Commit graph

541 commits

Author SHA1 Message Date
minenice55
0d079836eb 42 + server host (also use 42 playerinfo slots) 2025-10-15 19:28:17 -04:00
minenice55
1f25a2b4a2 Merge branch 'blankart-dev' into 32p 2025-10-15 13:50:36 -04:00
NepDisk
c8863472af Update hash 2025-10-15 12:53:05 -04:00
minenice55
810d6a16e0 fuck it the intermission rankings can fit this much 2025-10-14 22:59:35 -04:00
minenice55
01688db2e2 I'ma jumpstart this 2025-10-14 21:50:25 -04:00
minenice55
881dadd6a5 start flamometer 2025-10-13 21:29:14 -04:00
NepDisk
28c4ebd968 agagaga 2025-09-27 13:17:57 -04:00
NepDisk
e2fba0195c Merge branch 'blankart-dev' into AirDrop 2025-09-20 13:21:46 -04:00
GenericHeroGuy
e5c97ca233 Introducing: __attribute__((__cleanup__))
I don't wanna hear about MSVC... or C++...
This fixes NUMEROUS memory leaks introduced by G_ReadDemoHeader,
which I was utterly oblivious to up until an hour ago
2025-09-20 16:52:44 +02:00
NepDisk
ffa7850bb6 AirDrop Starting Commit
This introduces a new optional feature called Airdropping. When holding brake in the air you will start to fall faster. If you have rings active and have rings on you, you Ring Drop to fall even faster and with less delay. The ringboost output from this move is weaker then using rings normally making it so always using ring drop isn't the best play
2025-09-20 00:41:08 -04:00
NepDisk
bb3e543fb7 Change the backgroundpatch for wifi based if purple drift isn't on 2025-09-16 17:39:12 -04:00
minenice55
e39d1ecfaf add option to show lap split on race timer
also adds hud offset support to the "centred" lap split display
2025-09-14 18:29:43 -04:00
NepDisk
462d18186c Renable hasing 2025-09-12 19:49:16 -04:00
NepDisk
50c7019f44 Add KZ speedometer and fix many compiler warnings 2025-09-12 19:43:43 -04:00
NepDisk
7b58b8b488 Hashbrown 2025-09-11 10:55:58 -04:00
minenice55
9ee41124c1 start porting my wip grid css from 2021 2025-09-07 00:20:41 -04:00
NepDisk
ccf6561d6f add wumbo and mayo to hud credits 2025-09-06 15:36:51 -04:00
NepDisk
8293f69fa8 Allow walltransfer to be enabled per sector 2025-09-06 15:06:03 -04:00
NepDisk
e052cca8b7 Readd static assert 2025-08-24 11:03:44 -04:00
NepDisk
2ba06e7d83 Switch to SHA256 for authentication
SRB2Classic Port by Hanicef
2025-08-23 20:56:07 -04:00
NepDisk
b865638cb8 Port restrict and LIKELY/UNLIKELY macros and mark stuff for blitting loop as const and with register 2025-08-18 09:59:58 -04:00
NepDisk
da5a45a932 Split shield popping from hnextlist and fix shield ring issues 2025-07-28 22:20:36 -04:00
NepDisk
2f84779d41 Update rest of the existing files to use blankart branding 2025-07-01 00:23:30 -04:00
NepDisk
e5f8c4c990 Update hash and disable nofilehash 2025-06-23 13:20:12 -04:00
NepDisk
7534f7de3b Merge branch 'socmenus2' into viewserver2 2025-06-19 18:50:17 -04:00
NepDisk
b93a8215c8 Make bonuschars.kart an Iwad 2025-06-10 18:41:20 -04:00
NepDisk
64fd5b93ac raise skinlimit to 4096
Why not UINT16_MAX? Thats 22gb of allocation lmao
2025-06-10 15:38:11 -04:00
NepDisk
7c712836f3 Refactor and rework viewserver
Thanks to the srb2 classic team and luigi budd for the original version
2025-06-09 15:43:40 -04:00
NepDisk
e1bda81f2c Server Commit system to prevent old clients from joining then desynching 2025-05-31 14:02:07 -04:00
NepDisk
c7cbc27efb completly borked remove flats port
Completey fucked color and brightmap handling for floors.
2025-05-24 23:41:33 -04:00
GenericHeroGuy
4d2dc53972 Fix warnings 2025-05-19 19:36:49 +02:00
GenericHeroGuy
4d3f43b8e4 Move skincolors definition from doomdef.h to info.h
Recompiling 80% of the codebase every time was getting on my nerves...
also clean up initialization a bit
2025-05-19 17:29:55 +02:00
GenericHeroGuy
1d0a066590 Add name hashing for supported info types 2025-05-18 18:13:04 +02:00
GenericHeroGuy
1fa9a7cb8e Refactor info table initialization
We SOCced this stuff ages ago, time to exploit it
Also fixes resetdata kek
2025-05-14 17:28:41 +02:00
GenericHeroGuy
1b095d220e Why stop there? Go for skincolors too :^) 2025-05-14 16:06:11 +02:00
GenericHeroGuy
d0ed82a540 Allow multiple checksums to be specified in a patch
...and while I'm at it, actually pad the printed hash
2025-05-08 22:00:46 +02:00
NepDisk
d8e1083429 Refactor some HUD elements and bring colorized hud support 2025-05-05 17:51:39 -04:00
NepDisk
dd176a9efd Clang fixes 2025-05-01 15:16:53 -04:00
NepDisk
560917544a Update mine branch hash 2025-04-30 18:36:36 -04:00
NepDisk
9584982685 Revert Rewrite mines
As much as this pains me, this might be needed for lua compat.

