* For tinypop (6P or less), the cluster system activates as long as there are more than 3 players.
* Tinypop clusters ignore the player in last and factor everyone in the lobby.
* At around 5 to 6 players, clusters ignore the frontrunner.
* In between 6 and 18 players, a "double cluster" system is in use that averages the distance of two cluster players and selects a cluster player from that.
* The distance from the cluster necessary for Alt. Invin. to appear has been reduced to 6400 (this is a buff!)
Hoping this makes clustering way more reliable and fair
Bottlenecker has been heavily buffed (8-tic deficit to invince timer at full strength)
The cluster now specifically only tracks losing players, and in the case that no new cluster point is found, instead reads from the last cluster player
Invincibility "hogs the item box" like Grow does, and (currently) can't be cancelled to prevent chaining
Maximum time limit has been buffed to 35 seconds