Commit graph

384 commits

Author SHA1 Message Date
toaster
2baf834265 Threaded HTTP downloader
Composite of the work of:
- Hacinef (SRB2 repository, https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2322 )
- alufolie91 (SRB2Kart-Saturn repository, 84bfb3991e )
This advancement made possible by Indev in the KKD discord

Untested because I don't know how to set up a HTTP download server
2025-09-12 00:33:26 -04:00
NepDisk
d210c8b6bd Update hash for skincolors 2025-09-11 16:59:40 -04:00
NepDisk
7b58b8b488 Hashbrown 2025-09-11 10:55:58 -04:00
Anonimus
a8dc5774e2 Refactor odds and move them to their own file
* Race odds now use 16 tiers and are intended to be balanced around 16 players
* DISTVAR has been increased to 2048 to match the new tier capacity
* Race odds now use a max-75 scale, with the x4 multiplier in calcs being used only in a battle odds context
2025-09-10 16:45:40 -04:00
NepDisk
8293f69fa8 Allow walltransfer to be enabled per sector 2025-09-06 15:06:03 -04:00
NepDisk
eef0d966a3 Allow Lua to add new scoreboard mods
This is just how HostMod does it, so this doesn't need networking
2025-09-03 20:27:08 -04:00
NepDisk
ed461703b3 Merge branch 'blankart-dev' into neotabranking 2025-09-03 13:05:07 -04:00
NepDisk
0d7420f7d4 Oops wrong one 2025-09-03 13:03:55 -04:00
NepDisk
c8fc23b236 Merge branch 'blankart-dev' into neotabranking 2025-09-03 12:14:32 -04:00
NepDisk
cbfd7843bb Update mappatch hash 2025-09-03 12:13:54 -04:00
NepDisk
bfb061c280 Merge branch 'blankart-dev' into neotabranking 2025-09-02 03:31:52 -04:00
NepDisk
5dd82688d2 Fix up some things about SC 2025-09-02 03:24:38 -04:00
Anonimus
832d31d4bc Add full ("secret"/MKDS) credits 2025-09-02 02:37:07 -04:00
NepDisk
231e26039a Merge branch 'blankart-dev' into neotabranking 2025-09-01 21:24:32 -04:00
NepDisk
a67cd7ff02 Update hashes 2025-09-01 21:23:45 -04:00
NepDisk
e9fb6ca9a8 Add server contact and refactor to use netcode to send stuff 2025-09-01 12:45:25 -04:00
NepDisk
d06e2e19a8 Merge branch 'blankart-dev' into neotabranking 2025-09-01 10:09:23 -04:00
NepDisk
cc8f816c75 Update Hashes and Credits 2025-09-01 00:21:07 -04:00
GenericHeroGuy
aa1ccafaea Use G_GamestateUsesLevel everywhere (and actually use levelloaded) 2025-08-27 22:03:05 +02:00
GenericHeroGuy
219acbb9cc Rework rendertimefrac and gate it behind a function
Fixes intermission background shifting when toggling fullscreen (yup)
and fixes audio caption text losing interp when paused
2025-08-27 21:34:01 +02:00
GenericHeroGuy
423a9ee8a6 Lots of fixes for the intermission background
* On GL, the background no longer disappears if the game is paused
* On GL, changing resolutions now draws SRB2BACK instead of a white void
* On software, changing resolutions redraws the level instead of awkwardly
  stretching the background to fill the screen
2025-08-27 21:32:47 +02:00
NepDisk
96f9c919d4 Update hash now that blankart-assets has consistent hashes 2025-08-27 14:06:35 -04:00
Anonimus
940ff00849 Sisyphus rolling the boulder up the hill
Updated the assets hash *again*
2025-08-26 16:33:14 -04:00
GenericHeroGuy
6eda53b33b Update asset hashes 2025-08-26 16:34:36 +02:00
Anonimus
69c20106fa Update hashes 2025-08-25 20:55:58 -04:00
NepDisk
9d0c396c2d Implement Drafting toggle
This is based on an older version of tether with number tweaks and a visual overhal designed to fit our needs. Takes some inspiration from the open assets slipstream mod from v1 for some number tweaks and the visual aspect. The speedboost has been rebalanced to be stronger for low speeds than before in a way where low speeds don't get shafted nor do they overshine high speed. High weight has had its leniency nerfed and general radius has been lowered to 2560 from 3072.
