Commit graph

143 commits

Author SHA1 Message Date
NepDisk
0a41771926 Fix many cases of ? with replacements 2025-03-14 20:26:51 -04:00
NepDisk
b9ad30c9e2 Add BlanKart Credits and append new scene to intro 2025-03-08 11:00:54 -05:00
GenericHeroGuy
5259bab788 'Fix' Mauro Mania static effect (by shuffling video flags) 2025-03-03 02:29:50 +01:00
Sally Coolatta
34fc4066d7 Prevent modifying cliprect, wordier vars 2025-02-22 01:29:24 +01:00
Sally Coolatta
11608cd1b7 Clipping rectangle
Instead of the absolute insanity that is V_DrawCroppedPatch, which makes you specify the number of pixels to crop off the top/left and then the number of pixels to show after the crop ... you just use V_SetClipRect to create a rectangle for any future draws to be cropped down to, and V_ClearClipRect afterwards to clear it.

Currently only supported by V_DrawStretchyFixedPatch. Ideally other drawing functions should also receive clipping rectangle support too.
2025-02-22 01:22:54 +01:00
Sally Coolatta
ea3f3a718c Add V_VFLIP
Ironman can now be shitty
2025-02-22 01:22:54 +01:00
NepDisk
0fcf7c7dbd Port small minimap icons and minimap nametags from saturn/snowy, add minimap angle reticle toggle 2025-02-20 20:32:18 -05:00
GenericHeroGuy
6f032ce9c8 Revert "2.1 palette pt 1"
This reverts commit d22db75409.
2025-01-24 16:57:44 +01:00
NepDisk
cf9f6fc570 Merge branch 'v2dev3' into ACS2 2024-10-21 17:30:55 -04:00
Eidolon
d08b923f06 Merge branch 'extern-c-everything' into 'master'
Add extern "C" in C++ to all headers

See merge request KartKrew/Kart!842
2024-10-15 14:14:43 -04:00
James R
9e801c66d5 Merge branch 'universal-typedef' into 'master'
Move all typedef into one file

See merge request KartKrew/Kart!791
2024-10-15 04:16:58 -04:00
NepDisk
d22db75409 2.1 palette pt 1
this is a work in progress conversion to make the engine once again use the srb2 2.1 palette
2024-10-14 02:59:07 -04:00
NepDisk
4089f8fc53 port newer V_CubeApply from SRB2 2024-08-01 00:36:28 -04:00
James R
f6f41d08f9 Load palette before map data
Fixes PNG patch conversion crashing when called from vres
at game startup.

Also does not reload palette every time the resolution is
changed. (This had no effect on the SDL backend, don't
worry.)
2024-07-31 03:26:30 -04:00
Sal
a4d475dc4c Merge branch 'hostcode' into 'master'
HOSTCODE initial pass

Closes #240

See merge request KartKrew/Kart!615
2024-07-31 03:01:45 -04:00
Sal
a62d278f19 Merge branch 'you-have-uncommitted-changes' into 'master'
The programmer took a nap. Hold out, programmer!

See merge request KartKrew/Kart!722
2024-07-29 17:17:02 -04:00
toaster
c1f3237157 Boss API + assorted relevant bugfixes, will go over the featureset of this branch with a fine toothed comb when it's time to write the merge request description so this is all you're getting right now 2022-02-24 21:19:03 +00:00
Sally Coolatta
fcc5c8e0c4 Interpolate music credits 2021-12-25 04:57:35 -05:00
Latapostrophe
f2f0a6cbe2 New titlecards 2021-04-30 18:11:36 +02:00
toaster
e27506c660 * Made it possible to perform palette calculations in gamma-corrected space. Now used by:
* Blend tables generated by the game.
    * The Color Cube accessibility tool.
* Fixed another stupid typo that got in the way of FF_BLENDMASK working.
* Some minor adjustments for code cleanliness.
2021-04-01 19:28:01 +01:00
toaster
40cbc30bff Mammoth commit, sorry.
All my work thus far on solving the drawflag/renderflag/additive/subtractive conundrum.

Outstandng problems:
* Bad additive/subtractive tables means that they appear opaque except under certain conditions.
* No support for FOFs, Polyobjects, or linedefs in OpenGL yet.
* All OpenGL support mostly done blind, may or may not function in practice.

