Add lua hud interpolation
by GenericHeroGuy. https://github.com/Indev450/SRB2Kart-Saturn/pull/130
This commit is contained in:
parent
a5f4a85ce0
commit
fe42bd47c2
4 changed files with 338 additions and 56 deletions
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@ -49,6 +49,12 @@ enum hud {
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extern boolean hud_running;
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extern boolean hud_interpolate; // interpolation enabled
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extern UINT8 hud_interptag; // current tag
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extern UINT32 hud_interpcounter; // number of HUD hooks ran
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extern boolean hud_interpstring; // string mode
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extern boolean hud_interplatch; // string mode was toggled
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boolean LUA_HudEnabled(enum hud option);
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void LUA_SetHudHook(int hook, huddrawlist_h list);
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@ -34,6 +34,13 @@
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#define HUDONLY if (!hud_running) return luaL_error(L, "HUD rendering code should not be called outside of rendering hooks!");
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boolean hud_running = false;
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boolean hud_interpolate = false;
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UINT8 hud_interptag = 0;
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UINT32 hud_interpcounter = 0;
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boolean hud_interpstring = false;
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boolean hud_interplatch = false;
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static UINT8 hud_enabled[(hud_MAX/8)+1];
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static UINT8 camnum = 1;
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@ -1210,6 +1217,38 @@ static int libd_getDeltaTime(lua_State *L)
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return 1;
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}
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static int libd_interpolate(lua_State *L)
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{
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HUDONLY
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// do type checking even if interpolation is disabled
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boolean newinterpolate;
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UINT8 newtag;
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if (lua_isnumber(L, 1))
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{
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newinterpolate = true;
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newtag = luaL_checkinteger(L, 1);
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}
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else
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{
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newinterpolate = luaL_checkboolean(L, 1);
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newtag = 0;
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}
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hud_interpolate = newinterpolate;
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hud_interptag = newtag;
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return 0;
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}
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static int libd_interpLatch(lua_State *L)
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{
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HUDONLY
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hud_interpstring = hud_interplatch = luaL_checkboolean(L, 1);
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return 0;
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}
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static luaL_Reg lib_draw[] = {
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// cache
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{"patchExists", libd_patchExists},
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@ -1250,6 +1289,9 @@ static luaL_Reg lib_draw[] = {
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{"drawOnMinimap", libd_drawOnMinimap},
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{"userTransFlag", libd_getusertransflag},
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{"getDeltaTime", libd_getDeltaTime},
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// interpolation
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{"interpolate", libd_interpolate},
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{"interpLatch", libd_interpLatch},
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{NULL, NULL}
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};
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@ -1342,6 +1384,10 @@ boolean LUA_HudEnabled(enum hud option)
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void LUA_SetHudHook(int hook, huddrawlist_h list)
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{
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lua_getref(gL, lib_draw_ref);
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// Update interpolation
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hud_interpolate = hud_interpstring = hud_interplatch = false;
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hud_interpcounter++;
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lua_pushlightuserdata(gL, list);
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lua_setfield(gL, LUA_REGISTRYINDEX, "HUD_DRAW_LIST");
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@ -12,11 +12,18 @@
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#include "lua_hudlib_drawlist.h"
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#include "lua_hud.h"
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#include "blua/lstate.h" // shhhhhh
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#include "lua_libs.h"
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#include <string.h>
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#include "v_video.h"
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#include "z_zone.h"
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#include "r_main.h"
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#include "r_fps.h"
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enum drawitem_e {
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DI_Draw = 0,
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DI_DrawScaled,
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@ -34,40 +41,50 @@ enum drawitem_e {
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// A single draw item with all possible arguments needed for a draw call.
