Jaime Passos
dcc8cdc143
Ringslinger tweaks
2019-12-18 19:26:45 -03:00
Jaime Passos
65d6f88639
GTR_NOTITLECARD
2019-12-18 18:39:59 -03:00
Jaime Passos
52cc04ef78
Some sort of intermission tally support.
2019-12-18 17:13:05 -03:00
Jaime Passos
9c5a3b637c
GTR_ALLOWEXIT
2019-12-18 16:52:05 -03:00
Jaime Passos
79f7bf2276
TOL stuff
2019-12-18 16:00:02 -03:00
Jaime Passos
78f4997164
GTR_EMERALDHUNT and GTR_SPAWNENEMIES
2019-12-18 14:57:42 -03:00
Jaime Passos
c408cef81b
GTR_NOSPECTATORSPAWN
2019-12-18 14:47:39 -03:00
Jaime Passos
a82a5e664c
SOC stuff
2019-12-18 14:37:48 -03:00
Jaime Passos
9b900e6fc7
TOL/Level platter stuff
2019-12-18 13:24:10 -03:00
Jaime Passos
a0cee9b35f
Death of TOL_CUSTOM
2019-12-18 12:40:46 -03:00
Jaime Passos
c75d0efce9
Make NUMGAMETYPEFREESLOTS lower because netcode
2019-12-18 12:36:54 -03:00
Jaime Passos
30be9e29e5
NUMGAMETYPES vs gametypecount
2019-12-18 12:30:01 -03:00
Jaime Passos
c11865e7e9
G_NewGametype
2019-12-18 12:23:42 -03:00
Jaime Passos
ecf9bdda4e
There are only so many bits
2019-12-18 12:14:18 -03:00
Jaime Passos
31f3299bc2
GTR_DEATHPENALTY
2019-12-18 12:13:24 -03:00
Jaime Passos
29d316fd74
GTR_PITYSHIELD
2019-12-18 12:09:44 -03:00
Jaime Passos
789e881abc
GTR_TEAMFLAGS
2019-12-18 11:43:50 -03:00
Jaime Passos
45d67e8ae9
Update comments
2019-12-18 11:33:56 -03:00
Jaime Passos
448494e19b
More gametype rules yay!!
2019-12-18 01:54:45 -03:00
Jaime Passos
d7cb14d38e
Gametype rules draft, mind the debug command
2019-12-18 01:25:57 -03:00
Jaime Passos
d0f86284ce
Freeslot moment!
2019-12-18 00:52:50 -03:00
Jaime Passos
607d066c01
More customisable title card
...
Add TitleCardZigZag, TitleCardZigZagText and TitleCardActDiamond fields to SOC.
Add the same fields to Lua under their internal names.
Turn map header level flags into an UINT16, so that NoTitleCard works. (NOBODY caught this, I'm actually disappointed.)
2019-12-18 00:28:58 -03:00
Steel Titanium
a5cdb0a4b3
Update copyright date on source files
2019-12-06 13:49:42 -05:00
toaster
2e4cf3f5b6
Fix #457 and another bug I just realised in one fell swoop.
...
That is to say, MV_PERFECT can be applied in singleplayer, but that doesn't update your best rings on the map in record attack, so the thing being yellow doesn't make sense if your rings are (none). Therefore, make it a two-flag, two-bit process.
2019-12-05 09:47:29 +00:00
toaster
342fe570e7
Do a whole bunch of cleanup for mapvisited and intermission related things.
...
* Move the visitation flags, Record Attack/NiGHTS Attack data, and emblem checking to outside of Y_StartIntermission.
* Y_CleanupScreenBuffer never got called for maps which skip the intermission, leading to a small memory leak; this is now fixed by moving it to G_AfterIntermission.
* Y_FollowIntermission was just G_AfterIntermission with modeattacking specific behaviour, but this is desired for all places where G_AfterIntermission is called, so just merge this into G_AfterIntermission.
Notably, these changes are necessary because there are now three maps in the main SP campaign which do not end with traditional intermissions. As a result, this fixes an issue where Black Core's tracks are not available in the Sound Test (due to MV_BEATEN never being applied).
Also, since I was here: Remove "gotperfect" from recorddata_t. This is a duplicate of `mapvisited[gamemap-1] & MV_PERFECT` which uses more memory. I have kept the new spacing in the gamedata for compatibility with RC1 savedatas, but moved it across to the original method everywhere else.
