Anonimus
0b1f458fb9
I'm just going to say stupid shit for these hash commits
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🥹
2025-09-21 18:02:53 -04:00
NepDisk
eff9283bef
Merge branch 'blankart-dev' into AirDrop
2025-09-21 17:34:54 -04:00
NepDisk
4553420b71
Use srb2 classic as the MS
2025-09-21 17:32:50 -04:00
NepDisk
9acbd66a9e
Don't add ghosts that don't match our current record attack mode
2025-09-21 16:17:38 -04:00
NepDisk
0d87f8a662
Merge branch 'blankart-dev' into AirDrop
2025-09-21 15:28:58 -04:00
NepDisk
91f71a3cf5
Fix menu preset for airdrop
2025-09-21 15:27:22 -04:00
NepDisk
b769bcd295
Adjust for our needs
2025-09-21 15:21:36 -04:00
JugadorXEI
eb4d4717e5
Move cv_showgremlins code to P_SweepTestLines so it can still fire
2025-09-21 15:08:36 -04:00
JugadorXEI
01b2f9d5b0
Add workaround for gremlin'd wall collisions
2025-09-21 15:06:29 -04:00
NepDisk
4495ae6b4c
Merge branch 'blankart-dev' into AirDrop
2025-09-20 19:33:10 -04:00
NepDisk
703afe7992
Merge pull request 'Bot improvement changes' ( #120 ) from bothandlechanges into blankart-dev
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Reviewed-on: https://codeberg.org/NepDisk/blankart/pulls/120
2025-09-21 00:39:14 +02:00
NepDisk
4cebf26be3
Merge branch 'blankart-dev' into AirDrop
2025-09-20 18:18:07 -04:00
NepDisk
fbe224bce3
Merge pull request '[ENHANCEMENT] Color-code and angle bananas' ( #119 ) from bananablind into blankart-dev
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Reviewed-on: https://codeberg.org/NepDisk/blankart/pulls/119
2025-09-20 23:26:38 +02:00
Anonimus
31aea3cd97
Color-code and angle bananas
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* Bananas, similar to Orbinauts, now preserve the user's color
* They also preserve the last angle they had within the drag chain; if they're thrown forwards, the angle matches the player's
2025-09-20 16:40:55 -04:00
NepDisk
78a9947662
Merge branch 'blankart-dev' into AirDrop
2025-09-20 14:01:38 -04:00
Lactozilla
3b489df3db
Fix SRB2 1393 (Nep: also flats and brightmap support Thx lug) ( Closes #115 )
2025-09-20 13:43:35 -04:00
NepDisk
e2fba0195c
Merge branch 'blankart-dev' into AirDrop
2025-09-20 13:21:46 -04:00
NepDisk
de3a843974
unleash the blananas
2025-09-20 13:20:07 -04:00
James R
fba66c4084
Do not disable and reenable sounds entirely when window focus changes
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Sounds are not started if the window is unfocused,
regardless of sound_disabled.
Fixes -nosound not working (sounds would always be
reenabled if window comes into focus).
2025-09-20 17:45:38 +02:00
GenericHeroGuy
e5c97ca233
Introducing: __attribute__((__cleanup__))
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I don't wanna hear about MSVC... or C++...
This fixes NUMEROUS memory leaks introduced by G_ReadDemoHeader,
which I was utterly oblivious to up until an hour ago
2025-09-20 16:52:44 +02:00
NepDisk
49c0b2c00e
Make Airdrop drop lines only turn yellow when you have ringboost
2025-09-20 10:23:15 -04:00
NepDisk
de5a8594b9
Add more conditions here
2025-09-20 09:43:32 -04:00
NepDisk
aba9e23a0d
Readd bot airbrake logic for bot controllers
2025-09-20 09:40:27 -04:00
NepDisk
ca3d533771
Don't break the airdrop toggle, you BAKA!
2025-09-20 01:00:23 -04:00
NepDisk
7de3cc3b25
Add toggle logic for Air Drop
2025-09-20 00:42:47 -04:00
NepDisk
ffa7850bb6
AirDrop Starting Commit
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This introduces a new optional feature called Airdropping. When holding brake in the air you will start to fall faster. If you have rings active and have rings on you, you Ring Drop to fall even faster and with less delay. The ringboost output from this move is weaker then using rings normally making it so always using ring drop isn't the best play
2025-09-20 00:41:08 -04:00
NepDisk
dbabd84715
Don't use map modifier
2025-09-19 22:41:00 -04:00
NepDisk
044e8c6ec1
Remove sclar on driftskill, make small grip lock out after drifts and make bots go neutral faster at high speeds
2025-09-18 16:53:08 -04:00
NepDisk
4a1618829b
Merge branch 'blankart-dev' into bothandlechanges
2025-09-18 16:27:17 -04:00
Anonimus
b36b327a00
UPDAYTE DE GOT TAMN HAYSH
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Maybe we should move hashes to a header that's easy to drop in from asset compiling?
Maybe? ...please?
2025-09-18 16:11:49 -04:00
Anonimus
b6c34067bb
Universal scale for cluster distancing
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Should hopefully make gradienting less punishing on maps like Green Cave
2025-09-18 16:11:49 -04:00
NepDisk
6512d71e4e
Try to improve regular turns and drifts
2025-09-18 15:59:45 -04:00
GenericHeroGuy
fd65151d50
Fix ghost hitlist causing zone errors ( closes #118 )
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Beware the wrath of PU_LEVEL
2025-09-18 21:19:06 +02:00
NepDisk
2e588d3516
Make this a 3
2025-09-18 10:45:17 -04:00
NepDisk
2f337ee3d6
try Netsyncing this stuff
2025-09-18 10:31:53 -04:00
GenericHeroGuy
0362a0dff4
Add debugmappatch, for hot-reloading map patches
2025-09-18 16:30:37 +02:00
Anonimus
bb1f65fcc1
Fix compiler/linker fussing and inconsistencies
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Some things got lost in translation in the revert
2025-09-18 04:10:34 -04:00
NepDisk
7c7368fe93
Sunbeam hashes
2025-09-18 01:16:08 -04:00
Gustaf Alhäll
d0ab031a71
Remove redundant vertex, matrix and quaternion code
2025-09-18 00:59:35 -04:00
LJ Sonic
bfc55ed016
Allow passing a vector to Matrix.translation/scaling()
2025-09-18 00:20:47 -04:00
LJ Sonic
2f69f46a0a
Rename Matrix.fromTranslation/Scaling()
2025-09-18 00:20:18 -04:00
LJ Sonic
96c1fc4bd1
Fix name of matrix.get() and matrix.set()
2025-09-17 22:35:05 -04:00
LJ Sonic
7ee04cdaaa
Fix bruh moment
2025-09-17 22:30:45 -04:00
LJ Sonic
e180d7720e
Add missing include directive
2025-09-17 22:29:50 -04:00
LJ Sonic
18d54fc07b
Implement vectors, matrices and quaternions
2025-09-17 22:27:36 -04:00
LJ Sonic
8b2626165b
Add lua_tofixed() and luaL_optfixed()
2025-09-17 22:13:35 -04:00
NepDisk
9c30e7a422
Fix some compiler warnings AGAIN
2025-09-17 20:56:29 -04:00
NepDisk
d3bad05bf9
Let you open the console in RA replays
2025-09-17 19:49:28 -04:00
NepDisk
869f0f8256
Do local camera turns here and always set player_t->angleturn
2025-09-17 17:36:16 -04:00
NepDisk
7871bab697
Fix T_Pusher player turn
2025-09-17 17:29:08 -04:00