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typedef struct drawitem_s {
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UINT64 id;
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enum drawitem_e type;
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fixed_t x;
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fixed_t y;
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fixed_t w;
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fixed_t h;
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INT32 c;
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fixed_t scale;
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fixed_t hscale;
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fixed_t vscale;
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patch_t *patch;
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INT32 flags;
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UINT16 basecolor;
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UINT16 outlinecolor;
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union {
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INT32 flags;
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INT32 c;
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};
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union {
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fixed_t scale; // drawScaled
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fixed_t hscale; // drawStretched
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fixed_t w; // drawFill
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INT32 align; // drawString
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INT32 num; // drawNum, drawPaddedNum, drawPingNum
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UINT16 color; // fadeScreen
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};
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union {
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fixed_t vscale; // drawStretched
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fixed_t h; // drawFill
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INT32 digits; // drawPaddedNum
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UINT8 strength; // fadeScreen
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};
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UINT8 *colormap;
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UINT8 *basecolormap;
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UINT8 *outlinecolormap;
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fixed_t sx;
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fixed_t sy;
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INT32 num;
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INT32 digits;
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size_t stroffset; // offset into strbuf to get str
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UINT16 color;
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UINT8 strength;
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INT32 align;
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INT32 timer;
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INT32 threshold;
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boolean bossmode;
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union { // for title cards
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boolean bossmode;
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boolean p4;
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INT32 timer;
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INT32 threshold;
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};
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// pointers (and size_t's) last, for potentially better packing
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union {
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patch_t *patch;
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size_t stroffset; // offset into strbuf to get str
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};
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} drawitem_t;
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// The internal structure of a drawlist.
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struct huddrawlist_s {
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drawitem_t *items;
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size_t items_capacity;
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size_t items_len;
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drawitem_t *olditems;
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size_t olditems_len;
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size_t capacity;
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char *strbuf;
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size_t strbuf_capacity;
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size_t strbuf_len;
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@ -92,8 +109,10 @@ huddrawlist_h LUA_HUD_CreateDrawList(void)
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drawlist = (huddrawlist_h) Z_Calloc(sizeof(struct huddrawlist_s), PU_STATIC, NULL);
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drawlist->items = NULL;
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drawlist->items_capacity = 0;
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drawlist->items_len = 0;
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drawlist->olditems = NULL;
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drawlist->olditems_len = 0;
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drawlist->capacity = 0;
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drawlist->strbuf = NULL;
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drawlist->strbuf_capacity = 0;
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drawlist->strbuf_len = 0;
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@ -103,14 +122,14 @@ huddrawlist_h LUA_HUD_CreateDrawList(void)
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void LUA_HUD_ClearDrawList(huddrawlist_h list)
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{
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// swap the old and new lists
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void *tmp = list->olditems;
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list->olditems = list->items;
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list->items = tmp;
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// rather than deallocate, we'll just save the existing allocation and empty
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// it out for reuse
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// this memset probably isn't necessary
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if (list->items)
