Fix scripttype enum
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1 changed files with 3 additions and 3 deletions
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@ -39,9 +39,9 @@ enum acs_scriptType_e
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ACS_ST_ENTER = 4, // ENTER: Runs when a player enters the game; both on start of the level, and when un-spectating.
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ACS_ST_LAP = 5, // LAP: Runs when a player's lap increases from crossing the finish line.
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ACS_ST_RACESTART = 6, // RACESTART: Runs when the RACE starts.
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ACS_ST_OVERTIME = 8, // OVERTIME: Runs when Overtime starts in timed game modes.
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ACS_ST_GAMEOVER = 9, // GAMEOVER: Runs when the level ends due to a losing condition and no player has an extra life.
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ACS_ST_FINISH = 10, // FINISH: Runs when a player finishes
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ACS_ST_OVERTIME = 7, // OVERTIME: Runs when Overtime starts in timed game modes.
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ACS_ST_GAMEOVER = 8, // GAMEOVER: Runs when the level ends due to a losing condition and no player has an extra life.
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ACS_ST_FINISH = 9, // FINISH: Runs when a player finishes
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};
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//
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