2025-08-25 17:03:00 -04:00
NepDisk
e281d4262d Show Music credits in connection and viewserver menu and fix closed captions 2025-08-24 01:39:29 -04:00
NepDisk
a00dc2df90 Port and modify the driftgauge logic from HEP3
Some edits had to be made for this to work better over in Blan. Like due to things such as lack of fonts.
I also ported the V1 driftgauges over to this new system as well since people like those.
2025-08-22 17:57:18 -04:00
NepDisk
6fefe85258 Merge branch 'blankart-dev' into neotabranking 2025-08-21 17:01:23 -04:00
NepDisk
7edadf4ce4 Readd song credits toggle 2025-08-21 17:00:40 -04:00
NepDisk
881d52c5c6 Merge branch 'blankart-dev' into neotabranking 2025-08-21 16:52:03 -04:00
NepDisk
a171d5a61a Show Music credits across more places. 2025-08-21 16:50:20 -04:00
NepDisk
8e23411bc7 Server Desc for scoreboard
Kind of like what hostmod has I guess?
2025-08-18 23:28:36 -04:00
NepDisk
88ecd2f5d6 Update the director to the saturn version 2025-08-17 10:48:05 -04:00
NepDisk
612d738512 Fix clang freezing if fpscap is -1 2025-08-15 18:47:22 -04:00
NepDisk
ae14b55006 Funny shitpost idea to improve smoothness
You maybe wondering? WHY, answer is yes.
2025-08-15 17:33:08 -04:00
Alug
00ab36390d Merge pull request #187 from Indev450/emotes
Add emotes support
2025-08-15 13:24:38 -04:00
NepDisk
3c4d488b57 Fix menucaps on Tooltips, update hashes 2025-08-13 02:06:28 -04:00
NepDisk
5ee0e0d8c6 Prevent input during intro wipes to visual errors
If you press a button to skip during a wipe it turns fully white / black on the spot making it look really ugly
2025-08-12 22:51:19 -04:00
NepDisk
b622ca4073 Don't allow credits playback while in a demo 2025-08-11 12:24:08 -04:00
GenericHeroGuy
d2fd5dc09b Allow changing controls during wipes 2025-08-10 00:46:24 +02:00
GenericHeroGuy
3bc2cd6c6e Make dedis run post wipes, fix pre wipe logic 2025-08-09 23:26:08 +02:00
GenericHeroGuy
5dca43633f Fix comparing wipegamestate with FORCEWIPE
Fun fact: the signedness of an enumeration is up to the implementation!
2025-08-09 22:00:49 +02:00
GenericHeroGuy
d70cdbe4a0 Fix renderdeltatics exploding after wipes (and a warning) 2025-08-09 02:46:28 +02:00
GenericHeroGuy
241794b670 Fix menu replays causing event loop recursion 2025-08-07 02:09:43 +02:00
GenericHeroGuy
6a45300f8f Allow menu in GS_TITLESCREEN fadein 2025-08-07 00:38:48 +02:00
GenericHeroGuy
c21786ed5d Properly lock out menu inputs during GS_TIMEATTACK wipes 2025-08-07 00:37:38 +02:00
GenericHeroGuy
05f08ef5cb Set WipeInAction in D_WipeLoop, don't run scoreboard/cecho/etc during wipes 2025-08-07 00:37:38 +02:00
GenericHeroGuy
7a3a1586a1 Fix bad wipe timing for dedi servers on level load 2025-08-07 00:37:38 +02:00
GenericHeroGuy
b34a7cb66b The Wipes Upgrade
* All those fugly main loop copies are GONE! Replaced by one powerful loop
* Chat, menus and console can now be used during wipes
* Wipes are now interpolation-enabled
* Screenshotting now works consistently
2025-08-07 00:37:32 +02:00
GenericHeroGuy
8a895d4813 Update hashes, bot tweaks, fix thwompsactive 2025-08-06 01:30:43 +02:00
NepDisk
81224b6a5a Revert "Only call NetUpdate once"
This reverts commit 43156f63ddf69fc57f008f128f18b2707e0dd4b6.