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{
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memset(list->items, 0, sizeof(drawitem_t) * list->items_capacity);
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}
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list->olditems_len = list->items_len;
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list->items_len = 0;
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@ -129,6 +148,10 @@ void LUA_HUD_DestroyDrawList(huddrawlist_h list)
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{
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Z_Free(list->items);
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}
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if (list->olditems)
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{
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Z_Free(list->olditems);
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}
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if (list->strbuf)
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{
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Z_Free(list->strbuf);
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@ -147,11 +170,11 @@ boolean LUA_HUD_IsDrawListValid(huddrawlist_h list)
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static size_t AllocateDrawItem(huddrawlist_h list)
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{
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if (!list) I_Error("can't allocate draw item: invalid list");
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if (list->items_capacity <= list->items_len + 1)
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if (list->capacity <= list->items_len)
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{
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if (list->items_capacity == 0) list->items_capacity = 128;
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else list->items_capacity *= 2;
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list->items = (drawitem_t *) Z_Realloc(list->items, sizeof(struct drawitem_s) * list->items_capacity, PU_STATIC, NULL);
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list->capacity = list->capacity == 0 ? 128 : list->capacity * 2;
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list->items = Z_Realloc(list->items, sizeof(struct drawitem_s) * list->capacity, PU_STATIC, NULL);
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list->olditems = Z_Realloc(list->olditems, sizeof(struct drawitem_s) * list->capacity, PU_STATIC, NULL);
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}
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return list->items_len++;
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@ -181,6 +204,136 @@ static size_t CopyString(huddrawlist_h list, const char* str)
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}
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}
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static void CalcStringCoords(drawitem_t *item, const char *string)
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{
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if (!(item->flags & V_NOSCALESTART))
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{
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INT32 dupx = vid.dupx;
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INT32 dupy = vid.dupy;
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item->flags |= V_NOSCALESTART;
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if (item->flags & V_SCALEPATCHMASK) switch ((item->flags & V_SCALEPATCHMASK) >> V_SCALEPATCHSHIFT)
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{
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case 1: // V_NOSCALEPATCH
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dupx = dupy = 1;
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break;
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case 2: // V_SMALLSCALEPATCH
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dupx = vid.smalldupx;
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dupy = vid.smalldupy;
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break;
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case 3: // V_MEDSCALEPATCH
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dupx = vid.meddupx;
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dupy = vid.meddupy;
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break;
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default:
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break;
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}
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// only use one dup, to avoid stretching (har har)
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dupx = dupy = (dupx < dupy ? dupx : dupy);
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INT32 x = item->x * dupx;
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INT32 y = item->y * dupy;
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if (item->flags & V_SPLITSCREEN)
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y += (BASEVIDHEIGHT * (dupy - 1))/2;
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if ((item->flags & V_SPLITSCREEN) && r_splitscreen > 1)
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x += (BASEVIDWIDTH * (dupx - 1))/2;
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if (vid.width != BASEVIDWIDTH * dupx)
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{
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// dupx adjustments pretend that screen width is BASEVIDWIDTH * dupx,
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// so center this imaginary screen
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if ((item->flags & (V_SPLITSCREEN|V_SNAPTOLEFT)) == (V_SPLITSCREEN|V_SNAPTOLEFT))
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x += (vid.width/2 - (BASEVIDWIDTH/2 * dupx));
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else if (item->flags & V_SNAPTORIGHT)
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x += (vid.width - (BASEVIDWIDTH * dupx));
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else if (!(item->flags & V_SNAPTOLEFT))
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x += (vid.width - (BASEVIDWIDTH * dupx)) / 2;
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}
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if (vid.height != BASEVIDHEIGHT * dupy)
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{
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// same thing here
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if ((item->flags & (V_SPLITSCREEN|V_SNAPTOTOP)) == (V_SPLITSCREEN|V_SNAPTOTOP))
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y += (vid.height/2 - (BASEVIDHEIGHT/2 * dupy));
