NepDisk
2e147367eb
Add lsan cmake flag
2026-02-20 10:41:56 -05:00
minenice55
d031a9a3e7
use the added sounds
2026-02-20 01:23:14 -05:00
NepDisk
6fb8ddf82e
Don't sink cam on exiting players
2026-02-19 22:23:00 -05:00
minenice55
8a892ac4e5
this is inverted
2026-02-19 16:31:42 -05:00
NepDisk
b4ffbe8ba4
Move tracy and libbacktrace to submodules
2026-02-19 16:06:24 -05:00
minenice55
b681e00287
oh cool it builds
2026-02-19 14:01:29 -05:00
NepDisk
649523e4c8
Get miniupnpc working
2026-02-19 13:09:36 -05:00
NepDisk
76314d2f8c
Update UPnP implementation
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Based on code by Logan A, SteelT and Sphere
2026-02-19 13:09:36 -05:00
minenice55
83977e0c98
add actually damaged check for egg mine damage
2026-02-19 12:06:52 -05:00
minenice55
478a94a66f
make recovery spin a bit easier to start when in wipeout
2026-02-19 11:29:57 -05:00
NepDisk
98e69a5217
Remove extraneous parentheses
2026-02-19 09:07:51 -05:00
yamamama
388e359821
Decrease S-Monitor force threshold
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17000 is a ridiculous overcorrection; 12000 felt nicer in testing
2026-02-18 23:36:37 -05:00
minenice55
4c53b83d5a
let flame shield offroad burn build drift sparks
2026-02-18 23:23:11 -05:00
minenice55
d3917cf2d2
should be a resist not complete immunity 💀
2026-02-18 23:15:56 -05:00
minenice55
6442dc8907
fix flame shield applying offroad resist wrong
2026-02-18 22:50:49 -05:00
minenice55
12801df6f2
don't push empty sensor events
2026-02-18 22:08:47 -05:00
minenice55
92f3ecdd83
allow configuring thundershield radius
2026-02-18 17:13:35 -05:00
NepDisk
41cfd0d722
Revert "Experiment test"
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This reverts commit 39052a7e21 .
2026-02-18 15:33:17 -05:00
NepDisk
39052a7e21
Experiment test
2026-02-18 15:16:47 -05:00
NepDisk
2651395a5a
Reapply "Reset OGL attributes"
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This reverts commit 4a36c0e0fe .
2026-02-18 15:05:45 -05:00
NepDisk
bbc78cf557
Reapply "Use in pixels since this is supposed to be the correct way of doing this"
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This reverts commit a594bd37bd .
2026-02-18 15:05:26 -05:00
NepDisk
4a36c0e0fe
Revert "Reset OGL attributes"
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This reverts commit 75da203704 .
2026-02-18 14:31:58 -05:00
minenice55
506efaa247
Update d_main.cpp
2026-02-18 14:23:21 -05:00
NepDisk
a594bd37bd
Revert "Use in pixels since this is supposed to be the correct way of doing this"
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This reverts commit 8b28f97e81 .
2026-02-18 08:59:05 -05:00
yamamama
7817062ead
Append Saturn's color profile system, rename gamma to brightness
2026-02-18 06:09:53 -05:00
minenice55
bd0c8867a2
fix weird inconsistencies with bubble shield
2026-02-18 00:05:48 -05:00
minenice55
7ba3d008f2
put bubble shield reflect sooner
2026-02-17 21:52:47 -05:00
Alug
660ffd9383
init superactions global
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was missed before
2026-02-17 21:49:24 -05:00
minenice55
f8d2e149c1
enable Egg Brick by default (without enabling the cooldown)
2026-02-17 18:41:55 -05:00
minenice55
50b7e41ae0
quick bugfixes
2026-02-17 18:25:39 -05:00
NepDisk
935fee6472
Update hashes for new dev build
2026-02-17 16:17:33 -05:00
minenice55
9fd51bfdff
put forced top speed under doboostpower
2026-02-17 14:53:21 -05:00
NepDisk
d46f74ea7e
This isn't needed the lua func already has an option for this
2026-02-17 14:19:36 -05:00
James R
6c0306a501
Polyobjects: add po_movecount member to mobj_t instead of using lastlook
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- Polyobject carrying set lastlook on mobjs for internal
tracking
- lastlook is used by some objects to track their own
state
- Ring Shooter uses lastlook to remember which player
summoned it
- A Ring Shooter spawned right next to a polyobject would
become buggy; If its owner player pressed the respawn
button again before the Ring Shooter despawned, that
player would be teleported back to the Ring Shooter
instead of spawning a new Ring Shooter (which would be
the correct behavior)
Nep: We don't have a ring shooter but this would still be a useful fix
2026-02-17 13:21:38 -05:00
minenice55
0ef5f82b60
hash
2026-02-17 13:19:33 -05:00
NepDisk
7be815369f
Fix gamemap hooks returning the wrong mapid because of compatmode check
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Thanks Indev!!!!!!!!
2026-02-17 11:40:46 -05:00
NepDisk
f8316526ee
Just in case lua sets it and bypasses the alt item system
2026-02-17 10:59:50 -05:00
NepDisk
df3209281e
Remerge S-Monitor back into Invin
2026-02-17 10:52:01 -05:00
yamamama
4bc810207e
Add a customizable decay timer to the S-Monitor
2026-02-16 20:45:58 -05:00
yamamama
e036028948
Invincibility damage toggle, bring back S-Monitor's distance check
2026-02-16 19:59:35 -05:00
yamamama
fb6066dea9
Fix up some uncaught issues with the S-Monitor split
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- Cancel-music is fixed
- Offroad gradienting is fixed
- Introduced the "slot-unhog" system (decaying power lets you pick up items again)
- Renamed some more internal variables
2026-02-16 18:44:09 -05:00
yamamama
542648e948
Add KIF_HYUCANTSTEAL
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- Prevents the given item from ever being stolen by Hyudoro
- Useful for those extra-special items that you really want the player to use
2026-02-16 18:40:48 -05:00
yamamama
d5ca5516de
Split Classic and Alt. Invincibility
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- It's what the people want, why bother to complain?
- Alt is now its own separate item titled the S-Monitor
- Several variables, macros, functions, and comments have been renamed to fit this change
2026-02-16 18:40:48 -05:00
NepDisk
a719adb4e6
Don't allow superring rolling with rings mode off
2026-02-16 16:40:19 -05:00
minenice55
77cd1ac7e5
let rolled eggmine pierce through traps and missiles
2026-02-16 16:01:18 -05:00
NepDisk
e409d91949
static_castma(balls)
2026-02-16 00:08:47 -05:00
NepDisk
3dab43cbcc
Rumble on wall hit
2026-02-15 23:58:10 -05:00
minenice55
c8a5142593
fix spacing
2026-02-15 23:41:21 -05:00
minenice55
a5de10fce6
these need to be differentiatable lol
2026-02-15 23:40:38 -05:00
NepDisk
9748cb3839
Merge pull request 'Migrate to SDL3' ( #216 ) from sdl3-again into next
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Reviewed-on: https://codeberg.org/NepDisk/blankart/pulls/216
2026-02-16 05:36:22 +01:00