2025-08-05 09:23:32 -04:00
NepDisk
05647a9633 Fix -connect crash 2025-08-02 12:37:18 -04:00
NepDisk
8dfcedb306 Remove inline from D_CleanFile as is not useful to be inlined
https://codeberg.org/srb2classic/srb2classic/pulls/63
2025-08-01 16:25:13 -04:00
NepDisk
40aa30ede2 Fix dedicated randomly crashing 2025-07-31 04:42:16 -04:00
NepDisk
d7d002d6b9 update hash for new item sprites 2025-07-30 17:53:28 -04:00
NepDisk
1164c5d569 Fix console framerate issues and Fix Boolean type on windows 2025-07-26 13:37:33 -04:00
NepDisk
11e862a583 Add extra toggles to menu 2025-07-21 22:57:26 -04:00
NepDisk
6d6c0f54a5 Hardcode slopeboost
Ported and based on the slopeboost from booststack by indev
2025-07-21 21:12:02 -04:00
NepDisk
58e5f7a896 Update hash for fixed sounds 2025-07-11 22:52:30 -04:00
NepDisk
2f84779d41 Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
NepDisk
f004b36dbb Revert 'Merge pull request 'File loading refactor' (#68) from wadstrbuf into blankart-dev'
This reverts commit f72475b557, reversing
changes made to 0c89c85aae.

Sorry Generic this branch is really cool but it needs more work. I shouldn't have merged it too early...
2025-06-30 01:45:01 -04:00
NepDisk
74ad3c0065 Make flameshield use DMG_FLIPOVER and cleanup 2025-06-29 20:47:58 -04:00
Anonimus
efba636d96 Update main.pk3 hash 2025-06-29 02:19:27 -04:00
GenericHeroGuy
92c59ddbcb Merge branch 'blankart-dev' into wadstrbuf 2025-06-27 18:46:47 +02:00
NepDisk
45170bb65c Fix weird snapping on net jitters 2025-06-27 07:55:35 -04:00
NepDisk
39295111e0 Update hash and put little easteregg 2025-06-26 16:36:51 -04:00
NepDisk
02fa20bc11 Update hash for fixed brightmaps 2025-06-26 14:13:51 -04:00
GenericHeroGuy
2ff383a248 Replace shortname functions with stubs, and some trivial caller replacements 2025-06-25 22:20:07 +02:00
GenericHeroGuy
7aae6775e6 Use LUMPERROR instead of INT16_MAX, and MAX_WADFILES instead of UINT16_MAX
The 32768th lump of a file works now lol
2025-06-25 17:47:57 +02:00
NepDisk
6fa3c4f751 Fix dedi crash due to invalid pstartmap value 2025-06-24 10:54:34 -04:00
NepDisk
e5f8c4c990 Update hash and disable nofilehash 2025-06-23 13:20:12 -04:00
GenericHeroGuy
35c4239078 Hashes and copyrights 2025-06-23 18:52:58 +02:00
NepDisk
3ec3320774 Merge branch 'blankart-dev' into socmenus2 2025-06-23 00:07:35 -04:00
NepDisk
a3367858b8 Add expert speed 2025-06-22 11:13:00 -04:00
NepDisk
db66b00ec0 Merge branch 'blankart-dev' into socmenus2 2025-06-19 13:05:47 -04:00
GenericHeroGuy
666b9f4582 Softcode background/scroll/fade, clean up effects logic
Oh and the config save in M_ClearMenus actually works now lmao
2025-06-17 22:23:28 +02:00
GenericHeroGuy
ca7caf3dd5 Various changes between 2018-11-16 and 2018-11-20 2025-06-17 02:15:11 +02:00
GenericHeroGuy
205d1401f6 Start reviving menupres stuff
I may or may not regret this
2025-06-17 00:53:42 +02:00
NepDisk
1947eb6277 Remove GS_CONTINUING and GS_GAMEEND 2025-06-13 10:25:52 -04:00
James R
1553224270 D_SRB2Main: set music volume on init :) 2025-06-13 09:36:40 -04:00
NepDisk
b93a8215c8 Make bonuschars.kart an Iwad 2025-06-10 18:41:20 -04:00
