Sally Coolatta
192b30f8ea
Save+load SRB2 vars on ACS threads
2024-10-15 07:52:25 -04:00
Sally Coolatta
9ce121233e
Add save/load stream for ACS
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Saves the majority of the VM state, but not the SRB2-specific vars ... that can come after food
2024-10-15 07:51:13 -04:00
Sally Coolatta
e23180283a
Contain end & size into savebuffer_t
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I would've liked to make it use a single allocate function to do this very cleanly, but these cases were very clearly not meant to be standardized and use wildly different methods to allocate & free...
2024-10-15 07:48:51 -04:00
James R
3fb806ed71
Remove global lua_save_p and use savebuffer_t for LUA_Archive / LUA_UnArchive
2024-10-15 07:43:52 -04:00
James R
e91701fe5b
g_demo.c: use savebuffer_t
2024-10-15 07:41:38 -04:00
NepDisk
7a4b3e8017
Fix corrupt save files
2024-10-15 06:55:41 -04:00
Sally Coolatta
07cdd2f461
Make save_p / savebuffers not global
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This caused some scary issues with P_SaveNetGame the other day, and it's making ACS net sync harder. Let's just cut this off right now.
Also fixed some scary mix-ups in some of the Lua archiving code.
2024-10-15 06:41:25 -04:00
Sally Coolatta
8637dc3ce3
Fully port the ACS integration to C++ and make it build
2024-10-15 06:01:14 -04:00
James R
6de3a1b573
Merge branch 'cmake-testers' into 'master'
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Add TESTERS and HOSTTESTERS builds to CMake options
See merge request KartKrew/Kart!830
2024-10-15 04:45:25 -04:00
toaster
0e53b0513f
Remove dynamic base from CMake target link options
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Permits functional debugging of crash reports by preventing ASLR
2024-10-15 04:44:21 -04:00
James R
bcf014a539
.gitignore: add CMakeUserPresets.json
2024-10-15 04:44:14 -04:00
Sally Coolatta
e250450084
Add ACSVM building to CMake
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Currently this breaks some parts of the ACS functionality ... before I made a handful of small extensions to ACSVM's slightly-limited C API myself, and I didn't get them into the actual repo yet.
But now that we've moved to actual C++ compiling, I will likely just flat-out rewrite the SRB2 side of the code in C++ so it can use the library directly.
2024-10-15 04:44:02 -04:00
Sal
f0370fc1a1
Merge branch 'cmake-sources' into 'master'
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Move sources list from Sourcefile to CMakeLists.txt
See merge request KartKrew/Kart!795
2024-10-15 04:36:26 -04:00
NepDisk
ae739b9ef1
Merge branch 'CPP' into ACS2
2024-10-15 04:25:57 -04:00
NepDisk
872b3b70c1
Disable catch 2
2024-10-15 04:23:59 -04:00
Sal
f503d88ab5
Merge branch 'enable-cxx' into 'master'
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Enable C++17 additionally with Catch2 unit testing
See merge request KartKrew/Kart!807
2024-10-15 04:19:22 -04:00
NepDisk
c7b48c8fe4
Remove unused headers
2024-10-15 04:18:11 -04:00
James R
9e801c66d5
Merge branch 'universal-typedef' into 'master'
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Move all typedef into one file
See merge request KartKrew/Kart!791
2024-10-15 04:16:58 -04:00
Eidolon
a4f618b052
cmake: Fix png and openmpt builds in clean envs
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In environments without zlib installed, png would fail to build since
it can't find zlib.h. The zlib build's generated public include dir
needs zlib.h to work.
openmpt fails to build because it can't find Rpcrt4, which is not a
necessary link under mingw, but exists in some mingw-w64 toolchains.
It is only needed for MSVC.
(cherry picked from commit fcf69001ada08077f82d3fc8510dcd24b4433e64)
2024-10-15 03:42:15 -04:00
Eidolon
475215dec4
cmake: Use MAME YM2612 emu in GME
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(cherry picked from commit fb0f0c5e6c161b4b88439cda84c8b6cae9d236cc)
2024-10-15 03:42:07 -04:00
Eidolon
9b2a590938
Cherry-pick internal zlib MR from SRB2/next
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cmake: build zlib manually in internal build
See merge request STJr/SRB2!1856
(cherry picked from commit 3597957af13878854c02305a0aec5ca744209ef2)
# Conflicts:
# thirdparty/CMakeLists.txt
2024-10-15 03:41:53 -04:00
Sal
45cd500eda
Merge branch 'cmake-fix-override-exe-name' into 'master'
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cmake: let SRB2_SDL2_EXE_NAME override git branch
See merge request KartKrew/Kart!796
2024-10-15 03:41:02 -04:00
Sal
4d1add7e4c
Merge branch 'cmake-overhaul' into 'master'
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cmake: Rollup of srb2-side changes
See merge request KartKrew/Kart!758
2024-10-15 03:40:29 -04:00
NepDisk
1288c80d8b
Fix flat animation
2024-10-13 16:08:36 -04:00
NepDisk
afecac0c00
Remove unused titlecard code, some unused sounds and simplify pvp damage code
2024-10-12 22:02:51 -04:00
Alug
739b84ea28
Remove GLU library loading code
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hope i didnt forger smth X)
2024-10-12 01:23:03 -04:00
Alug
674290dc11
Better Opengl version check
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somehow forgor about vendor information in the version string lmao
2024-10-12 01:22:34 -04:00
Alug
26304d0bbb
Replace glBuild2DMipmaps with GL_GENERATE_MIPMAPS
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Quote "gluBuild2DMipmaps. Never use this."
