Fix crash if gametype has no maps
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1 changed files with 2 additions and 1 deletions
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@ -3208,7 +3208,8 @@ static boolean M_UpdateLevelPlatter(void)
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}
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// check headers for the last map added, too!
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M_MakeLevelSelectHeader(&levelselect.rows[headerRow], previtermap, NULL);
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if (previtermap != NULL)
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M_MakeLevelSelectHeader(&levelselect.rows[headerRow], previtermap, NULL);
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return numsortedmaps > 0;
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}
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