toaster
8c3fad058d
* Fix the Z_Free double-free issue (in two different ways, one ifdef'd out) that can sometimes occur on the vote screen.
...
* Fix a technically invalid read in D_SetupVote.
* If the third map on the voting screen has a different gametype, don't interact with the buffer.
* Fix the inttime 0 setting, since I was in y_inter.c and testing quick map changes.
2022-01-23 20:33:27 +00:00
James R
223ef50acb
Enable percentage speedometer by default; do not save
2022-01-20 20:07:52 -08:00
AJ Martinez
24b05451f6
my workflow is beyond your understanding
2022-01-20 03:39:00 -06:00
AJ Martinez
1e4bc482d0
very small tiny fixes
2022-01-20 02:07:48 -06:00
James R
7e709cd018
Fix compiler warning
2022-01-16 17:35:47 -08:00
toaster
4cff27797c
Guard IsPlayerAdmin in testers/hosttesters
2022-01-17 01:22:10 +00:00
toaster
6980975f11
Revert "Disable player admins"
...
This reverts commit 4d2793918c .
2022-01-17 01:19:13 +00:00
Sally Coolatta
c606e1e96b
Force shrink can be toggled individually online
...
In preparation for a "make yourself small by default" cheat on the char select like SMK.
2022-01-09 04:08:26 -05:00
toaster
60f08f2380
Defines per Sal request
2022-01-04 23:02:09 +00:00
toaster
316cd61d9f
* Fix follower colour being limited to UINT8.
...
* Fix follower colour not being set in offline mode (based on Steel's fix but no UINT8).
2022-01-04 22:41:35 +00:00
James R
4d2793918c
Disable player admins
2022-01-02 21:58:18 -08:00
James R
72f9121f5d
Disable wad loading in TESTERS build
2022-01-02 21:50:23 -08:00
toaster
4108d5acb0
Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart.git into namefix
2021-12-10 00:04:37 +00:00
toaster
b716e142a8
Some fixes for bad player info on joining servers.
...
* Don't overwrite the first player's name when joining with multiple local splitscreen players. (resolves #151 )
* The defaults for unprovided names are now consistently "Player A/B/C/D" as opposed to some being letter-based and some being number-based.
* Send local player info once per local splitscreen player, rather than n^2 times (where n is the number of local splitscreen players).
* Since the packet *requires* four names to be sent every time you join a server, send dummy names for local splitscreen players who aren't connecting, instead of your actual cvars (no data leakage you didn't ask for!)
2021-11-30 21:24:00 +00:00
SinnamonLat
f96f7c6ba3
Fix follower colours 'Match' and 'Opposite' not working
2021-09-02 13:34:17 +02:00
SinnamonLat
2df8aa69b7
missing follower check in SendNameAndColor
2021-09-02 08:33:49 +02:00
toaster
00972a83d2
remove the prefix since everything seems to function
2021-04-17 11:30:08 +01:00
toaster
b3d006b093
structs gunched
2021-04-17 00:27:13 +01:00
toaster
b19372944c
* Add a new feature - "-nodoubles", which shows only double-defined entries without needing to specify a range (but you still can, afterwards).
...
* Resolve Sryder's comment about confusing unlabeled iteration variables.
* Fix an issue with out-of-range printing for the end of the range failing.
2021-04-06 17:08:34 +01:00
toaster
15c2d75199
listmapthings
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Introduces a new command that lists all mapthings by their doomednum and MT_ constant string.
* Can distinguish between hardcode and freeslots.
* Can detect double definition.
* With single argument, returns messages relating to that single doomednum.
* With two arguments, returns messages for that doomednum range inclusive (can swap if wrong way around).
The below image does not include what happens when it is called without any arguments, as that is long enough to only be legible in the logfile.
https://cdn.discordapp.com/attachments/369137273700089867/829007068333342720/unknown.png
2021-04-06 16:08:54 +01:00
Sally Coolatta
8bb1fa57d4
Merge branch 'master' into 22-merge-again
2021-04-05 01:11:26 -04:00
toaster
c5d842d05e
Remove a duplicate call to LUAh_MapChange (which should only fire once, in G_InitNew).
2021-04-03 19:49:07 +01:00
Sally Coolatta
7f912e1558
Remove unused cv_freedemocamera
...
Not relevant to kart
2021-02-28 21:28:18 -05:00
Sally Coolatta
20e2c78331
Delete seenames code
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We had SEENAMES disabled before, and vanilla removed the define, so I went ahead and removed it. Repurposed the old seenames console variable for our nametags.
2021-02-28 21:27:23 -05:00
Sally Coolatta
9d7ec0ab8f
Merge SRB2 next
...
Probably doesn't compile yet, but I got rid of all of the conflicts for anyone who wants to take a stab at it.
2021-02-27 05:18:36 -05:00
Sally Coolatta
4b158c44cd
Add debug command to show the bot's prediction
2021-02-26 02:41:41 -05:00
toaster
879c821d18
Demo-sync weaponpref data, which just includes kickstartaccel right now.
2021-02-22 12:58:03 +00:00
toaster
08d087c6b5
Acceleration Kickstart, my little hobby project.
...
It's no secret that holding down a button a lot can fuck with your wrists and fingers. It's too late for me to be damageless, but I can at least create an option to reduce further harm.
This accessibility feature, when enabled (kickstartaccel and kickstartaccel2/3/4 in the console) behaves with the following properties:
* Hold accelerate for 1 second to lock it down.
* Press again to release.
* Short holds/presses do nothing (good for POSITION).
* Continue holding it during the releasing press to re-lock it.
* A small triangular UI element is added next to the speedometer sticker, which displays the current state of the acceleration kickstart for visual feedback. (NO SPLITS SUPPORT YET)
In addition:
* Add PF_ACCELDOWN and PF_BRAKEDOWN, and BT_REALACCELERATE (which ACCELDOWN tracks). Even if this feature never gets merged, BT_REALACCELERATE is required because sneakers and boosters force it on too (extending this is how I implemented it).
* Fix the dehacked playerflag list being out of shape.
* I replaced some existing flags during development of this branch, so their old uses have been whittled away.
2021-02-20 23:10:18 +00:00
toaster
2ec943a214
Several changes to respawning and race start.
...
* Becoming a spectator is now instant, and leaves no bumpable corpse behind.
* Players will now FAULT if they:
* change from a spectator into a player after the initial camera turnaround but before the end of POSITION.
