- `P_InitMinimapInfo`
- Writes to `p_local.h` extern struct
- Handles everything previously distributed across multiple K_drawKartMinimapIcon calls (and most of AM_findMinMaxBoundaries)
- Reduces complexity of drawKartMinimapIcon significantly
- Last prerequisite before implementing user-placable minimap boundaries...
- Generates "MINIMAP.png" in your srb2home
- Uses inherited automap code to render to a temporary buffer
- Because am_map.c is a mess of filescope static variables right now, this only works when the automap is disabled.
- Currently an equal alternate method to SLADE's map image export, but because we're in control, additional features can be added later...
- TODO: Off vertically by one pixel on GHZ. Otherwise effectively identical in shape
- TODO: the colours are rancid, I wonder if they were even updated for the 2.2 palette
Related:
- Use identical linear-time mechanisms for detecting borders of map geometry between automap and minimap
- Automap was previously using iteration over all vertices
- Minimap was previously pointlessly writing min/max values twice
- mapvisited and recorddata_t (previously mainrecords)
- Changed how gamedata is saved and loaded
- Change the versioncheck (funny hex provided by chengi) AND call it `developringdata.dat` in develop builds
- Fix a bunch of off-by-ones in condition and emblem data
ALSO, for Time Attack:
- Fix menu not showing off your times
- Now save times even when gamedata modified, since the menu didn't care (come back to it?)
- Don't save times or do intermission screen if the Capsule Attack ended because you lost all your bumpers
- Fix a crash adding ghosts in Capsule Attack
- Uses in level waypoint colors:
- Green for player's next waypoint
- Pink for shortcuts
- Gray for disabled waypoints
- Yellow for ego orb
- Blue for ordinary waypoints
- The player's next waypoint appears slightly larger
this mostly works but now maps using nothing but waypoints allow you to gain a free lap on racestart. This seems like i would need some sort of lap validation for the new waypoint system.
- Battle Capsules for Break The Targets, to improve conveyability
- No Contest players have a special X icon
Also fixes a few issues with minimap rendering
- obviously written before netsplits and bots
- mixing up array indices and loop iteration for local players
- mixing up SPB object and target
- old version of hyudoro with double time in Race
- using explicit gametype comparisons instead of gametype rules
- SPBs with hitlag disappeared from the minimap
- Implementation details:
- grandprixinfo.eventmode is the reference point
- All bots have spectator applied and removed at map start depending on eventmode, and I've done my best to guard against side effects of not removing them entirely
- You shouldn't turn off grandprixinfo.gp when turning on things like specialStage.active or bossinfo.boss when pursuing eventmode behaviour
- Probably needs to be integrated into XD_MAP for any future netplay support, is currently disabled.
- You technically don't have to assign a Capsules map to be the bonus and a Special Stage to be the special. A Capsules map can be assigned to a Special Stage too, and a Boss can be assigned to either of them.
- Special Stages are still just as incomplete as they were before.
- Break the Capsules has special behaviour.
- Timelimit starts at 20 seconds.
- Earn 10 seconds (plus a little extra cheaty time) every capsule you destroy.
- WIN + extra life if you bust all the capsules, COOL if you get some but run out of time, LOSE if you lose your bumper or run out of time without breaking a single capsule.
- Supposed to also give you rings, but ran into a LOT of difficulty with this and didn't want to commit half-baked stuff, so it'll be a later project.
Also:
- Fix a long standing bug where totalring was reset between maps, preventing the sum from adding up across GP rounds and depriving you of extra lives you were owed.
- Fix an issue where Break the Capsules record attack was KARTSPEED_HARD.
- Send timelimitintics in savegames, since it's handled seperately now.