NepDisk
1be83f77b8
Use 1.6 version number in compat mode
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Make sure mods that check version number actually think they are in kart
2026-01-21 14:28:44 -05:00
NepDisk
adc7a4d9a9
Add BlanKart Check for Lua
2026-01-21 14:10:19 -05:00
NepDisk
be5ca15812
Expose slopepitch and sloperoll
2026-01-18 17:20:33 -05:00
NepDisk
c245e8fecd
I_Error(); title start calls in dedicated
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Can be used to debug when these strange cases happen
2026-01-18 16:22:27 -05:00
NepDisk
520c96cc62
Put timelimit for battle at 2 minutes by default
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To address the usual v1 complaint of battle takes too long
2026-01-18 07:48:48 -05:00
NepDisk
7a8f85d4f3
Don't speed cap on loops either
2026-01-17 14:46:59 -05:00
NepDisk
bd6b529b01
Global init
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these were found by alug
2026-01-17 02:04:31 -05:00
Alug
67d2a0ae90
HWR_ProcessSeg: port softwares code to skip rendering inner sides that are "joined" to other fofs
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This seems to improve performance on maps with moderate to lots of fofs quite a bit.
On maps with only a few fofs, this makes no difference or has very very little regression
Need to test and check if there are any visual errors, but so far everything seems good
2026-01-17 01:40:18 -05:00
Alug
527fd2b0fb
d_netfil: dont use zone memory in CURLGetFile
2026-01-16 20:36:50 -05:00
NepDisk
3684675371
Prevent asan from aborting over tabs and stringwidth funcs
2026-01-13 16:05:45 -05:00
GenericHeroGuy
9f9e1df88b
Allow bubble shield to punt hazards
2026-01-10 23:54:14 +01:00
GenericHeroGuy
4cfc61745e
Maybe don't do player-specific bounce logic unless both mobjs are players
2026-01-10 23:38:35 +01:00
NepDisk
6434c16446
Don't account for viewpoint text
2026-01-10 15:23:24 -05:00
Indev
14e04ff360
Fix mapheaderinfo[i] always returning green hills mapheader for invalid map id
2026-01-05 11:32:54 -05:00
GenericHeroGuy
3d942226a5
Update hashes, fix floating item spriteroll
2026-01-03 00:48:23 +01:00
NepDisk
4360613be7
Request 24bit depth buffer
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Thanks Alug for the fix
2026-01-02 14:23:56 -05:00
yamamama
f4e9889e7a
Alt. music cvar settings
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mapmusrng doesn't seem to be netsynched, so this is probably fine. I'm ready to eat crow on that, though
2026-01-02 00:31:39 -05:00
NepDisk
88e3d964a3
Apply this to the st_stuff version as well
2026-01-01 23:06:28 -05:00
NepDisk
cab133fd85
Show actual Input name with replay notice
2026-01-01 22:54:50 -05:00
NepDisk
d8193bbed6
Revert "use kart radius clamp value"
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This reverts commit dc63088977 .
2026-01-01 22:22:53 -05:00
GenericHeroGuy
8362bbd629
Backlog of bug fixes
2026-01-02 02:54:02 +01:00
GenericHeroGuy
e45c8d1835
Add cup select
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Also, backspace remembers your last selected map/cup now, for easy searching
2026-01-02 02:54:02 +01:00
NepDisk
d520437141
Allow recording in GrandPrix
2026-01-01 15:39:42 -05:00
GenericHeroGuy
c91eaa5e0b
Make compatmode writable, fix compatmode in nested hooks
2026-01-01 21:15:39 +01:00
yamamama
92b12b480b
Revert "We've made a full rotation around the sun"
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This reverts commit a8b47436dd .
2026-01-01 14:53:12 -05:00
yamamama
d417033fb6
Year update attempt 2
2026-01-01 14:45:23 -05:00
NepDisk
eb4394ee90
Seperate brick and lock
2026-01-01 13:49:00 -05:00
yamamama
a8b47436dd
We've made a full rotation around the sun
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I'm sure I've missed things; this was me just grepping instances of "2025" and adding the necessary changes
2026-01-01 13:32:38 -05:00
NepDisk
ab1cb9429f
Make eggmine slotlock a optional feature
2026-01-01 11:39:06 -05:00
yamamama
4d5cf3c4d8
Don't force Bump Spark off in Lunatic settings
2025-12-31 22:30:44 -05:00
GenericHeroGuy
bcef031c85
WIP affine patch drawing
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will probably invert the matrix
2025-12-31 15:40:35 +01:00
NepDisk
2afd5d1ef0
Directly set walltransferboost timer
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Prevents cheese on maps with janky slopes
2025-12-29 19:01:09 -05:00
NepDisk
3d5c6d02f2
Revert "Explictly cast netxcmd stuff"
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Don't need todo this.
