* Legacy distancing has been changed to 1664
* SPB distancing has been changed to 4096, and 1100 in Legacy
* Sneakers have been pushed back, Orbinauts have been made more frequent
* Edited Land Mine nitpick
* Further increased the rarity of the Bubble Shield
* Push Sneakers and 2x Sneakers even further back
Primarily to improve its defensive capabilities
* Trade penetrating attacks (like a Thunder Shield's AoE attack)
* Remove bump-chip
* Make how items damage the Bubble Shield more modular overall
directsound is deprecated since 13 years!
superseeded by wasapi
2.26.5 sdl brought some major improvements to resampling which fixes the issues this aimed to work around, but instead this workaround caused a plethora of issues, like breaking loops in some cases or the votescreen music
* Increase epsilon value, let it modulate based on gamespeed
* Adjust where the 'cluster point' is visualized in debugging
* Relay the role of 'cluster player' to the highest placing player in the bottom half, should the previous enter the top half
This is instead of their flung body, which drifts significantly from where you died and muddies the "LOL YOU DIED THAT CLOSE TO THE FINISH!?" voicecall laughter moments
- Fix not being able to change timelimit in MP break the capsules
- Use more readable variable name (singleplayercontext --> domodeattack)
- Reset timelimitintics in K_TimerReset()
- Play a countdown sound (same as introcountdown) per each of the last 3 seconds
- Jitter the time display HUD extra strong in a two-tic window around the above
- Fix timelimitintics not being set in TESTOVERTIMEINFREEPLAY builds (which is now all DEVELOP builds)