* touch an instant kill FOF or get crushed during POSITION.
* become a spectator during POSITION. (I might change this later, seems overkill)
* If you respawn during POSITION, the jingle will not restart from the beginning.
* Change the FAULT animation to match spinout/currents.
* Clean up some of the spawning code to not place spectators on the ground.
2021-02-17 21:48:09 +00:00
James R
f0b6045245
DEVELOP: everyone is an admin
2021-01-24 22:51:09 -08:00
Latapostrophe
3cd4c87df5
Weaker tumble, some effects + tumble on spring panel fail
2021-01-09 21:58:35 +01:00
Sally Coolatta
cfda66103d
Merge branch 'master' into just-tumble
2021-01-06 23:02:51 -05:00
James R
55bc602dbd
Merge branch 'apng-downscale' into 'next'
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Add aPNG downscaling
See merge request STJr/SRB2!1197
2020-12-12 17:39:56 -05:00
James R
956fd338f0
Merge branch 'oldguards' into 'next'
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Kill remaining HAVE_BLUA and SEENAMES
See merge request STJr/SRB2!1319
2020-12-12 17:34:04 -05:00
James R
20e0d99ea0
Remove trailing whitespace
2020-12-12 02:40:46 -08:00
James R
41f1b3b97c
Kill SEENAMES
2020-12-12 02:11:23 -08:00
James R
477ae9d1af
Merge branch 'gamequit-argument' into 'next'
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Send a `quitting` argument to the GameQuit Lua hook.
See merge request STJr/SRB2!1276
2020-12-10 15:25:52 -05:00
James R
71553a8ad0
Merge branch 'battle-rethink' into 'master'
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Battle rethink
See merge request KartKrew/Kart!335
2020-11-29 19:13:38 -05:00
GoldenTails
d8ab3a75ed
Remove the rest of the Playing() checks for GameQuit hook
2020-11-29 16:53:29 -06:00
GoldenTails
ded87cb54c
Send a quitting argument to the GameQuit Lua hook
2020-11-29 08:30:50 -06:00
James R
d5688f53a0
Don't print W_VerifyFile errors more than once
2020-11-28 20:51:21 -08:00
toaster
f72108c4fa
A whole bunch of cleanup to get most record attack/replay stuff reasonably functional.
...
* Fix the screen being stuck black at the very start of start record attack.
* Bump up the demoversion to 7, because I want all previous v2 demos to be guaranteed kaput (it was previously 4, but 7 is a nice number).
* Fix a ton MORE shitcausing misalignments in the replay system, this time specifically focused on getting ghosts functional.
* Plug a few holes in the "best lap" record implementation that allowed for stupidly easy records due to the way v2's finish lines work.
* Make a few follower-related things sane, to prevent spurious console prints that were getting in the way of my test prints.
2020-11-27 20:30:28 +00:00
James R
e3142663aa
Merge branch 'replay-camera-update' into 'next'
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Make the replay camera follow the player
See merge request STJr/SRB2!1243
2020-11-22 17:23:38 -05:00
GoldenTails
676f758d39
Add aPNG downscaling, and its associated consvar.
2020-11-19 13:45:04 -06:00
Jaime Ita Passos
be274a4fa9
Merge branch 'next' into spritestuff2
2020-11-19 00:52:43 -03:00
Sally Coolatta
931bcb3c2a
Fix laps counter after finishing
2020-11-18 17:10:48 -05:00
Sally Coolatta
e16c7d722f
Cherry-pick e1b265df2
2020-11-16 19:55:28 -05:00
Sally Coolatta
56a20d05df
Merge branch 'master' into battle-rethink
2020-11-11 00:11:18 -05:00
Sally Coolatta
fc934b38e1
Merge public next
2020-11-10 15:32:48 -05:00
Riku Salminen
0cefac70d3
Declared the cvar in netcmd to get rid of warnings
2020-11-10 13:53:31 +02:00
Riku Salminen
16a4ab37d3
Try to add cvars for old camera
2020-11-10 13:21:34 +02:00
Sally Coolatta
4a9a438270
Dummy out wanted system
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- Remove WANTED hud item
- Person in 1st place is the bonus points giver
- Sort players by Emeralds > Bumpers > Points
2020-11-02 03:51:16 -05:00
Sally Coolatta
2509d5a29c
Merge branch 'the-scary-22-merge' into battle-rethink
2020-10-24 21:39:32 -04:00
Sally Coolatta
afbbfc9b1f
Fix cvars
...
My wrist burns...
2020-10-24 21:32:07 -04:00
Sally Coolatta
7c2bd0d1c2
Merge remote-tracking branch 'srb2/next' into the-scary-22-merge
2020-10-24 20:50:58 -04:00
Sally Coolatta
9b6aa946ea
Merge remote-tracking branch 'srb2/master' into the-scary-22-merge
2020-10-24 19:28:06 -04:00
Sally Coolatta
fda698a290
Merge master
2020-10-24 18:34:07 -04:00
Sally Coolatta
81a3a1c108
Steal bumpers from other players on any hit
2020-10-24 09:18:28 -04:00
Sally Coolatta
7430df5f4f
Fix time limit, make overtime kill you instantly and close in faster, remove minimum radius
...
Radius SHOULD be doubled to 8192 to be reasonable... but something gets severely messed up, makes me MAD
2020-10-22 05:36:36 -04:00
James R
f34a761d48
Merge branch 'perfstats' into 'next'
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Performance stats
See merge request STJr/SRB2!1186
2020-10-18 15:33:20 -04:00
James R
4c7400b27e
Merge branch 'save-netvars' into 'next'
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Save netvars
See merge request STJr/SRB2!1179
2020-10-12 19:03:01 -04:00
James R
975e042d66
Merge branch 'addfile-vararg' into 'next'
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Give the addfile command variable argument support.
See merge request STJr/SRB2!1176
2020-10-12 18:32:20 -04:00
GoldenTails
33d026ed5a
Futureproof against strict buildbots.
2020-10-12 17:14:32 -05:00
Jaime Passos
b4b4738c94
Changes to sprite rendering:
...