2019-11-21 16:10:28 +00:00
Jaime Passos
bb8b49b738
LF_WARNINGTITLE
2019-11-18 15:04:40 -03:00
Jaime Passos
75468a1d5d
map header option
2019-11-18 14:08:47 -03:00
TehRealSalt
80bb59031c
Blizzard weather option + much more sane workflow for adding new precipitation options
...
"precipprops" lets you create a new precipitation type by picking a mobj type to use, how many random states it has, and flags for effects such as thunder/lightning. Seesound on the mobj type sets an ambient sound (like rain drops) and mass sets the sound's frequency in tics. This could open up the possibility for SOC/Lua Weather options later.
2019-11-14 04:26:41 -05:00
TehRealSalt
674c0aec17
Merge branch 'master' into new-items
2019-10-24 10:08:37 -04:00
Steel Titanium
2137d5ec21
Lots of changes
...
* Show emblem requirement on record attack menu
* Use bigger emblems on the menu.
* Display your best number of collected rings in yellow if reached perfect bonus.
* Adjusted XTRA frames (again)
2019-10-15 22:54:21 -04:00
TehRealSalt
c6566ec31a
Merge branch 'master' into versus-record
2019-10-03 01:32:59 -04:00
TehRealSalt
06d27ae36e
Merge branch 'master' into fortnite
2019-09-27 06:36:11 -04:00
TehRealSalt
22796b7633
Merge master
2019-09-27 03:44:37 -04:00
Sal
39115db560
Merge branch 'sky-improvements' into 'master'
...
Sky improvements
See merge request KartKrew/Kart!174
2019-09-27 03:06:51 -04:00
TehRealSalt
9cb834b004
Capsule counter, map change when spawning capsules mid-game
2019-09-24 11:24:01 -04:00
TehRealSalt
e84c618da8
Rudimentary Record Attack support
2019-09-24 07:17:05 -04:00
TehRealSalt
38bb44e732
Separate into k_pwrlv.c, add defines to reduce amount of magic numbers
2019-09-23 08:26:42 -04:00
TehRealSalt
b8a752e40a
Merge master
2019-09-18 21:47:11 -04:00
TehRealSalt
47da526313
Use texture names instead of predesignated sky numbers
2019-09-18 19:29:28 -04:00
toaster
ccc1144a27
Merge branch 'luabanks' into 'master'
...
Lua save-banks!
See merge request STJr/SRB2Internal!295
2019-09-16 07:56:49 -04:00
TehRealSalt
1ef09699d1
Functional gameplay
...
- Capsules get spawned in the proper scenarios
- Level ends when all capsules are busted
- Time gets used on the leaderboard instead of score
Also split a handful of Battle code into k_battle.c. Lots of other code could probably get moved here later
2019-09-15 20:19:48 -04:00
TehRealSalt
d3f1b4f82c
Greased horizontals
2019-09-12 02:01:30 -04:00
toaster
1112730d8a
Increase maximum number of Luabanks to 16 on Steel's suggestion. (Using the Web IDE 'cuz I'm tired, so no new exe; luckily I made the code flexible to constant replacement!)
2019-09-11 14:22:56 -04:00
toaster
8b045a8f15
Lua save-banks!
...
* Array of 8 INT32's natively embedded into savedata (net and SP)!
* Initialised to zero whenever a new save (or equivalent) is started, otherwise untouched by the base game.
* Requires reservation to avoid clobber-conflicts.
* Access via `reserveLuabanks()` - returns a read-write userdata.
* Assign userdata to local variable or global rawset to use later.
Mostly for future SUGOIlikes, but I'm sure someone could figure out an unrelated usage eventually.
2019-08-24 18:25:27 +01:00
mazmazz
2c7eb91460
* Added FORCERESETMUSIC level header
...
* cv_resetmusicbyheader toggle to disable said override
* Never reset music during time attack
* Change cv_resetmusic default back to off
2019-08-04 20:02:38 -04:00
toaster
534b98251b
Revert "Revert "Merge branch 'musicplus-aug2019-b' into 'master'""
...
This reverts commit a76668f55a .
2019-08-04 12:03:57 +01:00
toaster
a76668f55a
Revert "Merge branch 'musicplus-aug2019-b' into 'master'"
...
This reverts commit 0f89fb123f , reversing
changes made to 8fb211d8cf .
2019-08-04 11:32:55 +01:00
mazmazz
8a637168f4
Merge branch 'musicplus-feature-postboss' into musicplus-aug2019-b
2019-08-04 03:22:36 -04:00
toaster
8ac6d43886
* Made the evaluation screen even more attractive.
