Commit graph

2173 commits

Author SHA1 Message Date
NepDisk
3ed9956de7 Merge branch 'blankart-dev' into slipdash 2025-03-30 20:07:36 -04:00
NepDisk
9a8c89b1d8 Various HUD additions
Wide lap sticker, hud element offsets, GetHudColor Helper, Circle Input display option
2025-03-30 20:05:09 -04:00
GenericHeroGuy
68e0a62966 The slipdash 2025-03-31 01:55:33 +02:00
NepDisk
b04b8a097a Let rings chain other boosts but don't let other boosts chain rings 2025-03-28 18:48:05 -04:00
James R
4cb545a0e1 Cleanup order and indentation of item definitions 2025-03-27 21:25:00 +01:00
NepDisk
39da549760 Almost forgot to give perfect start mowing privilages 2025-03-26 14:06:04 -04:00
NepDisk
945704849f stacking part 6: Implement customization cvars 2025-03-26 13:35:26 -04:00
NepDisk
a68eb51465 stacking part 5: Implement stacking visual 2025-03-26 09:37:29 -04:00
NepDisk
64eb425b78 stacking pt.4.5: Ring Adjustments
Rings are now capped for all modes to around chao's max duration. Ringboost affect on chaintimer has been capped to prevent them from desynching too much due to ring chaining nerf
2025-03-25 23:35:25 -04:00
NepDisk
0ae44e0fa0 stacking pt.4: Finish Chaining
Again thanks to Indev for helping me figure out why the last tick wouldn't deincrement
2025-03-25 19:14:40 -04:00
NepDisk
f0b6ef89eb stacking pt.3: start work on chaining 2025-03-25 18:03:39 -04:00
NepDisk
7091195a95 stacking pt.2: finish stacking 2025-03-25 15:07:20 -04:00
NepDisk
bedf22442e Merge branch 'blankart-dev' into stackingmaybe 2025-03-25 11:51:46 -04:00
NepDisk
e1b419c83d Fix develop compile 2025-03-25 11:51:11 -04:00
NepDisk
23f4f41ff3 Merge branch 'blankart-dev' into stackingmaybe 2025-03-25 10:49:54 -04:00
NepDisk
616941841c Fix being able to reverse in the air 2025-03-24 11:16:33 -04:00
NepDisk
f40771dd97 bot and respawn improvements
Bot respawn incrementer is based on RR's general antigrief incrementer with edits and additions
2025-03-23 14:14:46 -04:00
NepDisk
247b566275 Toggle for singleplayer itembreaker 2025-03-22 17:08:20 -04:00
NepDisk
42ddaa5b1f Move itemblink and itemblinkmode to player_t to restore hyudoro behaviour 2025-03-21 13:36:10 -04:00
NepDisk
7069c920df Stacking pt 1 2025-03-21 12:12:23 -04:00
NepDisk
76ec93f957 Allow Mobjs to waterrun
Waterrunning has been moved over to flag2 MF2_WATERRUN
Applying the flag allows to stand/move on water.
2025-03-17 14:16:44 -04:00
NepDisk
24d52d593e Refactor bubbleshield collide, use splitflags for analog input display, don't run waypoint update code on legacy checkpoints 2025-03-14 17:31:51 -04:00
NepDisk
0fdc4eb436 Remove K_BumpException for examination 2025-03-13 19:06:45 -04:00
NepDisk
da4f6c62a2 Rings rebalances
Ring burst now depends on damagetype. ie 5 from orbinaut and jawz and 3 from banana and 10 for sniping. Ring Fuse has also been lowered to 20*TICRATE from 60*TICRATE
Kitchen Sink targets get all their rings dropped at once on impact.
2025-03-13 03:54:18 -04:00
NepDisk
6c9b038438 Add input display toggle 2025-03-13 00:08:07 -04:00
NepDisk
8e9370c11f Item odd changes
Drop target was dropped a point.
FlameShield was made slighty more common since its less strong.
The change for superings in useodds 0 has been dropped a point.
2025-03-10 19:37:05 -04:00
NepDisk
077b34b37f Make legacy waypoint helper and expose K_RingsActive and K_UsingLegacyCheckpoints to lua 2025-03-10 19:14:35 -04:00
NepDisk
95750e50e4 Implement MultiItems into capsules/dropped items as well 2025-03-10 15:18:58 -04:00
NepDisk
bda7d26a0f Port basic lap anticheat for new waypoints from RR 2025-03-09 20:03:10 -04:00
NepDisk
da01a91852 Break from loop when valid target is found 2025-03-08 21:09:11 -05:00
NepDisk
7c65095671 yen 2025-03-08 15:40:30 -05:00
NepDisk
d7162bed71 implement safe guards for softlock respawns in New Waypoints
if you fail to respawn properly (die while respawning) you get placed at the next waypoint. Code was also adjusted so the next waypoint can't be the same as your current one if you are detected as going backwards, helps on turns that sometimes face you towards the previous waypoint. Respawning angle for both respawn fallbacks now gets the angle by comparing x and y of the current waypoint and next waypoint to guarntee you are facing the correct direction
2025-03-08 15:37:14 -05:00
NepDisk
bdbfeaf1ac More uses K_GetKartButtons 2025-03-07 12:12:52 -05:00
NepDisk
ec6a3d2716 Small turn code refactor 2025-03-07 11:50:10 -05:00
NepDisk
3e68d31e63 Drop droptarget a point in odds 2025-03-06 13:12:35 -05:00
NepDisk
a63c301dea Remove flameshield turn buff for drifitng 2025-03-04 15:41:12 -05:00
NepDisk
5b2bf450c0 Adjust Airfailsafe conditions 2025-03-04 07:53:40 -05:00
NepDisk
ec913108b9 Restore old offroad behaviour 2025-03-03 12:49:45 -05:00
NepDisk
14b758f84a Make this the same between new and old odds systems 2025-03-02 11:45:50 -05:00
NepDisk
b0bbf07bdb Custom gametype and gametyperules additions
Many new options have been added.

