diff --git a/src/lua_script.c b/src/lua_script.c index 3a0fe4ca1..a86975c78 100644 --- a/src/lua_script.c +++ b/src/lua_script.c @@ -1667,7 +1667,7 @@ static UINT8 UnArchiveValue(UINT8 **p, int TABLESINDEX, boolean compat) if (compat) { // Skip this data, we can't read a mobj here, it'd point to garbage and crash the game. - CONS_Alert(CONS_WARNING, "Couldn't read mobj_t\n"); + //CONS_Alert(CONS_WARNING, "Couldn't read mobj_t\n"); *p += sizeof(UINT32); lua_pushnil(gL); }