- Added render flags (see r_defs.h)
- Implemented floor splats
- Drop shadow sprite rendering through render flags
2020-10-12 00:13:22 -03:00
Hannu Hanhi
24ff748c58
Performance stats
2020-10-10 22:12:34 +03:00
James R
b088aad169
Add CV_NETVAR to server affecting cvars
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showjoinaddress
maxplayers
joindelay
rejointimeout
resynchattempts
blamecfail
maxsend
noticedownload
downloadspeed
jointimeout
maxping
pingtimeout
servername
2020-10-09 15:23:16 -07:00
James R
e9d8166e3b
Add CV_SAVE to netvars
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dumpconsistency
allowjoin
joinnextround
restrictskinchange
allowteamchange
startinglives
respawndelay
competitionboxes
allowseenames
matchboxes
specialrings
powerstones
countdowntime
touchtag
hidetime
autobalance
teamscramble
scrambleonchange
friendlyfire
overtime
pointlimit
timelimit
basenumlaps
allowexitlevel
inttime
coopstarposts
cooplives
advancemap
playersforexit
exitmove
pausepermission
respawnitemtime
respawnitem
flagtime
tv_recycler
tv_teleporter
tv_superring
tv_supersneaker
tv_invincibility
tv_jumpshield
tv_watershield
tv_ringshield
tv_forceshield
tv_bombshield
tv_1up
tv_eggmanbox
2020-10-09 15:06:09 -07:00
James R
b7c4a82a0f
Replace C90's junk with a modest macro
2020-10-06 23:04:23 -07:00
GoldenTails
3514ecdec8
Update help message to mention supported file extensions, and change the description to "Load add-ons"
2020-10-06 03:37:23 -05:00
GoldenTails
f289999ce3
Add warning when files are skipped due to being previously processed.
2020-10-04 21:03:29 -05:00
GoldenTails
79861c1a98
Give the addfile command variable argument support.
2020-10-04 21:02:20 -05:00
James R
e42eb9aba8
Revert "Warn when going to OpenGL from the menu"
...
This reverts commit 3883d44bb5 .
And one line from 5c1b3baf18 .
2020-10-02 15:37:23 -07:00
James R
f7a4667bc3
Use STUN instead of curl to fetch the public IP address for Discord
...
RFC 5389 is a standard protocol that can be used for this instead of ip4.me.
I may have gone overboard on the CSPRNG... It was fun though.
2020-09-30 03:57:50 -07:00
Sally Coolatta
2f6962c103
Correct player angle when respawning from crushing
2020-09-26 03:12:22 -04:00
Sally Coolatta
285ec3e08c
Player death uses damage types
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- Fixed last place elimination not working (again)
- Replaces squishing from level geometry with good old fashioned crush death
2020-09-25 16:31:10 -04:00
Sally Coolatta
b5fcd74ef9
Merge master
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Slopes in a few maps are really broken ... think it's anchors, I'm gonna leave that to jart :V
2020-09-25 12:00:50 -04:00
James R
c9e3281b99
Merge remote-tracking branch 'origin/master' into tinnitus
2020-09-25 01:57:08 -07:00
James R
c0abb2ca09
Don't let players change their name more than five times per minute
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(ported 2948885660 and 4e9d006c37 )
2020-09-22 12:04:28 -07:00
toaster
5da7722255
Fix the issue where skincolor and character (and inadvertedly, name changes and followers) would not be sent to the server, leading to the 0,0 Ashura bug.
2020-09-22 19:55:22 +01:00
James R
ef108cbb36
Merge remote-tracking branch 'pub/next'
2020-09-20 14:07:54 -07:00
James R
2948885660
Don't let players change their name more than five times per minute
2020-08-31 20:08:22 -07:00
Sally Coolatta
f11481fbe2
Move to D_RegisterServerCommands
2020-08-30 23:35:41 -04:00
Sally Coolatta
40b0a2479e
Wrong file
2020-08-30 23:26:00 -04:00
Sally Coolatta
2d7c835c4d
Dedicated servers can change discordinvites without needing RPC support
2020-08-30 23:20:06 -04:00
Sally Coolatta
376a41162b
Minor fixes
2020-08-23 14:08:54 -04:00
James R
7194aa9ad6
Skip XD_DISCORD payload in non Discord builds
2020-08-22 16:26:15 -07:00
Sally Coolatta
8c79d62b22
Merge remote-tracking branch 'public/next' into discord-rpc-support
2020-08-22 07:28:21 -04:00
Sally Coolatta
38ec458903
Always have XD_DISCORD defined, so that people compiling without Discord support can connect to servers that do.
2020-08-22 05:03:08 -04:00
Sally Coolatta
b761349076
Add some options, maxplayer/allownewplayer dont need to be netvars anymore
2020-08-22 01:53:27 -04:00
James R
cedb09bd92
Fix pointers on LUA_Archive and LUA_UnArchive
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(servers joinable again)
2020-08-21 19:47:53 -07:00
Sally Coolatta
3e446a167c
Restructure how damage works in kart COMPLETELY
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Instead of doing its best to avoid P_DamageMobj, it embraces it, using the damagetype system to decide how the player takes damage. Overall less stupid.
2020-08-19 00:55:36 -04:00
Sally Coolatta
7419cbde03
Fix Got_NameAndColor
2020-08-18 04:23:08 -04:00
Sally Coolatta
59ebf07dd5
Guard discord.h, add cvar to disable rich presence
2020-08-17 02:25:05 -04:00
Sally Coolatta
632df264a3
Merge remote-tracking branch 'public/next' into discord-rpc-support
2020-08-16 20:57:31 -04:00
Sally Coolatta
8fd64ca607
Fix ring usage & gravity
2020-08-16 02:12:17 -04:00
Sally Coolatta
a251c3909b
Lots of little fixes
...
Gameplay seems to work (besides the addplayer & client config stuff), but visuals (mostly sprites, but a little bit of HUD) are really messed up
2020-08-16 00:29:04 -04:00
Sally Coolatta
a2caa2dc16
Character select can open without crashing
2020-08-15 22:40:49 -04:00
Sally Coolatta
30144d5d06
Things to get it to run
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Build is still MASSIVELY broken, you can't even get into a level, still investigating
2020-08-15 20:09:36 -04:00
Sally Coolatta
631f698432
Cleanup
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So for whatever reason it's still giving me a warning about functions in i_threads having duplicate definitions, even though they clearly do not.
