Fix eggman flashing
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1 changed files with 2 additions and 1 deletions
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@ -7639,7 +7639,8 @@ void K_KartResetPlayerColor(player_t *player, boolean disablecolor)
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const INT32 flashtime = 4<<(player->eggmanexplode/TICRATE);
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if (player->eggmanexplode % (flashtime/2) != 0)
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{
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;
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player->mo->colorized = (player->dye != 0);
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player->mo->color = player->dye ? player->dye : player->skincolor;
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}
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else if (player->eggmanexplode % flashtime == 0)
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{
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