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else if (item->flags & V_SNAPTOBOTTOM)
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y += (vid.height - (BASEVIDHEIGHT * dupy));
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else if (!(item->flags & V_SNAPTOTOP))
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y += (vid.height - (BASEVIDHEIGHT * dupy)) / 2;
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}
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item->x = x;
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item->y = y;
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}
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}
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static void CalcFillCoords(drawitem_t *item)
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{
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if (!(item->flags & V_NOSCALESTART))
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{
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INT32 dupx = vid.dupx;
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INT32 dupy = vid.dupy;
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INT32 x = item->x * dupx;
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INT32 y = item->y * dupy;
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INT32 c = item->c;
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item->flags |= V_NOSCALESTART;
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item->w *= dupx;
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item->h *= dupy;
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// Center it if necessary
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if (vid.width != BASEVIDWIDTH * dupx)
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{
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// dupx adjustments pretend that screen width is BASEVIDWIDTH * dupx,
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// so center this imaginary screen
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if (c & V_SNAPTORIGHT)
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x += (vid.width - (BASEVIDWIDTH * dupx));
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else if (!(c & V_SNAPTOLEFT))
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x += (vid.width - (BASEVIDWIDTH * dupx)) / 2;
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}
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if (vid.height != BASEVIDHEIGHT * dupy)
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{
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// same thing here
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if (c & V_SNAPTOBOTTOM)
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y += (vid.height - (BASEVIDHEIGHT * dupy));
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else if (!(c & V_SNAPTOTOP))
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y += (vid.height - (BASEVIDHEIGHT * dupy)) / 2;
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}
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if (c & V_SPLITSCREEN)
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y += (BASEVIDHEIGHT * dupy)/2;
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if ((c & V_SPLITSCREEN) && r_splitscreen > 1)
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x += (BASEVIDWIDTH * dupx)/2;
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item->x = x;
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item->y = y;
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}
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}
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#define INTERP_LATCH 1
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#define INTERP_STRING 2
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#define INTERP_FLAGMASK 0x3
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static UINT64 GetItemId(void)
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{
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if (!hud_interpolate)
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return 0;
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// leave bits 0 and 1 free for the string mode
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UINT64 id = ((uintptr_t)gL->savedpc << 32) | (hud_interpcounter << 10) | (hud_interptag << 2);
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if (hud_interplatch)
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{
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id |= INTERP_LATCH;
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hud_interplatch = false;
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}
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if (hud_interpstring)
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id |= INTERP_STRING;
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return id;
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}
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void LUA_HUD_AddDraw(
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huddrawlist_h list,
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INT32 x,
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@ -192,9 +345,10 @@ void LUA_HUD_AddDraw(
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{
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size_t i = AllocateDrawItem(list);
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drawitem_t *item = &list->items[i];
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item->id = GetItemId();
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item->type = DI_Draw;
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item->x = x;
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item->y = y;
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item->x = x << FRACBITS;
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item->y = y << FRACBITS;
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item->patch = patch;
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item->flags = flags;
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item->colormap = colormap;
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@ -212,6 +366,7 @@ void LUA_HUD_AddDrawScaled(
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{
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size_t i = AllocateDrawItem(list);
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drawitem_t *item = &list->items[i];
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item->id = GetItemId();
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item->type = DI_DrawScaled;
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item->x = x;
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item->y = y;
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@ -234,6 +389,7 @@ void LUA_HUD_AddDrawStretched(
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{