...
* Fixed an unused variable warning in lua_skinlib.c.
- fixed post-level cutscenes playing when you get game over in MP (still kinda on-topic)
Also with apologies to MI:
- golden egg statue mode for tutorial, since the grey doesn't contrast enough with the blue and lime green
- fixed closed captions for replaced player sounds being incorrect
- fixed closed captions overlapping tutorial text
2019-07-29 14:55:36 +01:00
Monster Iestyn
0fb5a82215
Merge branch 'public_next'
...
# Conflicts:
# src/g_game.c
# src/p_setup.c
# src/p_user.c
# src/r_data.c
2019-06-29 20:55:58 +01:00
Steel Titanium
8a80426408
Merge branch 'public-musicplus-feature-endoflevel' into 'next'
...
Fade out music at end of level, before intermission
See merge request STJr/SRB2!472
2019-06-28 18:21:07 -04:00
Steel Titanium
25e67ee061
Add startrings level header option
2019-06-23 18:15:40 -04:00
TehRealSalt
31534fe96b
Merge branch 'master' into versus-record
2019-05-29 22:23:17 -04:00
TehRealSalt
99ed66ac46
Bubble Shield, Flame Shield changes
2019-05-21 01:01:29 -04:00
wolfy852
9ac41cca73
Merge remote-tracking branch 'remotes/pub/next' into v1
...
# Conflicts:
# src/d_netcmd.c
# src/r_main.c
# src/v_video.c
2019-05-12 03:40:02 -05:00
wolfy852
2222738e1c
Merge remote-tracking branch 'remotes/srb2pub/public_flatsprite' into next
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# Conflicts:
# src/d_netcmd.c
# src/doomdef.h
# src/doomstat.h
# src/f_finale.c
# src/g_game.c
# src/hu_stuff.c
# src/m_menu.c
# src/p_spec.c
# src/p_user.c
# src/r_main.c
# src/r_things.c
# src/s_sound.c
# src/v_video.c
# src/y_inter.c
2019-05-06 22:40:12 -05:00
TehRealSalt
f48a08cd53
Merge v1
2019-05-06 21:23:29 -04:00
mazmazz
d944156744
Merge remote-tracking branch 'origin/master' into menu-execs
2019-05-02 18:47:43 -04:00
TehRealSalt
435862b29d
finished scrambles
2019-04-26 13:34:30 -04:00
TehRealSalt
ea2bcb3b99
Update from master
2019-04-19 20:14:06 -04:00
TehRealSalt
a3d2b48329
Fix up more stuff
...
Now in a mergable state
2019-04-18 12:20:13 -04:00
TehRealSalt
089be795a2
Huge splitscreen refactor
...
Did not get to finish all refactoring or even compile this, I'll continue later
2019-04-18 03:08:11 -04:00
James R
03c27101df
"NEWPING" might as well be the only ping
2019-04-08 15:48:20 -07:00
fickleheart
f60e92aa70
Move public demo vars to a single struct
2019-03-24 21:32:15 -05:00
fickleheart
0c6c401d88
Add title to netreplays and do some format cleanup
2019-03-24 18:48:14 -05:00
Monster Iestyn
5d059da843
Added the Gametype_Names array and G_GetGametypeByName for ease in converting gametype nums to strings and vice versa
...
gametype_cons_t is now initialised using the Gametype_Names array, like how Color_cons_t is initialised using Color_Names
# Conflicts:
# src/doomstat.h
# src/m_menu.c
2019-03-18 22:00:23 +00:00
mazmazz
a181f12af3
Declare exitfadestarted properly
2019-03-15 11:01:41 -04:00
mazmazz
822b4d12bf
Merge branch 'public_next'
2019-03-15 01:43:03 -04:00
mazmazz
1381343a2e
Implement MUSICINTERFADEOUT level header
2019-03-15 01:05:52 -04:00
mazmazz
a34daa4a0c
Merge remote-tracking branch 'origin/master'
2019-03-15 00:33:12 -04:00
mazmazz
83e89ba62c
Merge branch 'public_next'
2019-03-15 00:33:06 -04:00
mazmazz
5e06530829
Implement MIXNIGHTSCOUNTDOWN
...
An alternate mode to NiGHTS countdown jingle: play it as an SFX while fading down the music.
2019-03-14 23:10:14 -04:00
mazmazz
2eb04ab17d
Merge branch 'public_next'
2019-03-14 22:15:34 -04:00
wolfs
f4947820e4
Merge branch 'maxskins-bump' into 'next'
...