I'm completely stumped so I'm just gonna mess with my compile setup....... in the mean time, if anyone else could try to compile it, I'd appreciate it, so we know if it's just my end or if its something else
2020-08-15 08:32:56 -04:00
Sally Coolatta
0dc21106e5
Lua stuff is done
2020-08-15 07:47:18 -04:00
Sally Coolatta
dfd733eb80
Up to screen.o
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Lots of renderer files I didn't need to touch at all here :)
2020-08-15 00:55:30 -04:00
Sally Coolatta
c665393bd0
actaully I was incorrect, it didn't make it past it. Now it makes it TO it at least :V
2020-08-14 21:21:17 -04:00
Sally Coolatta
2f2e813e52
m_anigif, m_cheat, m_cond, m_fixed
...
Up to m_menu, and it's screaming, so I'm going to take a break :V
2020-08-14 01:31:37 -04:00
Sally Coolatta
5319ef434e
Compiling reaches g_demo.c again after the merge
2020-08-12 22:40:15 -04:00
Sally Coolatta
f9ca40e673
Merge branch 'master' into the-scary-22-merge
2020-08-12 20:59:09 -04:00
Sally Coolatta
8731c6b7a4
Another round of fixing up
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- gametyperules are now fitting for kart, not applied to the whole codebase though
- a few more files compile
2020-08-11 16:13:17 -04:00
Sally Coolatta
a50a9a1843
Lots of splitscreen fixes
...
LOTS of stuff I changed to use arrays instead of constantly duplicated code
2020-08-10 23:38:32 -04:00
Sally Coolatta
c96bd5f64a
Many removals
...
Lots of NiGHTS code, lots of ringslinger code, revert actnum behavior back to vanilla
2020-08-10 21:45:51 -04:00
Sally Coolatta
a442b6a4f6
Fix up D_SRB2Main
2020-08-10 21:11:46 -04:00
Sally Coolatta
76241bb26b
D_AddFile fixes
2020-08-10 20:35:17 -04:00
Sally Coolatta
7ac6723e46
gamecontrol has another index for player num, instead of being duplicated for players 2-4
2020-08-10 20:08:32 -04:00
Sally Coolatta
c3ca513445
Merge d_netcmd.c
2020-08-10 12:04:24 -04:00
Sally Coolatta
e296e1309a
YAY, round 2
2020-08-09 21:02:56 -04:00
Steel Titanium
913c07959e
Kill CD support
2020-08-07 17:06:19 -04:00
James R
9077a4ff03
Kill MIDI
2020-08-07 12:39:08 -07:00
Sally Coolatta
178087289e
Merge d_netcmd.c/h
2020-08-02 15:38:53 -04:00
James R
ed2d40b98e
Unused parameter :)
2020-07-31 22:17:22 -07:00
Sal
21dfe49bf8
Merge branch 'antigrav-respawn' into 'master'
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Antigravity fixes, round 2
See merge request KartKrew/Kart!305
2020-07-31 21:55:38 -04:00
Latapostrophe
b62ef5a51d
Kill flipcam again but nothing else associated with it.
2020-07-26 21:15:32 +02:00
Latapostrophe
90cde7379c
Revert "Push flipcam down the nearest staircase"
...
This reverts commit 06d70c1f8e .
2020-07-26 20:27:22 +02:00
Sally Coolatta
ba6d5e95ba
Add Sneaker x2 to pad out the item table a bit better
...
Jeck mentioned it, we agreed it might be a fun item because stacking sneakers is possible now
2020-07-24 19:11:52 -04:00
Latapostrophe
06d70c1f8e
Push flipcam down the nearest staircase
2020-07-24 16:17:07 +02:00
Steel Titanium
058b41a834
Port netticbuffer from Kart
2020-07-19 15:24:27 -04:00
James R
71189da020
Merge branch 'i-added-the-branch-name-into-the-version-command-when-outside-of-develop-mode' into 'master'
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Adds the branch name into the version command printout when outside of DEVELOP mode.
See merge request STJr/SRB2!981
2020-07-11 01:48:38 -04:00
James R
f1648fbf5c
Followers compiler warnings
2020-07-09 16:39:47 -07:00
Ashnal
8cfc3520e5
Connection screen no longer freezes up while
...
searching for addons on disk
Game will run one tic after every file status is updated
2020-07-01 23:48:14 -04:00
GoldenTails
0fbcd7a5d2
Create a slightly more dynamic, optional frame delay system to show off your terrible hardware with
2020-06-27 10:56:15 -05:00
Zachary McAlpin
fbe3c1a122
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook
2020-06-25 10:31:55 -05:00
James R
34eeb98cc4
Merge remote-tracking branch 'origin/next' into gtr-fixes
2020-06-24 19:31:19 -07:00
Zachary McAlpin
1b831c0bbe
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook
2020-06-11 15:02:31 -05:00
Latapostrophe
cab9c2a139
Merge branch 'v2-master' into followme-internal
2020-06-07 23:56:32 +02:00
Sally Coolatta
136bb1d252
Add K_CanChangeRules, and start a "single session" GP when warping to a map in single player
2020-06-06 19:45:13 -04:00
GoldenTails
663fcf5e61
Adds the branch name into the version command printout when outside of DEVELOP mode.
...
Really just so I don't accidentally join netgames or record replays for vanilla SRB2 in the `next` branch...
2020-06-06 04:12:27 -05:00
Latapostrophe
f33e4d62a0
Sort conflicts, fix misordered follower bubble states in dehacked
2020-06-05 02:33:39 +02:00
Sally Coolatta
f4c0011a76
Merge branch 'master' into grand-pricks
2020-06-04 14:41:56 -04:00
Latapostrophe
5412358fcf
Fixed setting follower on title screen + mixed declarations
2020-06-03 01:23:32 +02:00
Latapostrophe
6ac63cca7a
Merge branch 'v2-master' into followme-internal
2020-06-02 22:21:16 +02:00
Sally Coolatta
086ea73c2f
Merge branch 'master' into respawn-updates
2020-06-01 15:49:30 -04:00
LJ Sonic
05e8d12427
Merge branch 'next' into 'better-download'
...
# Conflicts:
# src/sdl/i_system.c
# src/win32/win_sys.c
2020-06-01 08:16:53 -04:00
Zachary McAlpin
8826eeeeb9
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook
2020-05-29 15:32:59 -05:00
Sally Coolatta
63917ffccc
The start of the scary 2.2 merge
...
All conflicts are left in-tact. We should be collaborating on solving these files one at a time.
2020-05-29 13:43:38 -04:00
Sally Coolatta
d062a35a3a
Huge respawn overhaul
...