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size_t i = AllocateDrawItem(list);
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drawitem_t *item = &list->items[i];
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item->id = GetItemId();
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item->type = DI_DrawStretched;
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item->x = x;
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item->y = y;
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@ -254,11 +410,13 @@ void LUA_HUD_AddDrawNum(
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{
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size_t i = AllocateDrawItem(list);
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drawitem_t *item = &list->items[i];
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item->id = GetItemId();
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item->type = DI_DrawNum;
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item->x = x;
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item->y = y;
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item->num = num;
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item->flags = flags;
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// CalcStringCoords(item, NULL);
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}
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void LUA_HUD_AddDrawPaddedNum(
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@ -272,12 +430,14 @@ void LUA_HUD_AddDrawPaddedNum(
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{
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size_t i = AllocateDrawItem(list);
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drawitem_t *item = &list->items[i];
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item->id = GetItemId();
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item->type = DI_DrawPaddedNum;
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item->x = x;
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item->y = y;
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item->num = num;
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item->digits = digits;
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item->flags = flags;
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// CalcStringCoords(item, NULL);
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}
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void LUA_HUD_AddDrawPingNum(
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@ -291,12 +451,14 @@ void LUA_HUD_AddDrawPingNum(
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{
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size_t i = AllocateDrawItem(list);
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drawitem_t *item = &list->items[i];
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item->id = GetItemId();
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item->type = DI_DrawPingNum;
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item->x = x;
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item->y = y;
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item->flags = flags;
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item->num = num;
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item->colormap = colormap;
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// CalcStringCoords(item, NULL);
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}
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void LUA_HUD_AddDrawFill(
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@ -310,12 +472,14 @@ void LUA_HUD_AddDrawFill(
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{
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size_t i = AllocateDrawItem(list);
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drawitem_t *item = &list->items[i];
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item->id = GetItemId();
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item->type = DI_DrawFill;
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item->x = x;
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item->y = y;
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item->w = w;
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item->h = h;
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item->c = c;
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// CalcFillCoords(item);
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}
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void LUA_HUD_AddDrawString(
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@ -329,12 +493,14 @@ void LUA_HUD_AddDrawString(
|
|||
{
|
||||
size_t i = AllocateDrawItem(list);
|
||||
drawitem_t *item = &list->items[i];
|
||||
item->id = GetItemId();
|
||||
item->type = DI_DrawString;
|
||||
item->x = x;
|
||||
item->y = y;
|
||||
item->stroffset = CopyString(list, str);
|
||||
item->flags = flags;
|
||||
item->align = align;
|
||||
// CalcStringCoords(item, str);
|
||||
}
|
||||
|
||||
void LUA_HUD_AddFadeScreen(
|
||||
|
|
@ -363,6 +529,7 @@ void LUA_HUD_AddDrawTitleCardString(
|
|||
{
|
||||
size_t i = AllocateDrawItem(list);
|
||||
drawitem_t *item = &list->items[i];
|
||||
item->id = GetItemId();
|
||||
item->type = DI_DrawTitleCardString;
|
||||
item->x = x;
|
||||
item->y = y;
|
||||
|
|
@ -383,16 +550,23 @@ void LUA_HUD_AddDrawKartString(
|
|||
{
|
||||
size_t i = AllocateDrawItem(list);
|
||||
drawitem_t *item = &list->items[i];
|
||||
item->id = GetItemId();
|
||||
item->type = DI_DrawKartString;
|
||||
item->x = x;
|
||||
item->y = y;
|
||||
item->stroffset = CopyString(list, str);
|
||||
item->flags = flags;
|
||||
// CalcStringCoords(item, str);
|
||||
}
|
||||
|
||||
void LUA_HUD_DrawList(huddrawlist_h list)
|
||||
{
|
||||
size_t i;
|
||||
size_t j = 0;
|
||||
fixed_t frac = R_UsingFrameInterpolation() ? rendertimefrac : FRACUNIT;
|
||||
fixed_t lerpx = 0, lerpy = 0;
|
||||
drawitem_t *latchitem = NULL;
|
||||
drawitem_t *oldlatchitem = NULL;
|
||||
|
||||
if (!list) I_Error("HUD drawlist invalid");
|
||||
if (list->items_len <= 0) return;
|
||||
|
|
@ -401,63 +575,112 @@ void LUA_HUD_DrawList(huddrawlist_h list)
|
|||
for (i = 0; i < list->items_len; i++)
|
||||
{
|
||||
drawitem_t *item = &list->items[i];
|
||||
drawitem_t *olditem = NULL;
|
||||
const char *itemstr = &list->strbuf[item->stroffset];
|
||||
|
||||
if (item->id != 0)
|
||||
{
|
||||
// find the old one too
|
||||
// this is kinda cursed... we need to check every item
|
||||
// but stop when the first-checked item is reached again
|
||||
size_t stop = j;
|
||||
do
|
||||
{
|
||||
if (j == list->olditems_len)
|
||||
{
|
||||
j = 0;
|
||||
continue;
|
||||
}
|
||||
drawitem_t *old = &list->olditems[j++];
|
||||
if ((old->id & ~INTERP_FLAGMASK) == (item->id & ~INTERP_FLAGMASK))
|
||||
{
|
||||
// gotcha!
