SRB2 rendering code is very good yes indeed

This commit is contained in:
Anonimus 2025-09-12 21:11:38 -04:00
parent 93a4824549
commit fa1b3b9431

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@ -490,6 +490,10 @@ struct precipmobj_t
fixed_t old_spritexscale2, old_spriteyscale2;
fixed_t old_spritexoffset, old_spriteyoffset;
fixed_t old_spritexoffset2, old_spriteyoffset2;
// X and Y offsets that rotate alongside the sprite.
INT16 rollingxoffset, rollingyoffset;
pslope_t *floorspriteslope; // The slope that the floorsprite is rotated by
INT16 lightlevel; // Add to sector lightlevel, -255 - 255