GenericHeroGuy
e680b12eac Remove character descriptions 2025-06-03 18:58:09 +02:00
GenericHeroGuy
0952b94d3f Update mappatch hash 2025-06-03 14:05:10 +02:00
NepDisk
e1bda81f2c Server Commit system to prevent old clients from joining then desynching 2025-05-31 14:02:07 -04:00
NepDisk
9cf5b4e79f Update stuff for new menu additions 2025-05-30 00:14:15 -04:00
NepDisk
4d3ba6e448 Update hashes 2025-05-27 12:35:17 -04:00
GenericHeroGuy
454c62413e Update hash 2025-05-27 17:21:42 +02:00
GenericHeroGuy
b6b3920a17 Merge branch 'blankart-dev' into improveddrifiting 2025-05-26 22:09:34 +02:00
GenericHeroGuy
c89333a924 Get rid of the ancient Android backend
Doesn't seem to have been properly maintained since 2009
2025-05-25 22:33:24 +02:00
GenericHeroGuy
9ef9e41dba Use prediction/pathfinding for drift waypoints 2025-05-25 02:44:36 +02:00
GenericHeroGuy
4812a25f95 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 2025-05-23 18:35:00 +02:00
NepDisk
171eafee1f Use a Custom sound for Low Rings
Yes its the same one from Gunstar heroes like RR
2025-05-22 09:08:24 -04:00
NepDisk
7d7e107fc2 Lower starting Rings back to 5 2025-05-22 08:30:51 -04:00
NepDisk
deb447aec7 Port salty hop, changes for new terraindefs in assets 2025-05-20 17:07:13 -04:00
GenericHeroGuy
4d3f43b8e4 Move skincolors definition from doomdef.h to info.h
Recompiling 80% of the codebase every time was getting on my nerves...
also clean up initialization a bit
2025-05-19 17:29:55 +02:00
GenericHeroGuy
360e7419e8 Merge branch 'blankart-dev' into infostuff 2025-05-19 15:23:51 +02:00
NepDisk
3c941ac6a4 Remove OPUS
As much as I would like it, Windows is garbage. Assets update coming soon
2025-05-19 08:09:45 -04:00
NepDisk
05f1e18084 Large Menu commit
Ports 2.2's scrolling menu, port SRB2Kart Custom build Menucap cvar, register new menus
2025-05-18 23:55:03 -04:00
NepDisk
bf4e879c82 Update hash 2025-05-17 07:27:02 -04:00
NepDisk
575c6551ea Add mappatch.pk3, Allow patches to remove existing mapthings. 2025-05-16 08:41:14 -04:00
NepDisk
ab6962e05b Update hash for 1st map patch 2025-05-15 21:08:16 -04:00
NepDisk
3163dcf9c4 Remove bird window shake
sorry jartha
2025-05-15 14:35:46 -04:00
GenericHeroGuy
1fa9a7cb8e Refactor info table initialization
We SOCced this stuff ages ago, time to exploit it
Also fixes resetdata kek
2025-05-14 17:28:41 +02:00
GenericHeroGuy
1b095d220e Why stop there? Go for skincolors too :^) 2025-05-14 16:06:11 +02:00
NepDisk
72130dfd99 Update hash for assets additions 2025-05-12 12:47:58 -04:00
NepDisk
9b538c9db2 Update hashbrown 2025-05-10 07:54:45 -04:00
NepDisk
1d6dd4125a Remove Droptarget. 2025-05-10 07:31:51 -04:00
NepDisk
d8e1083429 Refactor some HUD elements and bring colorized hud support 2025-05-05 17:51:39 -04:00
NepDisk
560917544a Update mine branch hash 2025-04-30 18:36:36 -04:00
NepDisk
ed010edbc2 Frying hashbrowns 2025-04-29 11:21:38 -04:00
GenericHeroGuy
4e9ffdaf13 Scrub more references to MD5 2025-04-26 00:57:51 +02:00
GenericHeroGuy
b7f4effe9b Replace MD5 with xxHash for file hashing
Yes, I had to do everything in one sweep, everything's connected...