|
||||
olditem = old;
|
||||
if (item->id & INTERP_LATCH)
|
||||
{
|
||||
lerpx = FixedMul(frac, item->x - olditem->x);
|
||||
lerpy = FixedMul(frac, item->y - olditem->y);
|
||||
latchitem = item;
|
||||
oldlatchitem = olditem;
|
||||
}
|
||||
else if (!(item->id & INTERP_STRING))
|
||||
{
|
||||
lerpx = FixedMul(frac, item->x - olditem->x);
|
||||
lerpy = FixedMul(frac, item->y - olditem->y);
|
||||
latchitem = NULL;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
while (j != stop);
|
||||
}
|
||||
else
|
||||
{
|
||||
lerpx = lerpy = 0;
|
||||
latchitem = NULL;
|
||||
}
|
||||
|
||||
#define LERP(it) (olditem ? olditem->it + FixedMul(frac, item->it - olditem->it) : item->it)
|
||||
|
||||
// half of this could be done when the coordinates are latched... zzzzzz
|
||||
#define LERPS(it) (latchitem ? ((latchitem->it + (item->it - latchitem->it)) - (latchitem->it - oldlatchitem->it)) + lerp##it : (olditem ? olditem->it + lerp##it : item->it))
|
||||
//define LERPS(it) (olditem ? (latchitem ? (latchitem->it + (item->it - latchitem->it)) - (latchitem->it - oldlatchitem->it) : olditem->it) + lerp##it : item->it)
|
||||
|
||||
switch (item->type)
|
||||
{
|
||||
case DI_Draw:
|
||||
V_DrawFixedPatch(item->x<<FRACBITS, item->y<<FRACBITS, FRACUNIT, item->flags, item->patch, item->colormap);
|
||||
V_DrawFixedPatch(LERPS(x), LERPS(y), FRACUNIT, item->flags, item->patch, item->colormap);
|
||||
break;
|
||||
case DI_DrawScaled:
|
||||
V_DrawFixedPatch(item->x, item->y, item->scale, item->flags, item->patch, item->colormap);
|
||||
V_DrawFixedPatch(LERPS(x), LERPS(y), LERP(scale), item->flags, item->patch, item->colormap);
|
||||
break;
|
||||
case DI_DrawStretched:
|
||||
V_DrawStretchyFixedPatch(item->x, item->y, item->hscale, item->vscale, item->flags, item->patch, item->colormap);
|
||||
V_DrawStretchyFixedPatch(LERPS(x), LERPS(y), LERP(hscale), LERP(vscale), item->flags, item->patch, item->colormap);
|
||||
break;
|
||||
case DI_DrawNum:
|
||||
V_DrawTallNum(item->x, item->y, item->flags, item->num);
|
||||
V_DrawTallNum(LERPS(x), LERPS(y), item->flags, item->num);
|
||||
break;
|
||||
case DI_DrawPaddedNum:
|
||||
V_DrawPaddedTallNum(item->x, item->y, item->flags, item->num, item->digits);
|
||||
V_DrawPaddedTallNum(LERPS(x), LERPS(y), item->flags, item->num, item->digits);
|
||||
break;
|
||||
case DI_DrawPingNum:
|
||||
V_DrawPingNum(item->x, item->y, item->flags, item->num, item->colormap);
|
||||
V_DrawPingNum(LERPS(x), LERPS(y), item->flags, item->num, item->colormap);
|
||||
break;
|
||||
case DI_DrawFill:
|
||||
V_DrawFill(item->x, item->y, item->w, item->h, item->c);
|
||||
V_DrawFill(LERPS(x), LERPS(y), LERP(w), LERP(h), item->c);
|
||||
break;
|
||||
case DI_DrawString:
|
||||
switch(item->align)
|
||||
{
|
||||
// hu_font
|
||||
case align_left:
|
||||
V_DrawString(item->x, item->y, item->flags, itemstr);
|
||||
V_DrawString(LERPS(x), LERPS(y), item->flags, itemstr);
|
||||
break;
|
||||
case align_center:
|
||||
V_DrawCenteredString(item->x, item->y, item->flags, itemstr);
|
||||
V_DrawCenteredString(LERPS(x), LERPS(y), item->flags, itemstr);
|
||||
break;
|
||||