Bump MAXSKINS to 128 + Clean up skin struct
See merge request KartKrew/Kart-Public!82
2019-03-11 19:28:16 -04:00
wolfy852
d0fe0abc9c
Remove disableSpeedAdjust
2019-03-11 17:23:41 -05:00
TehRealSalt
6aa55bdbe2
Merge remote-tracking branch 'kartpublic/next' into fortnite
2019-03-11 13:49:12 -04:00
James
4f9109501e
Hyu b gone
2019-02-19 23:15:31 -05:00
TehRealSalt
3246ca6b33
More finished power level
...
broken, can't finish
2019-01-16 14:49:42 -05:00
TehRealSalt
a14c5c3381
Merge branch 'master' into versus-record
2019-01-16 02:26:30 -05:00
toaster
0037f5c91d
First steps at implementing a mechanism that allows you to load non-cheaty good-faith mods such as custom characters with no Lua scripting, and play record attack with them. Features a few bad hacks and a few more areas of improvement; I'll try to iron them out before they hit next or master.
2019-01-15 19:01:55 +00:00
TehRealSalt
f8a1cf849f
Merge branch 'master' into fortnite
2019-01-08 18:17:09 -05:00
Sal
900c6df765
Merge branch 'mobjscale-global' into 'next'
...
Add a global for mobjscale
See merge request KartKrew/Kart-Public!10
2019-01-08 17:00:34 -05:00
Monster Iestyn
74cb384be2
revert to LF_SAVEGAME system code, removing all traces of saveoverride
...
(I believe Sal wanted us to do this anyway, so...)
2019-01-08 17:14:21 +00:00
mazmazz
403565e92f
Merge remote-tracking branch 'origin/musicplus-core' into musicplus-feature-postboss
2019-01-07 01:10:54 -05:00
SeventhSentinel
1d58c6b8c2
merge srb2 next
2019-01-05 15:59:23 -05:00
SeventhSentinel
8391dd520a
Add item spinning, turn into papersprites, spawn more orbs
...
Also tried to fix a memory issue I only get from Sev's compiles by removing the need to free memory for this... but didn't fix anything :/
2019-01-02 14:08:00 -05:00
Steel Titanium
2ba11a6d69
Support for per-map intermission music
2019-01-02 05:15:23 -05:00
mazmazz
81352aece1
WIP 20190101 merge
...
d_netcmd.c
filesrch.c
m_menu.c
p_setup.c
p_spec.c
r_data.c
r_main.c
r_things.c
w_wad.c
w_wad.h
2019-01-02 01:09:15 -05:00
mazmazz
2326a58bc7
Merge remote-tracking branch 'public-gl/master' into public-musicplus-core
2019-01-01 10:41:40 -05:00
TehRealSalt
079c0ec709
Save override for level header
...
Kind of like 2.2's, but with backwards-compatability with 2.1
2018-12-16 20:09:59 -05:00
TehRealSalt
b27c709879
a bunch of stuff I left uncommited
2018-12-15 19:14:30 -05:00
SeventhSentinel
d9a3b37e30
Add a mapobjectscale global
...
Should be no different than it was before, now it's just less tedious to type :V
2018-12-12 21:55:59 -05:00
TehRealSalt
43af067415
Add a 5-second delay before the kill-field kicks in
...
Until it's ready, the orbs are transparent and the minimap icon blinks. Also, tons more sounds. ALSO, Super Overtime mode.
2018-12-06 18:13:40 -05:00
TehRealSalt
dfa0522326
Battle Mode overtime
...
After the time limit is up, spawn a shrinking kill-field. This is one hefty initial commit!
2018-12-06 13:46:38 -05:00
Monster Iestyn
94ad0b880f
Merge branch 'next' into 21-version
...
# Conflicts:
# src/d_netcmd.c
2018-12-02 15:45:07 +00:00
TehRealSalt
4507ee18fd
Merge remote-tracking branch 'srb2public/next' into merge-next
2018-11-29 08:49:50 -05:00
Wolfy
42fc67a639
Remove hardcoded limit on admins
...
# Conflicts:
# src/d_netcmd.c
2018-11-29 07:05:49 -06:00
Wolfy
cabe9871e3
Multiple admins
...
# Conflicts:
# src/d_netcmd.c
# src/d_netcmd.h
2018-11-29 06:46:59 -06:00
Sal
521b67834b
Merge branch 'netcode-vars-strict' into 'master'
...