Incremented demoversion since this changes the header format
2025-04-26 00:25:23 +02:00
NepDisk
6ee27d76de Fix up and remove some objects 2025-04-24 16:07:37 -04:00
NepDisk
869bf3bd9d Update the hashbrowns 2025-04-17 03:14:33 -04:00
NepDisk
274cd8e65b Update hash for menu stuff and remove NOMD5SUM 2025-04-12 13:21:58 -04:00
NepDisk
9cd4294c21 TA support for extra game toggles 2025-04-10 19:53:44 -04:00
NepDisk
d05167a2db Update hash 2025-04-03 11:49:54 -04:00
GenericHeroGuy
c936c24d15 Replace mainwads with an enum
The mainwads check in G_SetGameModified is replaced by a modifiedgame check
in D_SRB2Main
2025-04-03 17:36:13 +02:00
NepDisk
721d0f9450 Port the SRB1 badniks 2025-04-03 10:15:19 -04:00
NepDisk
408a64ab4b Merge branch 'blankart-dev' into freecamspectate 2025-04-01 13:21:58 -04:00
NepDisk
9a8c89b1d8 Various HUD additions
Wide lap sticker, hud element offsets, GetHudColor Helper, Circle Input display option
2025-03-30 20:05:09 -04:00
Alug
6b1de73341 move postimg flags to camera struct
- also dont let water and heat be applied on top of each other since it does not look good (water postimg takes priority over heat)
- also save a little time in opengl splitscreen since it does not support heat or wöter effects
2025-03-30 10:33:48 -04:00
James R
f72aa63f36 Interpolate view, even when paused
Fixes slideshow movement with demo freecam while paused.
Does not appear to jitter like texture scrollers do.
2025-03-30 08:42:43 -04:00
Alug
fe30efacdd refactor postimg stuff so it can be combined with each other better
thx much indev! <3
everything now works with encore!
software now also supports screen effects in splitscreen!
2025-03-28 18:22:01 -04:00
GenericHeroGuy
fa5cf63d83 Fix the intermission background
Also, if there's no y_buffer available, draw SRB2BACK instead of whatever
garbage is in screens[1]
2025-03-26 23:06:21 +01:00
NepDisk
d2f4ee4dae Update MD5 again lmao 2025-03-26 14:58:00 -04:00
NepDisk
e774c74257 Update MD5 for main.pk3 2025-03-26 14:39:45 -04:00
GenericHeroGuy
dc791e494d Merge branch 'blankart-dev' into socmenus 2025-03-26 18:49:30 +01:00
NepDisk
032e08afef Update main.pk3 hash
We are now enforcing this now that we acutally have files. Remember to use zopfil with blankart-assets
2025-03-25 10:15:42 -04:00
NepDisk
7229a2828f Move Hashes and filename 2025-03-25 10:05:44 -04:00
GenericHeroGuy
a609c7b5ce Replace prevmenu with menustack
menustack[0] replaces both menuactive and activeMenuId
Hopefully this is the last major change to the codebase...
2025-03-23 01:47:19 +01:00
NepDisk
32709797a3 Remove advancedemo
0230b57aa8
2025-03-22 11:29:45 -04:00
GenericHeroGuy
f51868ed3f No more menu_t definitions, use menutype constants everywhere 2025-03-22 01:40:33 +01:00
GenericHeroGuy
fca25051cb SOC the server connection menu 2025-03-22 00:45:38 +01:00
GenericHeroGuy
a23197cf8d god i hate cvars 2025-03-15 03:54:17 +01:00
GenericHeroGuy
fb230a27d3 Restore mouse aiming 2025-03-11 00:04:34 +01:00
GenericHeroGuy
e61c43a852 Merge branch 'blankart-dev' into newinput 2025-03-10 23:26:30 +01:00
NepDisk
b9ad30c9e2 Add BlanKart Credits and append new scene to intro 2025-03-08 11:00:54 -05:00
Sally Coolatta
0a98ca63ab First pass on character select device select
Ultra mega hacked in, by saving all "discarded" joysticks to an array so they don't get totally closed & we can still poll them. Events now properly send the device number instead of the player number, which means we can store all controllers pressing buttons, and thus, can detect when ANY controller is pressing anything, and THUS we can make the character select work like we wanted to :V

Did not bother fixing any of the bugs, however. First of all, the opening menus do not properly fallback to default controls. Yet again, we may need a more robust system -- storing all keys from gamekeydown separately? Additionally it seems like when I input gamepad it makes me use keyboard anyway, so I think something fishy is up.

(G: finally, a commit that mostly survived... deviceResponding is useless
    for us right now but might as well keep it. maybe easier assignment on
    the multiplayer setup menu in the future?)
