisk
4fd99ef3ff
Multithreaded Software rendering
2024-12-29 14:14:28 -05:00
Eidolon
fc7e04305b
r_things.c -> r_things.cpp
2024-12-29 13:41:57 -05:00