Make netcode var defaults stricter, add Advanced Server Options
See merge request KartKrew/Kart!110
2018-11-27 12:27:47 -05:00
TehRealSalt
74daafd9eb
Advanced Server Options menu
...
More accessible way of modifying ping limit, timeouts, max file send, etc now that the defaults are stricter
2018-11-27 12:10:46 -05:00
TehRealSalt
622e94797b
basic start on VR
2018-11-25 22:55:49 -05:00
mazmazz
c91b2b4456
Update source copyrights to 2018
2018-11-25 07:35:38 -05:00
TehRealSalt
d3fb778a52
Keep track of the place SPB is following
...
This makes it so that if the SPB'd person is passed, then the person who's getting SPB'd won't get the increased item odds for the weird feedback loop.
2018-11-24 20:41:17 -05:00
TehRealSalt
9bec65ca03
Franticized items for 2nd place VS SPB'd 1st
2018-11-22 23:38:54 -05:00
mazmazz
3334df7ac4
More title screen features; menu meta state implementation (active and previous menu types)
...
* Draw background over titlemap
* HIDEBACKGROUND to show titlemap
* Specify NOMUSIC or IGNOREMUSIC (to not change music)
* Linedef execs implemented for tree hierarchy, including bubbling (NOENTERBUBBLE/NOEXITBUBBLE)
* Specify ENTERWIPE and EXITWIPE
* Menuid hierarchy fixes (Control mapping, joystick setup)
* Time attack handling fixes
* Specify custom wipes on runtime for D_Display and P_SetupLevel (for titlemap)
* Allow for forcing and skipping a wipe
* Wipe utility functions F_GetWipeLength and F_WipeExists
2018-11-17 19:08:30 -05:00
TehRealSalt
541443cfe8
add TOL_TV to dehacked
2018-11-16 12:04:24 -05:00
TehRealSalt
65d79b190c
Ensure MS packets are sent correctly
2018-11-16 12:01:57 -05:00
mazmazz
df7d23f00d
Merge branch 'master' into musicplus-core
2018-11-13 13:46:30 -05:00
mazmazz
7b0ec6479f
Merge branch 'master' into text-prompts
2018-11-13 11:12:44 -05:00
mazmazz
422692ed03
NextTag implementation
...
* Adjust named tag implementation to be more portable
* Next page adjustments
2018-11-13 00:13:36 -05:00
mazmazz
7663c0828e
PicToStart implementation; fix NumPrompts limitation error
2018-11-12 23:16:24 -05:00
mazmazz
ccffb0538d
Merge branch 'control-selector' into text-prompts
2018-11-12 21:11:53 -05:00
mazmazz
eb5f05848c
Also set cv_analog for tutorialgcs
...
* M_TutorialSaveControlResponse CV_Set adjustment
2018-11-12 17:34:56 -05:00
mazmazz
dfb395ab37
Change mouse cv vars temporarily alongside control scheme
2018-11-12 17:30:21 -05:00
mazmazz
c12462e737
Uncomment gcs_platform defaults
2018-11-12 16:54:42 -05:00
mazmazz
7bd7c001d5
New gclists and const modifier; added tutorialmode declarations to this branch
2018-11-11 08:44:08 -05:00
mazmazz
58c9232210
Implemented GFX for text prompts
...
* PicMode SOC
* PicToLoop SOC
2018-11-10 12:42:13 -05:00
mazmazz
e48156ed66
SOC for prompt gfx and music
2018-11-10 10:33:58 -05:00
mazmazz
b1bfc35ad7
Hardcode tutorial prompt offset index
2018-11-10 10:15:16 -05:00
mazmazz
9660c0e3c8
Prompt page string field length adjustment; check empty named tag before prompt search
2018-11-10 09:38:32 -05:00
mazmazz
3174969755
Added page tags and find page by tag
...
* Added tutorial mode defines to this branch
2018-11-10 09:32:53 -05:00
mazmazz
b25cf9e0d9
Text prompt Hide HUD dehacked
2018-11-09 23:50:25 -05:00
mazmazz
b7af1e385b
Set up separate background color for prompts vs. console
2018-11-09 22:38:55 -05:00
mazmazz
6c785cff56
Fix crash when page text is empty; add checks for MAX_PROMPTS and MAX_PAGES
2018-11-09 21:55:14 -05:00
TehRealSalt
c7b0df8172
Merge remote-tracking branch 'srb2public/next'
...