This reverts commit 1381a56077.
2025-04-29 18:10:57 -04:00
GenericHeroGuy
4e9ffdaf13 Scrub more references to MD5 2025-04-26 00:57:51 +02:00
GenericHeroGuy
b7f4effe9b Replace MD5 with xxHash for file hashing
Yes, I had to do everything in one sweep, everything's connected...
Incremented demoversion since this changes the header format
2025-04-26 00:25:23 +02:00
NepDisk
6ee27d76de Fix up and remove some objects 2025-04-24 16:07:37 -04:00
NepDisk
869bf3bd9d Update the hashbrowns 2025-04-17 03:14:33 -04:00
NepDisk
f0a6a112ac Port v1 objects pt 4 2025-04-09 13:45:35 -04:00
NepDisk
7983b94cf3 Porting v1 objects part 1 2025-04-06 12:34:50 -04:00
James R
2f36b9931d Remove macro to disable noclip camera 2025-03-27 21:43:42 +01:00
NepDisk
7229a2828f Move Hashes and filename 2025-03-25 10:05:44 -04:00
Sally Coolatta
0a98ca63ab First pass on character select device select
Ultra mega hacked in, by saving all "discarded" joysticks to an array so they don't get totally closed & we can still poll them. Events now properly send the device number instead of the player number, which means we can store all controllers pressing buttons, and thus, can detect when ANY controller is pressing anything, and THUS we can make the character select work like we wanted to :V

Did not bother fixing any of the bugs, however. First of all, the opening menus do not properly fallback to default controls. Yet again, we may need a more robust system -- storing all keys from gamekeydown separately? Additionally it seems like when I input gamepad it makes me use keyboard anyway, so I think something fishy is up.

(G: finally, a commit that mostly survived... deviceResponding is useless
    for us right now but might as well keep it. maybe easier assignment on
    the multiplayer setup menu in the future?)
2025-03-07 23:44:59 +01:00
NepDisk
064be1b201 Merge branch 'bortsport' into blankart-dev 2025-02-26 19:43:22 -05:00