case align_right:
|
||||
V_DrawRightAlignedString(item->x, item->y, item->flags, itemstr);
|
||||
V_DrawRightAlignedString(LERPS(x), LERPS(y), item->flags, itemstr);
|
||||
break;
|
||||
// hu_font, 0.5x scale
|
||||
case align_small:
|
||||
V_DrawSmallString(item->x, item->y, item->flags, itemstr);
|
||||
V_DrawSmallString(LERPS(x), LERPS(y), item->flags, itemstr);
|
||||
break;
|
||||
case align_smallcenter:
|
||||
V_DrawCenteredSmallString(item->x, item->y, item->flags, itemstr);
|
||||
V_DrawCenteredSmallString(LERPS(x), LERPS(y), item->flags, itemstr);
|
||||
break;
|
||||
case align_smallright:
|
||||
V_DrawRightAlignedSmallString(item->x, item->y, item->flags, itemstr);
|
||||
V_DrawRightAlignedSmallString(LERPS(x), LERPS(y), item->flags, itemstr);
|
||||
break;
|
||||
// tny_font
|
||||
case align_thin:
|
||||
V_DrawThinString(item->x, item->y, item->flags, itemstr);
|
||||
V_DrawThinString(LERPS(x), LERPS(y), item->flags, itemstr);
|
||||
break;
|
||||
case align_thincenter:
|
||||
V_DrawCenteredThinString(item->x, item->y, item->flags, itemstr);
|
||||
V_DrawCenteredThinString(LERPS(x), LERPS(y), item->flags, itemstr);
|
||||
break;
|
||||
case align_thinright:
|
||||
V_DrawRightAlignedThinString(item->x, item->y, item->flags, itemstr);
|
||||
V_DrawRightAlignedThinString(LERPS(x), LERPS(y), item->flags, itemstr);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
|
@ -465,10 +688,10 @@ void LUA_HUD_DrawList(huddrawlist_h list)
|
|||
V_DrawFadeScreen(item->color, item->strength);
|
||||
break;
|
||||
case DI_DrawTitleCardString:
|
||||
V_DrawTitleCardString(item->x, item->y, itemstr, item->flags, item->bossmode, item->timer, item->threshold);
|
||||
V_DrawTitleCardString(LERPS(x), LERPS(y), itemstr, item->flags, item->bossmode, item->timer, item->threshold);
|
||||
break;
|
||||
case DI_DrawKartString:
|
||||
V_DrawKartString(item->x, item->y, item->flags, itemstr);
|
||||
V_DrawKartString(LERPS(x), LERPS(y), item->flags, itemstr);
|
||||
break;
|
||||
default:
|
||||
I_Error("can't draw draw list item: invalid draw list item type");
|
||||
|
|
|
|||
|
|
@ -703,7 +703,6 @@ static void ST_overlayDrawer(UINT8 playernum)
|
|||
|
||||
if (renderisnewtic)
|
||||
{
|
||||
LUA_HUD_ClearDrawList(luahuddrawlist_game[playernum]);
|
||||
LUA_HookHUD(luahuddrawlist_game[playernum], HUD_HOOK(game));
|
||||
}
|
||||
LUA_HUD_DrawList(luahuddrawlist_game[playernum]);
|
||||
|
|
@ -882,6 +881,11 @@ void ST_Drawer(void)
|
|||
if (st_overlay)
|
||||
{
|
||||
UINT8 i;
|
||||
if (renderisnewtic)
|
||||
{
|
||||
for (i = 0; i <= r_splitscreen; i++)
|
||||
LUA_HUD_ClearDrawList(luahuddrawlist_game[i]);
|
||||
}
|
||||
// No deadview!
|
||||
for (i = 0; i <= r_splitscreen; i++)
|
||||
{
|
||||
|
|
@ -892,6 +896,9 @@ void ST_Drawer(void)
|
|||
ST_overlayDrawer(i);
|
||||
}
|
||||
|
||||
for (i = 0; i <= r_splitscreen; i++)
|
||||
LUA_HUD_DrawList(luahuddrawlist_game[i]);
|
||||
|
||||
// draw Midnight Channel's overlay ontop
|
||||
if (mapheaderinfo[gamemap-1]->typeoflevel & TOL_TV) // Very specific Midnight Channel stuff.
|
||||
ST_MayonakaStatic();
|
||||
|
|
|
|||
Loading…
Reference in a new issue