- Moved respawn code to its own file
- Reorganized a lot of the code related to respawning
- As a result of the massive reorganization, I squashed several bugs. Most notably: mid-game joiners having weird spawns, being able to skip laps by respawning.
- Respawn lightsnake no longer takes you straight to your nextwaypoint -- it now has a minimum distance forward that it tries to put you at when you respawn.
2020-05-29 01:04:51 -04:00
Sally Coolatta
20b2dabae9
Merge branch 'pet-robo' into grand-pricks
2020-05-25 12:44:59 -04:00
Sally Coolatta
4916516e2e
Prevent duplicate skins, fix bots not being able to be disabled, change default to "off"
2020-05-24 17:12:58 -04:00
SwitchKaze
58cac1fd73
Make colors UINT16, increase color freeslots to 1024
2020-05-23 19:35:36 -05:00
SwitchKaze
afe56667b8
Update to 2.2.4
2020-05-22 16:47:51 -05:00
Louis-Antoine
15d6a254e1
Add a command to list current file transfers
2020-05-20 00:24:53 +02:00
Sally Coolatta
0282615c38
Merge branch 'master' into pet-robo
2020-05-18 15:18:37 -04:00
Sally Coolatta
e51bceb567
Items respawn in GP
2020-05-13 03:04:33 -04:00
Sally Coolatta
fa5fccffc5
Implement lives system
...
Lose a life & restart the current race if you place below the top half. Lose all of your lives, and you get kicked to the title screen.
2020-05-13 02:14:39 -04:00
Sally Coolatta
249fff87ad
Merge branch 'new-cars-movie' into colorize-tweak
2020-05-12 22:46:46 -04:00
Sally Coolatta
63797b35f7
Merge branch 'pet-robo' into grand-pricks
2020-05-12 22:40:02 -04:00
Sally Coolatta
1788d29263
Merge branch 'master' into pet-robo
2020-05-12 22:38:23 -04:00
Sally Coolatta
15d18640de
Merge remote-tracking branch 'public/master' into merge-12
2020-05-12 03:16:14 -04:00
Sally Coolatta
b4f5d931cc
Skincolor code cleanup
...
Split everything off into its own file and turn SETBRIGHTNESS from a define into a function (K_ColorRelativeLuminance).
2020-05-11 02:28:25 -04:00
Sally Coolatta
4ae81ff236
Add menu for selecting cup & other options
2020-05-09 20:03:14 -04:00
Jaime Passos
a4d6addbca
Merge remote-tracking branch 'origin/next' into gtr-fixes
2020-05-09 17:12:52 -03:00
Latapostrophe
3f43107eea
Add Opposite option for followercolor
2020-05-09 12:12:29 +02:00
Zachary McAlpin
81f651a81e
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook
2020-05-09 00:05:05 -05:00
Sally Coolatta
d2172fc54b
Bot amount & difficulty is now controlled by cvars
2020-05-07 02:37:06 -04:00
Latapostrophe
766f7f035f
Let followers change colour separatly from players
2020-05-04 18:08:41 +02:00
Latapostrophe
59452ae026
Merge branch 'v2-master' into followme-internal
2020-05-04 12:52:47 +02:00
Sally Coolatta
ecb01ef83b
Merge branch 'master' into pet-robo
2020-05-03 21:33:30 -04:00
Sally Coolatta
b9ff3403a9
Add missing netxcmdnames from james stuff
2020-05-03 21:32:12 -04:00
Sally Coolatta
cb12d1ebf8
Merge branch 'master' into pet-robo
2020-05-03 21:30:40 -04:00
Sal
5a56271392
Merge branch 'more-debug' into 'master'
...
More item debug
See merge request KartKrew/Kart!185
2020-05-03 21:16:58 -04:00
Latapostrophe
63485c3dbe
Merge branch 'v2-master' into followme-internal
2020-05-03 22:37:26 +02:00
James R
a1502046cf
Merge remote-tracking branch 'origin/master' into resume
2020-04-30 09:32:40 -07:00
James R
6613b19220
Merge remote-tracking branch 'lat/remove-passwords' into awful-mix-fucked
2020-04-26 01:16:27 -07:00
Louis-Antoine
ccf4bbe194
Add a minimum delay between connections
2020-04-24 14:05:15 +02:00
ThatAwesomeGuy173
3e37730545
Use "addons" instead of "add-ons" for consistency
2020-04-22 01:24:59 -06:00
James R
8490919257
Bye death fades
2020-04-19 22:06:22 -07:00
wolfs
4a264ffba9
Merge branch 'http-downloads' into 'awful-mix'
...
Support for http downloads
See merge request SinnamonLat/Kart-Public!1
2020-04-12 21:38:33 -04:00
Steel Titanium
4bfb583e91
Remove some of these superfluous ifdef checks.
...
Allows compatibility with non-curl enabled builds.
2020-04-12 15:07:39 -04:00
Zachary McAlpin
b6a2c21db7
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook
2020-04-09 20:12:11 -05:00
James R
71f4433b98
Merge branch 'dye' into 'next'
...
Expose colorization to mappers and SOC
See merge request STJr/SRB2!679
2020-04-09 19:50:32 -04:00
Steel Titanium
5e0eca9fe9
Support for http downloads
2020-04-07 18:22:29 -04:00
James R
2e963a46f5
For fun, let the bots vote
2020-04-02 14:16:29 -07:00
James R
9bdebe51bf
Fix a dumb warning
2020-03-31 16:54:20 -07:00
James R
6975de85b4
Call the substitution macro FOREACH
2020-03-31 16:45:36 -07:00
James R
1243d0940a
Merge remote-tracking branch 'origin/master' into more-debug
2020-03-31 16:44:04 -07:00
Sally Cochenour
9e2c119b56
Merge branch 'master' into pet-robo
2020-03-29 20:44:13 -04:00
Latapostrophe
4c1459cd4e
Chaos Conflicts
2020-03-29 12:14:27 +02:00
James R
61be09e6bf
Merge remote-tracking branch 'origin/master' into gifs-port
2020-03-28 21:00:39 -07:00
Sal
eb9144338a
Merge branch 'logs-port' into 'master'
...