2025-03-07 23:44:59 +01:00
GenericHeroGuy
f419ccee57 New input handling (port of cd8862f0)
More or less a port with gamecontrols left untouched.

Some notable differences:
* ev_joystick now has a separate data1 for each axis, rather than having you
  check which of data2/3 is INT32_MAX and which one isn't
  (pissed me off when updating menu code...)
* Gutted the 1.6 upgrade code, since we're not upgrading from anything :P
* G_GetControlForKey, a helper for menu code
* Turn smoothing code left unused as a reminder to fix it
* Various small fixes so this commit is playable and doesn't segfault

Menu changes:
* Max 4 binds, joystick axes are now bindable like any other button
* The gamepad options submenu has been replaced by its two remaining options
  after the removal of axis cvars (gamepad select and deadzone)

See cd8862f0's message for more details
2025-03-07 00:05:35 +01:00
NepDisk
e2f29fd41b Add lagless camera toggle and default to off 2025-02-28 21:20:13 -05:00
James R
b31e79b742 Kill last of DJGPP, WATTCP, _WINDOWS (ol' DirectDraw) 2025-02-25 00:42:42 +01:00
toaster
1e7eb4a24c Move gamekeydown/deviceResponding memset to D_StartTitle
Fixes an issue where, if the last button used on the menu was ESC going back to the title screen, the connection would be aborted immediately.
2025-02-24 20:15:25 +01:00
NepDisk
1a3295f670 More warning fixes, restore old pause, No void in 3p splitscreen 2025-02-23 21:45:33 -05:00
NepDisk
d527740767 Modify and update code for new assets 2025-02-23 17:01:59 -05:00
NepDisk
bf77bd7f3a Adjust wad load order for new assets 2025-02-23 17:01:59 -05:00
Sally Coolatta
628b86da4c Clear clipping rectangle before each hook call
Prevents Lua from being able to make a mess.
2025-02-22 01:28:59 +01:00
NepDisk
ccaf4f8e63 Add More Tracy Zones 2025-02-21 13:58:41 -05:00
GenericHeroGuy
723164152f Salvage the remaining parts of 8f68a21
I'm keeping the screenshot mapname tho :^)
2025-02-17 21:51:31 +01:00
GenericHeroGuy
66f965c2c0 Get rid of basenummapheaders
More oddball differences causing merge conflicts...
2025-02-11 17:22:31 +01:00
toaster
18fdd8fa9a Repair D_StartTitle component of netgame title fallthrough prevention 2025-02-11 02:30:23 +01:00
toaster
88ae398eea Rework nextmap to be automatic
- Refactor significantly (now has its own func, `G_GetNextMap`)
    - If gametype uses cups, iterate through cups to find the current level, then grab the next valid level
    - If not, get the next valid mapheader for your gametype
    - SOC `nextmap`/`marathonnext` is not just deprecated but REMOVED
    - Hide the NEXTMAP_ constants again, but leave support dummied out for if we have them publically accessible again
- Also get rid of a bunch of OTHER mapheader stuff we're never gonna use
    - NiGHTS Grades? NOPE
    - Vanilla titlecard patches? NOPE
    - Boss music fadeout/replacement? NOPE
    - Select Heading? NOPE
    - You've been blocked.
- Don't show maps without lumps on the level select list
- this is me being petty, but making it NOTIMEATTACK in SOC instead of TIMEATTACK so we can reconsider the maps with/without them.
2025-02-11 02:24:01 +01:00
toaster
4b12f8a729 Rework special nextmap events.
- G_MapNumber now handles special NEXTMAP_ nextmapspecial_t constants that exist at the end of the available type.
- Cleanup of G_DoCompleted
- Add bounds checking to the various SOC maincfg map starts (spstage_start, etc)
- Add lump checking to titlemap behaviour
2025-02-11 01:52:05 +01:00
toaster
f8b4ad70ea Repair bootmap.
We're not even going to use this feature, but it showed up as nonsensical while reviewing, and would take more work to strip out
2025-02-11 01:52:04 +01:00
toaster
6a2553cf57 Fix cups.
* Required an adjustment of everywhere using G_MapNumber to return the raw header number, instead of off-by-one ala gamemap.
    * Fixing gamemap is a viable improvement for a future commit, but this commit is already pretty big.