(Huge change: NO_MIDI is now a define, simply because that makes it easier for me to resolve merge conflicts if I can see the original code and the new code. Also means that people who REALLY miss MIDI can compile & fix it themselves :P)
2018-11-07 16:15:14 -05:00
mazmazz
568d87f254
Lowercase font for body text; added ICONFLIP parameter
2018-11-04 22:32:46 -05:00
mazmazz
3e8238f745
Implemented auto-advancing TextPrompts
...
* Fixed TextSpeed
* New TimeToNext
* Other bugs
2018-11-04 22:32:46 -05:00
mazmazz
8d812ab24e
Fixes: MetaPage, AdvanceToNextPage, center/scale icons, button handling
2018-11-04 22:32:46 -05:00
mazmazz
f8f3795927
TextPrompt/Page freeslots; SOC Prompt/Page parsing
2018-11-04 22:31:52 -05:00
TehRealSalt
193941945e
The motherload: all of my Lua is hardcoded
...
This took like 6 straight hours of work, never ask me for anything ever again
2018-10-29 05:00:08 -04:00
Latapostrophe
a16864f79e
Resolved conflict
2018-10-25 01:35:55 +02:00
Latapostrophe
c74c4e9549
Midnight Channel: HUD static effect hardcode
2018-10-24 23:55:12 +02:00
Monster Iestyn
a0c822fec8
Merge branch 'public_next'
...
# Conflicts:
# src/d_main.c
# src/m_menu.c
# src/s_sound.c
# src/sdl/sdl_sound.c
2018-10-20 15:31:48 +01:00
mazmazz
bf93dace76
Merge remote-tracking branch 'public-gitlab/master' into public-music-cleanup
2018-10-19 22:04:26 -04:00
TehRealSalt
71452edda2
Merge branch 'master' into new-spb
2018-10-19 17:45:06 -04:00
TehRealSalt
2ae44ab10e
New SPB
...
May not make it to R1, but oh well
2018-10-18 04:43:50 -04:00
TehRealSalt
c4a249366c
Merge branch 'master' into no-spectate-griefing
2018-10-16 16:38:35 -04:00
TehRealSalt
0717db3f31
Prevent spectate griefing
...
If the player count dips below what was stored on the start of the last lap, then don't do time over so that someone can't just spectate at the end of a race out of rage. Y'all are assholes :V
2018-10-15 18:41:34 -04:00
toaster
1142fddc71
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into nextmerge_plus_rain
...
# Conflicts:
# src/d_netcmd.c
# src/d_netcmd.h
# src/g_game.c
# src/p_floor.c
# src/p_user.c
# src/r_data.c
# src/r_data.h
# src/v_video.c
2018-10-14 21:52:05 +01:00
Monster Iestyn
41fbdce21e
debugfile is only used by DEBUGFILE code, no need to declare/define it for anything else
2018-10-11 19:59:09 +01:00
toaster
ae0e569cfb
Add a SECTIONRACE map flag. So far, all it does is prevent the number of laps from exceeding the map default, but it's a base to work off of if we want to add any other changes specifically for section races in future.
2018-10-01 12:12:48 +01:00
TehRealSalt
8bc02a3ec6
raceexittime var
2018-09-22 18:59:26 -04:00
mazmazz
32c48af258
MusicPlus Core (positioning and fading) 2.2 -> 2.1 backport
2018-09-18 10:22:17 -04:00
mazmazz
5f5ea5eec6
Merge branch 'musicplus-core' into musicplus-feature-postboss
2018-09-16 23:32:18 -04:00
mazmazz
23acc47b39
nodigimusic nomusic nosound -> digital_disabled midi_disabled sound_disabled
...
(cherry picked from commit 07738fb0bcf640a4349337373f451fe68e024b2a)
2018-09-14 10:35:51 -04:00
mazmazz
9c56f953a5
Merge branch 'master' into musicplus-core
2018-09-13 13:24:46 -04:00
mazmazz
73842cec71
Add MUSICPOSTBOSSFADEIN
2018-09-01 13:10:50 -04:00
mazmazz
631a053e92
Merge remote-tracking branch 'origin/master' into nights-inufixes
2018-08-30 08:13:34 -04:00
mazmazz
e588460fe5
MUSICPOSITION -> MUSICPOS
...
* Added muspos level header var to lua
# Conflicts:
# src/dehacked.c
# src/lua_maplib.c
# src/p_setup.c
2018-08-25 16:23:01 -04:00
mazmazz
6bb5280fbc
MUSICPOSITION -> MUSICPOS
...
* Added muspos level header var to lua
2018-08-25 16:21:34 -04:00