From fd67f3e211cfda075ba6f1ef330f818b709aa8e5 Mon Sep 17 00:00:00 2001 From: Sryder Date: Tue, 3 Jul 2018 21:01:46 +0100 Subject: [PATCH] We use the PRNG far too much to not do consistancy checking on it in race --- src/d_clisrv.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/d_clisrv.c b/src/d_clisrv.c index 264330f47..5231f0593 100644 --- a/src/d_clisrv.c +++ b/src/d_clisrv.c @@ -4352,7 +4352,7 @@ static INT16 Consistancy(void) } // I give up // Coop desynching enemies is painful - if (!G_RaceGametype() && gamestate == GS_LEVEL) + if (gamestate == GS_LEVEL) ret += P_GetRandSeed(); #ifdef MOBJCONSISTANCY