    * Remove SCANTHINGS, since it used G_MapNumber and didn't work with long map names OR virtres anyways.
* Support freeing new information in CLEAR LEVELS maincfg event, since I tried to use that to test cups.
* Make Patch_Free's usability match Z_Free -- passing NULL is permitted and a no-op.
2025-02-11 01:52:04 +01:00
GenericHeroGuy
a78bfe2785 The rest of the changes from de1f67b 2025-02-10 21:56:07 +01:00
NepDisk
77152250dd Remove GTR_CAMPIGN and assign stuff to grandprix instead 2025-02-09 18:47:51 -05:00
NepDisk
f8b2bd809d Fix legacy titledemos not loading 2025-02-07 12:52:43 -05:00
SteelT
14e5796cf2 Support reading PICTURE/MINIMAP/ENCORE/TWEAKMAP lumps from a map resource
This supersedes the header-based method of fetching those lumps.

(G: a LOT of creative liberties... but i'd rather this thing compiles)
2025-02-07 02:41:06 +01:00
NepDisk
6c8440bfff Long Map Names Port pt 3. shits broke 2025-02-05 21:57:03 -05:00
NepDisk
3350b02cc8 Long Map Names Port pt 1. 2025-02-05 17:46:21 -05:00
NepDisk
885c5c5622 UDMF config shit 2025-01-28 23:14:43 -05:00
NepDisk
815bf6c8b5 Remove color helper code 2025-01-27 20:51:19 -05:00
NepDisk
dc777890cc colorshit 2025-01-27 18:05:52 -05:00
NepDisk
229f3cc2e1 Use chars.kart 2025-01-26 15:48:15 -05:00
GenericHeroGuy
48bb0ea5ef The actual palette remapping 2025-01-24 18:18:37 +01:00
GenericHeroGuy
63d558725e Swap the order of main.pk3 and srb2.srb 2025-01-24 18:04:06 +01:00
GenericHeroGuy
6f032ce9c8 Revert "2.1 palette pt 1"
This reverts commit d22db75409.
2025-01-24 16:57:44 +01:00
GenericHeroGuy
3c70d7b999 Bandaid fix for player setup menu 2025-01-17 17:34:24 +01:00
Sally Coolatta
713ac093bf devmode cheat online 2025-01-10 11:36:04 -05:00
NepDisk
7948720595 Revert cheats streamine but keep stuff needed for online cheats
cheats 1 is not desired appearently

This reverts commit 9fbe107211.
2025-01-10 11:16:16 -05:00
Sal
9fbe107211 Merge branch 'cheats-streamline' into 'master'
Streamline cheats

See merge request KartKrew/Kart!697
2025-01-10 10:03:52 -05:00
NepDisk
84320a7e39 windows compile fix #4
I hate windows
2025-01-08 18:03:18 -05:00
NepDisk
6ca8fa92b2 windows compile fix #3
I hate windows
2025-01-08 18:03:18 -05:00
NepDisk
2d3042239d windows compile fix #2 2025-01-08 18:03:18 -05:00
NepDisk
ce86d88317 windows compile fix #1 2025-01-08 18:03:18 -05:00
NepDisk
6cb0c347d7 Remove Ending gamestate and code 2025-01-02 23:13:00 -05:00
AJ Martinez
ff8dab5363 Measure frameskip timing before sleeping 2024-12-31 09:51:23 -05:00
James R
5c8c199914 Frame skipping
Skip up to 3 frames of rendering if the time between tics
exceeds TICRATE. If rendering is a significant source of
that slowdown, skipping some frames can speed up the game
loop and improve input responsiveness.
2024-12-31 09:51:23 -05:00
NepDisk
82dfe605f3 mobj_t: add shadowcolor member to change shadow palette index 2024-12-30 19:54:29 -05:00
James R.
b819d43296 Move HOM removal from R_RenderPlayerView to D_Display
This lets duplicate displayplayers[0] render correctly,
since repeating occurrences of displayplayers[0] won't
clear the screen multiple times.
2024-12-29 17:29:37 -05:00
Eidolon
c42271c72e Add per-frame linear memory allocator 2024-12-29 09:13:37 -05:00
Eidolon
09d661c331 Convert d_main.cpp 2024-12-29 09:05:17 -05:00
Renamed from src/d_main.c (Browse further)