2.2 directory structure and log files port
See merge request KartKrew/Kart!224
2020-03-28 22:16:50 -04:00
Sally Cochenour
ff621d3e46
Skins, rudimentary ticcmd building for bots
2020-03-28 12:39:27 -04:00
Sally Cochenour
e5ae9d1513
Merge branch 'master' into pet-robo
2020-03-28 08:43:40 -04:00
Sally Cochenour
657a15fae2
Merge branch 'master' into new-items
2020-03-28 00:23:39 -04:00
Sally Cochenour
751fd9ad1b
Start on bots, doesn't work
2020-03-27 23:51:49 -04:00
Zachary McAlpin
61447c20be
Screw merge conflicts
2020-03-24 20:38:46 -05:00
Steel Titanium
e9110b660c
Better directory structure
...
(cherry picked from commit 8ee0a9309b289a1a3d1a7260a44a43c776180686)
# Conflicts:
# src/m_menu.c
# src/m_menu.h
# src/m_misc.h
2020-03-24 15:36:44 -07:00
Jaime Passos
d64dc5b2a8
Local Color Table for GIF movie mode
...
(cherry picked from commit 5a330803ec5bea2ca7b6b30bf7972b11753b571d)
2020-03-23 17:47:08 -07:00
toasterbabe
7a14bbba82
Disable colour profile influence on screenshots and gifs if you want.
...
(cherry picked from commit 8b46ee76ff )
# Conflicts:
# src/m_menu.c
2020-03-23 16:35:38 -07:00
toasterbabe
fcc80b12ad
Colour Cube Calibration Menu! (called "Advanced Color Settings" because No Fun Allowed...)
...
https://cdn.discordapp.com/attachments/237798387070664724/304343382073933824/aa.png
Also, a "Reset all" button for the Monitor toggle menu, a ton of new cvars to match up with the colour cube calibration, and a bunch of variable renames related to colour cube operations.
(cherry picked from commit c3840ba01d )
# Conflicts:
# src/m_menu.c
# src/v_video.c
2020-03-23 16:34:34 -07:00
toasterbabe
f5ecb1b9c9
Introducing the Colour Cube! https://cdn.discordapp.com/attachments/293238104096112641/304015171385294850/aa.png
...
Basically in preperation of supporting colourblindness modes I implemented the following link when loading palettes.
http://http.developer.nvidia.com/GPUGems2/gpugems2_chapter24.html
This basically means I can do whatever the hell I want to the colour profile of incoming paletties, and nobody can stop me. Muahahahaha etc.
Also, I added a saturation feature to show off its full potential, converted gamma from a table to a factor of the calculation, tweaked some menus and made the default value of cvars show up on sliders. Because that's how I roll.
(cherry picked from commit 83e16da83b )
# Conflicts:
# src/m_menu.c
2020-03-23 16:27:14 -07:00
James R
572bf314e5
Merge remote-tracking branch 'origin/master' into resume
2020-03-22 19:01:05 -07:00
James R
abcba53781
Merge remote-tracking branch 'origin/master' into parties
2020-03-22 18:28:07 -07:00
Sally Cochenour
25bc236bde
Merge branch 'master' into new-items
2020-03-22 20:50:28 -04:00
James R
0ee7456708
Fix shit
2020-03-22 14:45:21 -07:00
James R
cbd4693de7
Merge remote-tracking branch 'origin/master' into parties
2020-03-22 14:34:29 -07:00
Sally Cochenour
b1ec5654bc
Merge branch 'master' into targets
2020-03-22 14:31:17 -04:00
Sally Cochenour
7f1d55421a
Merge branch 'master' into new-items
2020-03-22 14:23:51 -04:00
James R
7e0aa16e70
Reset Invincibility (and Grow) music to the start if stacked
...
Toggleable via the resetspecialmusic cvar.
2020-03-21 22:28:55 -07:00
James R
7023ccc239
Death fades music
...
Cvars are respawnfademusicout and respawnfademusicback. Both measure
milliseconds.
2020-03-21 22:28:55 -07:00
James R
911dd57334
Restore level music to where it left off
...
Toggleable via the resume cvar.
2020-03-21 22:28:55 -07:00
James R
8524c3749d
Fade level music back in after Invincibility and Grow
...
Cvars are invincibilitymusicfade and growmusicfade. Both measure milliseconds.
2020-03-21 22:28:54 -07:00
Sryder
da2f1fc972
Merge branch 'master' of git@git.magicalgirl.moe:KartKrew/Kart.git into waypoints
...
# Conflicts:
# src/k_kart.c
2020-03-21 23:27:55 +00:00
James R
c3b967468a
Revert "Remove kartdebugitem"
...
This reverts commit 803884c55a .
2020-03-21 15:56:40 -07:00
James R
4a973e2906
Revert "...Also remove kartdebugamount"
...
This reverts commit 22cb7451e9 .
2020-03-21 15:56:38 -07:00
James R
8a28d3cfe5
Replace some instances of int with fixed width types
2020-03-21 13:12:50 -07:00
James R
29ebf7ee60
Attempt to fix Sal's compiler warnings
2020-03-21 13:07:22 -07:00
James R
fd1cb69a87
Merge remote-tracking branch 'origin/master' into parties
2020-03-21 12:45:23 -07:00
Sal
68bec970a3
Merge branch 'viewpoint-text-toggle' into 'master'
...
Option to hide/show viewpoint text
See merge request KartKrew/Kart!209
2020-03-20 22:07:30 -04:00
Louis-Antoine
46df2b9551
Use HAVE_BLUA as fuel for my fireplace
2020-03-19 18:36:14 +01:00
SteelT
2e25a5b56d
Merge branch 'viewpointswitch-fix' into 'next'
...
Fix incorrect newdisplayplayer in forced ViewpointSwitch
See merge request STJr/SRB2!814
2020-03-18 15:34:18 -04:00
Sally Cochenour
040865b589
Merge branch 'master' into new-items
2020-03-17 19:31:47 -04:00
Sally Cochenour
fa34e4eee4
Merge branch 'master' into sal-waypoints
2020-03-15 20:21:17 -04:00
Monster Iestyn
f3bfa2b1db
Merge branch 'master' into next
2020-03-15 20:32:43 +00:00
LJ Sonic
21cb05b1f7
Merge branch 'fix-playernode-crash' into 'next'
...
