Nerf tripwire knockback to account for the lack of hitlag
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2 changed files with 3 additions and 3 deletions
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@ -3767,7 +3767,7 @@ void K_ApplyTripWire(player_t *player, tripwirestate_t state)
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{
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// We are either softlocked or wildly misbehaving. Stop that!
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if (state == TRIPSTATE_BLOCKED && player->tripwireReboundDelay && (player->speed > 5 * K_GetKartSpeed(player, false, false)))
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P_DamageMobj(player->mo, NULL, NULL, 1, DMG_STING);
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P_DamageMobj(player->mo, NULL, NULL, 1, DMG_NORMAL);
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if (state == TRIPSTATE_PASSED)
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{
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@ -3145,8 +3145,8 @@ static void P_PlayerHitBounceLine(line_t *ld, vector2_t* normal)
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if (ld && P_IsLineTripWire(ld))
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{
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tmxmove = x * 4;
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tmymove = y * 4;
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tmxmove = FixedMul(x, FRACUNIT+(FRACUNIT/2));
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tmymove = FixedMul(y, FRACUNIT+(FRACUNIT/2));
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}
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else
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{
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