If nothing else, the hard engineering problems are solved and it's just bug hammering...
2021-03-31 22:46:23 +01:00
Sally Coolatta
9d7ec0ab8f Merge SRB2 next
Probably doesn't compile yet, but I got rid of all of the conflicts for anyone who wants to take a stab at it.
2021-02-27 05:18:36 -05:00
Sryder
a06e4da65b Additive and subtractive for the HUD 2021-02-01 17:53:27 +00:00
Sally Coolatta
afbbfc9b1f Fix cvars
My wrist burns...
2020-10-24 21:32:07 -04:00
Sally Coolatta
9b6aa946ea Merge remote-tracking branch 'srb2/master' into the-scary-22-merge 2020-10-24 19:28:06 -04:00
Jaime Passos
b44837324f Merge branch 'next' into patch-stuff-again-2 2020-10-10 17:01:10 -03:00
SteelT
6a168ac5e9 Merge branch 'pictureformats' into 'next'
PNG conversion refactoring

See merge request STJr/SRB2!675
2020-09-10 15:58:18 -04:00
Jaime Passos
15eb91be69 Use color look-up table for PNG conversion 2020-09-10 02:10:31 -03:00
Jaime Passos
bf52125494 Change method of color look-up table generation 2020-09-10 01:43:46 -03:00
Sally Coolatta
08b76dd52f Fix the HUD 2020-08-18 06:09:27 -04:00
Sally Coolatta
f5bf0371de Revert "TEMPORARY: Revert Got_AddPlayer and disable D_SendPlayerConfig"
This reverts commit 49e2f98beb.
2020-08-18 03:54:31 -04:00
Sally Coolatta
49e2f98beb TEMPORARY: Revert Got_AddPlayer and disable D_SendPlayerConfig
Bare minimum for levels to load again, need to figure out why the 2.2 merged version isn't working
2020-08-16 00:15:05 -04:00
Sally Coolatta
873474ac87 Make it to s_sound 2020-08-15 01:54:45 -04:00
James R
fe4f311da5 . 2020-08-14 22:38:15 -07:00
James R
e1a745db1f REMOVE THE LAST OF CV_ALLCAPS 2020-08-14 21:01:41 -07:00
Jaime Passos
cb3660331a Refactor renderer switching 2020-08-14 22:27:16 -03:00
Sally Coolatta
f9ca40e673 Merge branch 'master' into the-scary-22-merge 2020-08-12 20:59:09 -04:00
Sally Coolatta
1a058cb0cd Fix extra V_MAGENTAMAP definition 2020-08-10 17:07:47 -04:00
Sally Coolatta
f6ad84f572 and h 2020-08-09 16:05:06 -04:00
Sally Coolatta
3d53adaa2b Sliding HUD
- Split HUD stuff into k_hud.c/h
- V_SPLITSCREEN replaces the old function that sets V_SPLITSCREEN/V_HORZSCREEN flags system, and instead automatically moves it based on player number
- V_SLIDEIN makes HUD items slide in after the intro animation.
2020-07-26 05:47:53 -04:00
Sally Coolatta
a3ec4f22a1 Finished nametags 2020-06-03 23:29:43 -04:00
Sally Coolatta
120dc253af Merge remote-tracking branch 'origin/iwantmychat' into nametags 2020-06-03 20:19:26 -04:00
Sally Coolatta
63917ffccc The start of the scary 2.2 merge
All conflicts are left in-tact. We should be collaborating on solving these files one at a time.
2020-05-29 13:43:38 -04:00
SwitchKaze
58cac1fd73 Make colors UINT16, increase color freeslots to 1024 2020-05-23 19:35:36 -05:00
sphere
4d9d125a99 Fix some errors and add some comments. Also, actnum is not an INT32. 2020-05-12 17:20:28 +02:00
Sally Coolatta
15d18640de Merge remote-tracking branch 'public/master' into merge-12 2020-05-12 03:16:14 -04:00
Wolfy
5e4ec61d82 Merge remote-tracking branch 'remotes/bird/isolatedbatching' into awful-mix
# Conflicts:
#	src/hardware/hw_cache.c
#	src/hardware/hw_draw.c
#	src/hardware/hw_glob.h
#	src/hardware/hw_main.c
#	src/r_bsp.h
#	src/r_data.c
2020-04-11 23:47:25 -05:00
Jaime Passos
f106ba7ac4 Fix color LUT using the wrong palette
(cherry picked from commit 636093a59ddd95b25d79c4ebff51dc6412de1956)
2020-03-23 17:11:13 -07:00
Jaime Passos
b8f5166d8e Avoid recreating the color LUT mid-recording-frame
(cherry picked from commit c3f0e6aa4472f0754a7f392759b9f93cb3c7651b)
2020-03-23 17:10:37 -07:00
Jaime Passos
1a759a4904 GIF recording
(cherry picked from commit d467d2b2295a9660631774b9edb29555cc5c30fe)
2020-03-23 17:10:33 -07:00