minenice55
2b5af7d302
Update d_main.cpp
2026-04-20 17:13:11 -04:00
NepDisk
00115f9b11
Merge pull request 'Add some missing snap flags' ( #229 ) from indev/blankart:add-snap-flags into next
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Reviewed-on: https://codeberg.org/NepDisk/blankart/pulls/229
2026-04-14 23:36:42 +02:00
minenice55
84cfa132c6
Update d_main.cpp
2026-04-05 16:46:25 -04:00
minenice55
03554c03ed
freelook bind, fix issues with spectator gyro
2026-04-04 19:13:50 -04:00
minenice55
6ee6291fd8
on est prêts
2026-03-31 23:17:40 -04:00
NepDisk
6a44fc25bb
Rename RRID as suggested
2026-03-30 21:35:50 -04:00
NepDisk
12a2e13a58
Merge branch 'next' into rridport
2026-03-30 18:02:00 -04:00
minenice55
bdfa63161f
proper attraction shield
2026-03-30 16:18:23 -04:00
NepDisk
a81aef27e2
Move PT_ cases into their own methods
2026-03-29 21:04:44 -04:00
NepDisk
fcc1b10ada
On second thought, lets put them in a seperate folder with a readme
2026-03-29 19:15:49 -04:00
NepDisk
19d700b386
Write RRID keys outside gamefolder if possible
2026-03-29 18:04:51 -04:00
NepDisk
a90f2ea2d3
Rename our Public and private key globals
2026-03-29 16:50:31 -04:00
NepDisk
0857a1d8a2
RRID port part 3
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last commit was 535fc1787589cc8135470cef0e09005cf97e6cab
2026-03-29 16:19:01 -04:00
NepDisk
163d4a0e72
Actually on second thought, I do want splitscreen
2026-03-29 13:59:39 -04:00
NepDisk
d6eab04a7a
RRID port part 1
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last commit of this set is 2925843e
2026-03-29 13:09:06 -04:00
NepDisk
dcdbd049e7
Split votescreen stuff into its own file
2026-03-28 02:18:11 -04:00
NepDisk
50bbd3c561
Merge branch 'next' into roundqueue
2026-03-27 21:01:47 -04:00
NepDisk
045e6170c1
Create and use mapnum enumtype
2026-03-27 13:37:36 -04:00
minenice55
c8a4e99dd2
attraction shield attack timer
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and tweak visuals
2026-03-27 12:22:53 -04:00
minenice55
204cbc8190
hashes for new assets
2026-03-27 11:51:29 -04:00
NepDisk
24373da780
Port basics of roundqueue
2026-03-25 22:52:54 -04:00
NepDisk
fd1a75d059
Kill a bunch of dead code
2026-03-22 23:11:29 -04:00
Indev
338667870a
Add snap to top flag for pause gfx
2026-03-22 00:07:10 +03:00
GenericHeroGuy
ffa5a92ef0
We're writing unit tests in Zig now
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I dunno what happened, I was just applying some FloatFree(tm) and then all
of this appeared out of nowhere!
2026-03-17 19:52:59 +01:00
minenice55
ddef03927c
Merge branch 'next' into altthunder
2026-03-14 17:45:47 -04:00
Alug
a9f544bf01
Kill some remaining unused dead code
2026-03-14 13:16:18 -04:00
minenice55
b6af96cf41
start alt thunder
2026-03-13 20:45:41 -04:00
NepDisk
2c6605440d
Merge pull request '[FEAT] Tilt Steering, GamepadMotion Sensor Access' ( #222 ) from accelerometer into next
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Reviewed-on: https://codeberg.org/NepDisk/blankart/pulls/222
2026-03-11 02:40:24 +01:00
toaster
4932bde9b0
gametype_t
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- New array of pointers to structures in memory (currently mixing static for base-game and Callocated for custom)
- Centralises a metric-ton of previously seperately handled properties into one struct
- Gametype_Names[]
- Gametype_ConstantNames[]
- gametypetol[]
- timelimits[]
- pointlimits[]
- gametypedefaultrules[]
- gametypecolor[] - Nep: This one was blan exclusive but I added it regardless.
- Don't attempt to guess custom gametype in Replay Hut (requires more work to make custom gametypes behave across the entire experience)
- I_Error if invalid gametype set
- gametyperules is deprecated since it will never be modified seperately from gametype (temporarily a #define, don't wanna bloat this commit too much)
2026-03-10 20:56:36 -04:00
minenice55
02fffa75de
fix stick-tilt blending
2026-03-07 23:04:52 -05:00
minenice55
668f31ca16
make wheel display use affine transform for rotation
2026-03-07 00:54:22 -05:00
minenice55
d03f65c5f6
small deadzone for player sprite turndir
2026-03-04 00:06:42 -05:00
minenice55
f0e5b42619
average out all IMU samples received for a tick instead of only using the last one
2026-03-02 17:11:05 -05:00
minenice55
093a4fb969
add tilt control cvar to menus
2026-03-01 00:43:01 -05:00
minenice55
2010b0376d
implement new wheel gfx
2026-02-28 00:27:30 -05:00
minenice55
dc04ac2f66
this feels quite good now
2026-02-26 18:04:52 -05:00
NepDisk
76a08efd78
Fix signal handler issues
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Thanks Alug! f4dc161831 e35dc9e097 2f684bba95
2026-02-24 12:41:20 -05:00
yamamama
890a033b98
Add Mompi to the credits, update hashes again
2026-02-22 20:38:16 -05:00
NepDisk
3b298c2a25
Vendoring Tracy again
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Having this as a submodule is causing issues
2026-02-21 12:36:05 -05:00
minenice55
d031a9a3e7
use the added sounds
2026-02-20 01:23:14 -05:00
NepDisk
b4ffbe8ba4
Move tracy and libbacktrace to submodules
2026-02-19 16:06:24 -05:00
minenice55
506efaa247
Update d_main.cpp
2026-02-18 14:23:21 -05:00
minenice55
50b7e41ae0
quick bugfixes
2026-02-17 18:25:39 -05:00
NepDisk
935fee6472
Update hashes for new dev build
2026-02-17 16:17:33 -05:00
minenice55
0ef5f82b60
hash
2026-02-17 13:19:33 -05:00
NepDisk
8a9683542b
Fix Gamepads
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Thanks thanks thanks thanks so much Alug for the time working on this!!!!!
2026-02-14 16:27:53 -05:00
NepDisk
d989cfa370
rename the rest of the kart files
2026-02-13 20:22:16 -05:00
minenice55
fbbb3c543e
make non-overheating flame shield unable to damage players
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and tweak visuals to convey overheating a bit more
also raises the flamometer up a bit
2026-02-09 21:05:03 -05:00
Alug
f4120fe776
move gamepad led ticker after render logic
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this does not really matter but save a tiny little amount of time before rendering a frame
2026-02-09 17:39:42 -05:00
NepDisk
14bf52af43
Combine vid.dupx and vid.dupy
2026-02-08 11:25:09 -05:00