diff --git a/src/p_map.c b/src/p_map.c index 6e10679c2..287e72914 100644 --- a/src/p_map.c +++ b/src/p_map.c @@ -1347,12 +1347,12 @@ static BlockItReturn_t PIT_CheckThing(mobj_t *thing) } // thanks to sal for solidenemies dot lua - if (thing->flags & (MF_ENEMY|MF_BOSS) && g_tm.thing->flags & (MF_ENEMY|MF_BOSS)) + /*if (thing->flags & (MF_ENEMY|MF_BOSS) && g_tm.thing->flags & (MF_ENEMY|MF_BOSS)) { if ((thing->z + thing->height >= g_tm.thing->z) && (g_tm.thing->z + g_tm.thing->height >= thing->z)) return BMIT_ABORT; - } + }*/ // Damage other players when possible. // Handle before bumpcode to prevent lower weights from getting affected.