This reverts commit 796def8cb7 .
2025-12-29 14:04:35 -05:00
NepDisk
9c044e9f20
We have missingpat here
2025-12-29 14:02:08 -05:00
NepDisk
c40bdba23f
oops copypaste
2025-12-29 13:25:43 -05:00
NepDisk
796def8cb7
Explictly cast netxcmd stuff
2025-12-29 13:25:43 -05:00
NepDisk
de0a7d0a79
d_cliserv: fix casts from nan to int type
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based on a2de1e24c5
2025-12-29 13:25:43 -05:00
NepDisk
701b7436de
fix some null pointer dereferences
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Based on b0bf588c27
and 67e74b5874
2025-12-29 13:25:43 -05:00
NepDisk
ae9fd3b63d
Fix off by one in Doomednum lookup
2025-12-29 13:25:43 -05:00
Alug
10fd31878f
properly handle getcwd error in IdentifyVersion
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if getcwd fails, the buffer contents will be undefined
so we shall just overwrite it again with "."
2025-12-29 13:25:43 -05:00
GenericHeroGuy
7766dd2b22
READSTRINGN considered harmful
2025-12-29 16:51:55 +01:00
yamamama
4fe0dff858
Add grandprixinfo.gp checks I forgot about
2025-12-29 10:41:05 -05:00
GenericHeroGuy
bcd446709c
Fix exploding ring shadows in PWR Retro Maze
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(note that the software renderer skips shadows with negative scale too, just
another example of anomalies caused by duplicating the entire backend)
2025-12-29 15:37:55 +01:00
yamamama
7c9f2f4e78
Nerf Alt. Invin's handling boost
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You turn too damn fast with 0.75, but 0.45 feels okay
2025-12-28 21:13:30 -05:00
yamamama
474a59ab7c
Add "Lunatic" and "Maniac" modes
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DUDE TOUHOU LMAO
Jokes aside:
* Lunatic = Master difficulty with modifications to make the races
significantly more difficult:
* Introduces a "lunaticmode" boolean to grandprixinfo;
the demoversion has been upped to 0x0010 due to this
* The bot modifier is, at MINIMUM, 2.0, making them aggressive as hell;
Rival bots use a 2.5 modifier
* Bump Spark is always off in this mode
* RUNNERAUGMENT results have their distances significantly shortened;
if a rival bot takes the lead, this distance is shortened even FURTHER
so they don't frontrun against the human player endlessly
* Alt. Invinc shows up earlier as a sort of "mercy" for human players;
it would otherwise not show up until the race was effectively over
* Maniac = Nightmare difficulty (Master at Expert speed)
with Lunatic's changes
2025-12-28 21:13:30 -05:00
GenericHeroGuy
271cec1907
Fix more warnings reported by clang
2025-12-29 00:56:18 +01:00
GenericHeroGuy
95a3af6a1a
Fix missing spinout animation on the fan sector in Diamond Square
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Also, carry is not a bitfield lol
2025-12-28 23:32:19 +01:00
Sally Coolatta
62fbaf19c9
Use old faster luminance calc for HWR blends
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Not accurate to Software's look but can't be assed to fuck around with legacy HWR to implement this as shader.
2025-12-28 17:18:23 -05:00
Sally Coolatta
7b3e9f15f0
Go back to the old one, but gamma correct it
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Did more research into the subject, the formula I used before was fine and was just expecting gamma correction.
2025-12-28 17:12:56 -05:00
Sally Coolatta
20b66dc8be
Slightly improve colorize's luminance method
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Before I was using coefficents from another formula I forget the source of, but over time I've stopped liking how it looked -- just considers greens far too bright. Here I'm trying out BT.601 coefficents instead (https://en.wikipedia.org/wiki/Rec._601 ).
These are also the coefficients Doom itself used for invulnerability's invert effect (if you ignore the typo Carmack made :p), so this checks out.
2025-12-28 17:10:08 -05:00