SRB2 rendering code is very good yes indeed
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@ -490,6 +490,10 @@ struct precipmobj_t
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fixed_t old_spritexscale2, old_spriteyscale2;
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fixed_t old_spritexoffset, old_spriteyoffset;
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fixed_t old_spritexoffset2, old_spriteyoffset2;
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// X and Y offsets that rotate alongside the sprite.
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INT16 rollingxoffset, rollingyoffset;
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pslope_t *floorspriteslope; // The slope that the floorsprite is rotated by
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INT16 lightlevel; // Add to sector lightlevel, -255 - 255
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