Fix buffer overrun with players with no associated node
See merge request STJr/SRB2!810
2020-03-15 15:36:45 -04:00
Zachary McAlpin
564ecf4f0f
Check if you are playing a game then execute `LUAh_GameQuit` if you are in Command_quit_f and Command_ExitGame_f
2020-03-15 10:34:43 -05:00
Zachary McAlpin
9ca79b4d8b
Since exitgame shuts down the server if you are running a dedicated server I may as well allow the hook to run for the dedicated server as well
2020-03-15 00:54:06 -05:00
Zachary McAlpin
38d7ad3e6a
Let's just call LUAh_GameQuit in Command_ExitGame_f during its execution if you are in game and are not a dedicated server
2020-03-15 00:28:41 -05:00
Zachary McAlpin
586c05389d
Revert "Call LUAh_GameQuit in Command_ExitGame_f"
...
This reverts commit 57dc2df60a .
2020-03-12 22:31:48 -05:00
Zachary McAlpin
8b440bdafb
Revert "Don't execute LUAh_GameQuit in Command_ExitGame_f if you are in a multiplayer game"
...
This reverts commit 39934f1844 .
2020-03-12 22:31:39 -05:00
Zachary McAlpin
39934f1844
Don't execute LUAh_GameQuit in Command_ExitGame_f if you are in a multiplayer game
2020-03-12 20:51:16 -05:00
Zachary McAlpin
57dc2df60a
Call LUAh_GameQuit in Command_ExitGame_f
2020-03-12 20:15:21 -05:00
Latapostrophe
403d30dc15
Merge branch 'no-cheese' into v1.2-frankeinstein
2020-03-10 20:34:38 +01:00
Latapostrophe
4dfb47dff6
Merge branch 'record-attack-changes' into v1.2-frankeinstein
2020-03-10 20:27:00 +01:00
Monster Iestyn
f186def0bf
Include r_skins.h instead of r_things.h in many files where all they wanted from it was skins stuff
...
(oddly enough, this actually revealed some secret file dependencies previously included via r_things.h! I also needed to include d_player.h in r_skins.h itself it seems)
2020-03-09 13:54:56 +00:00
James R
70d46ebb0a
Merge branch 'parties-only' into parties
2020-03-03 20:05:30 -08:00
James R
dd29a44ecc
cancelinvite command to rescind a party invitation
2020-03-03 19:17:27 -08:00
Sally Cochenour
3633dc341a
Merge branch 'master' into targets
2020-03-01 15:42:49 -05:00
LJ Sonic
e0f3a5b8f5
Merge branch 'lua-io' into 'next'
...
Support for Lua's I/O library
See merge request STJr/SRB2!727
2020-03-01 11:12:45 -05:00
Jaime Passos
ea756fd557
Make exitmove friendly, don't start empty intermission screens
2020-02-29 01:51:45 -03:00
Jaime Passos
9d0e3465f9
G_CoopGametype, for all the GT_COOP cases
2020-02-29 00:57:22 -03:00
Jaime Passos
d5f6e5fcc6
Race is Competition without the lives
2020-02-28 23:47:38 -03:00
James R
f9b5f71171
Merge branch 'gentlemen' into parties
2020-02-23 23:22:37 -08:00
James R
7fe61a99df
More plurals
2020-02-23 23:21:20 -08:00
James R
dfe6d62d76
bruh
2020-02-23 23:21:20 -08:00
James R
fc1e4b5cc5
Just say "joined" so to not worry about plurals
2020-02-23 23:21:20 -08:00
James R
4f40edaf01
Maybe localdisplayplayers is a bad idea
2020-02-23 23:21:20 -08:00
James R
e235267f1d
Improve feedback on party invitations
2020-02-23 23:20:20 -08:00
James R
110871c3b6
Void the party invitation once its accepted
2020-02-23 23:20:20 -08:00
James R
02757eac82
Fix and fully implement leaving parties
2020-02-23 23:20:20 -08:00
James R
46ac563eaf
Implement big bad parties (splitscreen with network players)
...
Use the 'invite' command to invite another player to your party.
If that player accepts, via the 'acceptinvite' command, they and any
splitscreen players on their machine will be added after the players
in your party. They may also use the 'rejectinvite' command.
Use the 'leaveparty' command to leave a party. You and any splitscreen players
on your machine will be removed from the party. Players after you will be
shifted to take your place on the splitscreen.
2020-02-23 23:20:20 -08:00
James R
f164320c88
Make the order of displayplayers irrelevant and split splitscreen into splitscreen and r_splitscreen
2020-02-23 23:20:20 -08:00
James R
352d576979
Don't turn off lagless at map start; draw LAGLESS in intermission
2020-02-23 23:07:57 -08:00
James R
56f6b058d0
Make host lag optional with "lagless", lag by default (lagless off)
2020-02-23 23:07:57 -08:00
Jaime Passos
48a9ea8d0e
Turn players IT if they join the game after the hide time in tag gametypes
...
Except in gametypes with hide time stasis, because they can't change team.
2020-02-23 17:02:50 -03:00
Jaime Passos
1b9a6fed3e
Same here
2020-02-23 16:46:45 -03:00
Jaime Passos
990df8e8c0
Consider Co-Op here as any campaign gametype
2020-02-23 16:45:01 -03:00
Jaime Passos
1d5f9ed292
Always allow skin switching in friendly gametypes
2020-02-23 16:40:52 -03:00
SwitchKaze
99a1840101
Merge branch 'next' of https://github.com/STJr/SRB2 into next-luacolors
2020-02-23 11:50:13 -05:00
Jaime Passos
745a6bb0f0
Fix incorrect newdisplayplayer in forced ViewpointSwitch
2020-02-23 12:14:52 -03:00
James Hale
51137837c4
Custom skincolors
2020-02-21 21:56:39 -05:00
Steel Titanium
fc042e90f0
Merge branch 'master' into next
2020-02-21 21:01:29 -05:00
Louis-Antoine
c785fc2132
Cleanup code a little
2020-02-22 02:21:27 +01:00
James R
2274129f57
Update copyright year to 2020
2020-02-19 14:08:45 -08:00
Louis-Antoine
a09d46a092
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into lua-io
2020-02-19 22:40:54 +01:00
Tatsuru
7f190f35f2
Merge branch 'next' of git@git.magicalgirl.moe:STJr/SRB2.git into Tatsuru/SRB2-dye
...
# Conflicts:
# src/d_player.h
# src/dehacked.c
2020-02-19 17:46:18 -03:00
Tatsuru
1463d8ba20
Merge branch 'next' of git@git.magicalgirl.moe:STJr/SRB2.git into dye
2020-02-19 17:32:43 -03:00
James R
ba9f866acf
Merge branch 'exitmove-tweaks' into 'next'
...
