NepDisk
25e5ac73e4
Expose ringpower stuff to Lua
2026-04-12 12:30:24 -04:00
NepDisk
e49684044f
Make ringpower stuff more modular
...
This will be super helpful to prevent duped code when I start on visuals
2026-04-12 12:20:08 -04:00
NepDisk
284a86c7b9
Nerf ring chains by improving ring burnout performance
...
Finally its halfed then smoothed down rather then just dropping to 2 then 1.
Makes Ring Chains still exist but less broken since you can't chain as large of sections anymore.
I need to add better visuals and sound design for this since its much more noticable now.
2026-04-12 12:00:48 -04:00
yamamama
00f5eca7ae
Yama's Kludgy Sprite Two-Pass
...
Can't just force compatmode to check only 8 rotations because Neptune exists and has 16-angle rotations
2026-04-12 05:34:45 -04:00
NepDisk
83fdcd00c0
Fix Lua being able to crash the game by removing an Mobj with MobjSpawn
2026-04-11 12:28:14 -04:00
Eidolon
9f8d2d9296
Enable dedi gpu on laptops by default
2026-04-10 07:53:07 -04:00
NepDisk
4f8993668b
Clean up thirdparty licenses
2026-04-10 07:46:07 -04:00
NepDisk
b24cbafafe
Kill cmake assets packing
2026-04-10 07:46:07 -04:00
NepDisk
e883c6968e
Update Lua compat logic for Damage
2026-04-09 12:19:26 -04:00
Alug
95a018c82c
set MAXVIDWIDTH and MAXVIDHEIGHT to 8192
...
should accomidate absolutely everything
2026-04-09 11:42:29 -04:00
yamamama
52d1c4313b
Compatmode: load maps in PK3s outside of a designated folder
...
Fixes #189
2026-04-08 16:52:56 -04:00
yamamama
4a735d7d66
Make demosaves more robust ( fixes #167 )
2026-04-06 19:19:49 -04:00
yamamama
8b777cb251
P_SpawnSpecialsThatRequireObjects Saturn parity
...
Fixes the netgame midjoin issue described in #202
2026-04-06 17:31:18 -04:00
minenice55
6aa091d019
player death too
2026-04-06 16:05:14 -04:00
minenice55
32fbacd51f
hyuu steal too
2026-04-06 15:51:45 -04:00
minenice55
af92121c9d
more places to disable seeking reticule
2026-04-06 15:50:46 -04:00
minenice55
925a56a48c
re-tune attraction shield a bit
...
weaken steer assist, go faster
2026-04-06 14:45:42 -04:00
minenice55
a6efdf7e2b
fix the weird perf drop when drawing stat bars
...
this is stupid
2026-04-06 14:45:18 -04:00
GenericHeroGuy
2eaa0cd39c
Post-roundqueue updates
...
Was just going to fix some bugs, but you know me...
* `map +` works again (now yields the calculated nextmap, ignoring advancemap)
* `showmap` prints the correct map title when previewing
* Roundqueue no longer trips ASan (aww, just one byte short!)
* Added NEXTMAP_RANDOM so the intermission drawer can now be smart, and not
just go off of cv_advancemap but actually show where you're going!
2026-04-06 01:46:15 +02:00
minenice55
0b7fbbbb62
proper setter for seeking flag
...
will need more changes to fix that one bug
2026-04-05 18:59:47 -04:00
minenice55
782f3b6184
Merge pull request 'Clean up Controller Sensors code, Gyro calibration, Gyro cameras' ( #234 ) from gyrostuff into next
...
Reviewed-on: https://codeberg.org/NepDisk/blankart/pulls/234
2026-04-05 22:50:22 +02:00
minenice55
75c6c21f91
Merge branch 'next' into gyrostuff
2026-04-05 22:49:12 +02:00
minenice55
84cfa132c6
Update d_main.cpp
2026-04-05 16:46:25 -04:00
minenice55
41e1899809
only calibrate controllers while in controls setup
...
calibration will need its own screen eventually
2026-04-05 16:38:35 -04:00
GenericHeroGuy
bc465faada
And now for my own personal take on COM_CEcho_f
...
Actually works, is properly centered, allows 1023 characters instead of 1022!
2026-04-05 21:05:26 +02:00
Gustaf Alhäll
3d43d01ca6
Fix buffer overflow when linedef type 415 executes
2026-04-05 20:21:23 +02:00
GenericHeroGuy
dce0dca850
Restore binary conversion for linedef special 415
2026-04-05 20:18:00 +02:00
toaster
e30b0c273d
G_Responder: Call HU_Responder in Playing(), instead of a whitelisted set of gamestates
...
Neatly sidesteps a class of bugs where whenever we added a new gamestate accessible in netplay, chat was console-only.
2026-04-05 17:47:58 +02:00
GenericHeroGuy
7ebda658f6
Fix kart gibs bouncing off death pit FOFs
2026-04-05 16:51:12 +02:00
yamamama
500790ef64
Make S-Monitors pass through players using Alt-Shrink
2026-04-04 22:31:58 -04:00
minenice55
03554c03ed
freelook bind, fix issues with spectator gyro
2026-04-04 19:13:50 -04:00
NepDisk
c3f4f0e096
Fix some damagetypes not giving flashtics
2026-04-04 16:26:15 -04:00
minenice55
4b5658d487
greatly improve responsiveness of tilt steering
...
is more correct to the GyroWiki article now
2026-04-02 16:48:05 -04:00
minenice55
493e6e96fa
player space gyro and split off from cmd turning
2026-04-02 13:39:08 -04:00
minenice55
9730882fe4
gyro calibration, spectator aiming using gyro
...
also moves all of the motion sensor stuff to g_input.c
2026-04-02 01:32:10 -04:00
minenice55
6ee6291fd8
on est prêts
2026-03-31 23:17:40 -04:00
NepDisk
c5695bef75
Dummy out stricter RRID checks for now....
2026-03-31 21:55:58 -04:00
minenice55
5c36309cab
don't turn spectator camera with tilt steer
2026-03-31 20:45:32 -04:00
minenice55
4c9166e297
tighten this now that we check stillness
2026-03-31 20:30:52 -04:00
minenice55
858a1979b6
comment this
2026-03-31 20:22:11 -04:00
minenice55
74bf43d7b0
Merge branch 'next' of https://codeberg.org/NepDisk/blankart into next
2026-03-31 20:18:55 -04:00
minenice55
5fbb364575
some tuning to tilt steering
...
eventually should add calibration and better instant correction when the controller is held still
2026-03-31 20:18:42 -04:00
yamamama
315d2a9d6c
Update credits
2026-03-31 19:21:40 -04:00
NepDisk
e802b1ef07
Also apply this to EAXREVERB
2026-03-31 18:35:59 -04:00
NepDisk
bdd64944dc
Apply the same fix to shields that apply rings
2026-03-31 18:29:41 -04:00
NepDisk
316b4d388a
Yes I english how can you tell
2026-03-31 18:18:13 -04:00
NepDisk
270e0ad2a6
Properly do SPB rings check
2026-03-31 18:17:22 -04:00
minenice55
8eafc426b9
Update m_menu.c
2026-03-31 17:16:03 -04:00
minenice55
b33f90b6ea
get this to compile on windows clang with asan on
2026-03-31 16:36:47 -04:00
GenericHeroGuy
9abfea075b
asama
2026-03-31 20:39:05 +02:00