gluBuild2DMipmaps was causing massive stutters on many maps on windows
this replaces it with GL_GENERATE_MIPMAP and removes glBuild2DMipmaps completely
https://www.khronos.org/opengl/wiki/Common_Mistakes
2024-10-12 01:22:29 -04:00
NepDisk
9a6aeaaa56
Allow ACS to call linedef specials as functions
2024-10-10 15:30:22 -04:00
Sally Coolatta
9d0ae3e489
Add LAP script type
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GDCC just updated after my feature request for remappable script type names, so there's no more limitations surrounding those.
2024-10-10 15:17:17 -04:00
NepDisk
6edb12de78
Revert " Allow ACS to call linedef specials as functions"
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This reverts commit f46a9ed5fa .
2024-10-10 15:14:01 -04:00
NepDisk
f46a9ed5fa
Allow ACS to call linedef specials as functions
2024-10-10 15:10:18 -04:00
NepDisk
40270bcf3d
Fix acs map lump reading
2024-10-10 14:18:29 -04:00
Indev
2eea1d0cde
Those were not necessary oops
2024-10-10 20:59:05 +03:00
Indev
03c740503e
Attempt to fix ACS library linking
2024-10-10 20:56:12 +03:00
Alug
5e5144822e
shut up -Wcomment warnings pls
2024-10-10 18:08:24 +02:00
NepDisk
19ef4ef1e0
add to cmakelists?
2024-10-10 12:04:31 -04:00
NepDisk
84bff805e9
Fix perfstats, add acs folder
2024-10-10 11:29:58 -04:00
Sally Coolatta
ff1f91ebad
Implement remaining ACS0 codes that apply to SRB2
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Only thing left to reach parity with Hexen is being able to use linedef specials as functions
2024-10-10 01:43:42 -04:00
Sally Coolatta
89a5ea4a21
Keep track of script activators
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Can supply the activating object, line, line side, polyobject, and (added for SRB2) sector.
2024-10-10 01:43:33 -04:00
Sally Coolatta
eff994fd60
Add ThingCount
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Hexen implements this as ThingCount(int, int), and ZDoom adds ThingCountName(str, int). I decided on simplifying down to ThingCount(str, int).
2024-10-10 01:42:38 -04:00
Sally Coolatta
27ae35a82f
Add ChangeFloor/Ceiling, fix Random
2024-10-10 01:42:33 -04:00
Sally Coolatta
4cd8aaa8b7
More code cleanup
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- Inline function to simplify adding call funcs
- Implemented print when thread is killed
2024-10-10 01:42:26 -04:00
Sally Coolatta
3e5fb19e2d
Commentate code, add a few more CallFuncs
2024-10-10 01:42:04 -04:00
Sally Coolatta
f5fe8ddcbe
Reset hub & map scopes on map load
2024-10-10 01:41:36 -04:00
Sally Coolatta
629b0aa77a
ACS basic implementation
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- BEHAVIOR lumps successfully load & run from maps. Currently they do not get unloaded between maps, though.
- Print and Timer are the only implemented CallFuncs. All of the base language functions (Delay, etc) are already implemented by the VM though.
- ACS compiler files are included, for use with GDCC. (Picked instead of ACC because it's less ZDoom-centric)
- Additionally, also added the configs for Zone Builder to be able to compile it in editor. Syntax highlighting is very incomplete atm.
2024-10-10 01:41:24 -04:00
Sally Coolatta
8d8100166e
Attempt using ACSVM to implement
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It's having trouble linking the dll on Windows currently
2024-10-10 01:40:23 -04:00
NepDisk
267e84d562
Change speed for this object
2024-10-09 23:05:19 -04:00
NepDisk
f4ce1a8f78
Add support for record attack and encore load linedef effects
2024-10-09 20:20:22 -04:00
NepDisk
8854918375
ACtually Fix content id music cvar
2024-10-09 19:16:52 -04:00