Exitmove tweaks
See merge request STJr/SRB2!709
2020-02-18 21:58:18 -05:00
James R
256c9a20db
Merge branch 'local-color-table' into 'master'
...
Local Color Table for GIF movie mode
See merge request STJr/SRB2!742
2020-02-16 23:58:11 -05:00
James R
4415fb4c75
Merge remote-tracking branch 'origin/master' into next
2020-02-04 14:31:21 -08:00
James R
937f18dee7
Remove Player 0
2020-02-01 18:22:03 -08:00
James R
9192e1eade
Clean player name before joining!!!
2020-02-01 18:20:35 -08:00
James R
a65e8ab500
Add missing conditions to CleanupPlayerName
2020-02-01 18:11:41 -08:00
Latapostrophe
9d848db7c1
How can you look at yourself in the mirror?
2020-01-29 22:33:00 +01:00
Jaime Passos
5f7cf83da8
Local Color Table for GIF movie mode
2020-01-29 13:47:55 -03:00
Louis-Antoine
6d42930c8e
Update Lua I/O support to 2.2
2020-01-22 23:08:57 +01:00
Louis-Antoine
a997683d1c
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into keep-body
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# Conflicts:
# src/g_game.c
# src/p_setup.c
2020-01-22 03:57:22 +01:00
Louis-Antoine
c2682ac1b6
Let clients rejoin the server without losing their status
...
This is accomplished by simply preserving
the player's body after disconnecting.
Bodies will despawn after the number of minutes
specified by the "rejointimeout" console variable (float).
A value of 0 disables the feature completely.
Clients rejoining are identified by their IP address,
and may rejoin even if the server is full or joins are disabled,
for as long as their body remains.
From a technical standpoint, when the user disconnects,
the player they were controlling does not leave,
the underlying player_t just keeps working normally,
except it does not receive any input anymore.
When the user reconnects, they are simply "relinked"
to their player_t.
Those "soulless" players can be identified through
their "quittime" field, which is the number of tics
elapsed since the user disconnected, or zero
if still connected. "quittime" is exposed to Lua.
2020-01-22 03:05:08 +01:00
Tatsuru
38ca47891a
Turn cv_exitmove on by default
2020-01-19 21:56:53 -03:00
Tatsuru
065b8adf42
In-map visual indicator
2020-01-19 19:02:03 -03:00
Alam Ed Arias
43a78e6821
Merge branch 'master' into next
2020-01-17 11:12:10 -05:00
James R
73852fc767
Update buffer for SendNameAndColor
2020-01-14 21:40:58 -08:00
James R
7daf24fcb8
Merge remote-tracking branch 'origin/master' into next
2020-01-12 14:17:52 -08:00
LJ Sonic
fd18f1cb7f
Merge branch 'fix-node-player-mixups' into 'master'
...
Fix node player mixups
See merge request STJr/SRB2!684
2020-01-12 15:57:20 -05:00
Louis-Antoine
82876c2eff
Replace all instances of XD_KICK with a SendKick function
2020-01-12 19:43:04 +01:00
Tatsuru
445269ce14
Expose colorization to mappers and SOC
2020-01-11 20:40:57 -03:00
fickleheart
067b132eb1
Merge remote-tracking branch 'origin/next' into next-newcontrols
2020-01-04 09:57:09 -06:00
fickleheart
ce0c42a767
Merge branch 'newcontrols' into next-newcontrols
2020-01-04 09:56:24 -06:00
fickleheart
992ead1c85
Merge remote-tracking branch 'origin/master' into newcontrols
2020-01-04 09:35:12 -06:00
Alam Ed Arias
caa7f52f7f
Merge branch 'master' into next
2020-01-03 14:56:37 -05:00
LJ Sonic
3ae44063f1
Merge branch 'ungrab-mouse-in-menus' into 'master'
...
Let the mouse move freely when a menu is open or game is paused
See merge request STJr/SRB2!617
2020-01-02 18:48:38 -05:00
Louis-Antoine
61a681ed02
Grab mouse again when closing menu, unpausing, etc
2020-01-02 00:45:28 +01:00
James R
b342301373
Merge remote-tracking branch 'origin/master' into next
2020-01-01 15:39:05 -08:00
James R
6ea83c74c3
Merge branch 'nohw-renderswitch' into 'master'
...
NOHW V.S. Renderer Switching
See merge request STJr/SRB2!609
2020-01-01 17:52:35 -05:00
James R
b8f465408b
Merge branch 'warp-by-name' into 'master'
...
Properly fix the issue that !528 tried to; let the -warp parameter work with map name
See merge request STJr/SRB2!596
2020-01-01 17:51:21 -05:00
fickleheart
77ba835f4f
Merge branch 'next' into next-newcontrols
...
# Conflicts:
# src/g_game.c
# src/p_setup.c
2019-12-31 12:58:36 -06:00
James R
ec72c69614
Make the menu option for renderer switching transparent under NOHW
2019-12-30 21:45:19 -08:00
Jaime Passos
585db9fe2d
Merge remote-tracking branch 'origin/next' into respawndelaygametyperule
2019-12-30 18:39:31 -03:00
fickleheart
4a2492e8e1
Fix camera reset button
2019-12-30 15:34:43 -06:00
James R
67ca512120
Merge remote-tracking branch 'origin/master' into next
2019-12-30 13:16:53 -08:00
fickleheart
758bb8f3ae
Update playstyle menu handling to use analog/directionchar combo
2019-12-30 15:15:37 -06:00
fickleheart
61a8f715ac
Convert analog/directionchar cvars into 2-long arrays
2019-12-30 14:01:14 -06:00
fickleheart
be9384ddd9
Merge branch 'master' into newcontrols
...
# Conflicts:
# src/d_netcmd.c
# src/g_game.c
# src/g_game.h
# src/m_menu.c
2019-12-30 10:47:09 -06:00
James R
3883d44bb5
Warn when going to OpenGL from the menu
2019-12-29 18:37:22 -08:00
James R
08016fbdca
Split map code checking from Command_Map_f
2019-12-29 02:14:02 -08:00
Jaime Passos
142875cf3d
Fix CoopLives_OnChange.
2019-12-27 17:15:23 -03:00