You can now specify "menucolor" when creating a gametype. This accepts a V_ colorchar flag (IE V_PURPLEMAP) and will be used to color hud elements in menus and on the HUD.

Encore is now controlled by GTR_ENCORE. This allows for custom modes that don't accept encore.

Itemodds are now controlled by GTR_RACEODDS and GTR_BATTLEODDS respectively. If neither is specified on gametype creation, completely random items will be rolled.

General GTR_FREEROAM adjustments
2025-03-02 11:41:30 -05:00
NepDisk
9458cbbaa2 Accurate Racestart 2025-03-02 08:18:48 -05:00
NepDisk
8c67e163bc Drain startboost timer in the air again 2025-03-02 08:13:32 -05:00
NepDisk
8d36a95f7e Use old hyudoro duration 2025-03-02 08:06:15 -05:00
NepDisk
76bffc3d60 Prevent invin time from stacking 2025-03-02 08:04:50 -05:00
NepDisk
b06b6ade9e Give omega an extra tic in a better way 2025-02-28 22:00:48 -05:00
NepDisk
18de286a2f Make Item Breaker even more accurate to its Lua version
You can pick up boxes when you have yout item slot full
2025-02-28 19:27:57 -05:00
NepDisk
dd77d86d6f Fix flame shield not being remove on damage 2025-02-28 03:08:25 -05:00
NepDisk
ef11c55b41 Merge and Update Flameshield overhaul concept 2025-02-28 00:54:24 -05:00
NepDisk
0fb89d2568 Underwater: player must be submerged for 15 seconds to play a gasp when they resurface 2025-02-27 13:04:00 -05:00
James R
152bb32609 Add K_UpdateMobjItemOverlay 2025-02-27 12:51:27 -05:00