Add missing doubled flashtics back to battle via gametyperule
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5 changed files with 20 additions and 14 deletions
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@ -464,13 +464,13 @@ const char *const GAMETYPERULE_LIST[] = {
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"CLOSERPLAYERS",
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"BATTLEBOXES",
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"BATTLESPEED",
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"DOUBLEDFLASHTICS",
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"POINTLIMIT",
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"TIMELIMIT",
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"OVERTIME",
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"TEAMS",
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"NOTEAMS",
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"TEAMSTARTS",
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"\x01",
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"LIVES",
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"SPECIALBOTS",
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"NOCOUNTDOWN",
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@ -509,24 +509,24 @@ enum GameTypeRules
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GTR_CLOSERPLAYERS = 1<<14, // Enables specfic gameplay tweaks with closer players.
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GTR_BATTLEBOXES = 1<<15, // Itemboxes respawn differently.
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GTR_BATTLESPEED = 1<<16, // Use battle gamespeed cvar.
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GTR_DOUBLEDFLASHTICS = 1<<17, // Double your flashtics after taking damage.
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GTR_POINTLIMIT = 1<<17, // Reaching point limit ends the round.
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GTR_TIMELIMIT = 1<<18, // Reaching time limit ends the round.
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GTR_OVERTIME = 1<<19, // Allow overtime behavior.
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GTR_POINTLIMIT = 1<<18, // Reaching point limit ends the round.
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GTR_TIMELIMIT = 1<<19, // Reaching time limit ends the round.
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GTR_OVERTIME = 1<<20, // Allow overtime behavior.
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// Custom gametype rules
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GTR_TEAMS = 1<<20, // Teams are forced on.
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GTR_NOTEAMS = 1<<21, // Teams are forced off.
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GTR_TEAMSTARTS = 1<<22, // Use team-based start positions.
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GTR_TEAMS = 1<<21, // Teams are forced on.
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GTR_NOTEAMS = 1<<22, // Teams are forced off.
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GTR_TEAMSTARTS = 1<<23, // Use team-based start positions.
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// Grand Prix rules
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//Free = 1<<23,
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GTR_LIVES = 1<<24, // Lives system, players are forced to spectate during Game Over.
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GTR_SPECIALBOTS = 1<<25, // Bot difficulty gets stronger between rounds, and the rival system is enabled.
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GTR_LIVES = 1<<25, // Lives system, players are forced to spectate during Game Over.
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GTR_SPECIALBOTS = 1<<26, // Bot difficulty gets stronger between rounds, and the rival system is enabled.
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// Misc
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GTR_NOCOUNTDOWN = 1<<26, // Disables Countdown timer and control lock at the start of levels.
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GTR_ENCORE = 1<<27, // Enable Encore mode.
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GTR_NOCOUNTDOWN = 1<<27, // Disables Countdown timer and control lock at the start of levels.
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GTR_ENCORE = 1<<28, // Enable Encore mode.
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// free: to and including 1<<31
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};
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@ -4163,7 +4163,7 @@ static gametype_t defaultgametypes[] =
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{
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"Battle",
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"GT_BATTLE",
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GTR_BUMPERS|GTR_POINTS|GTR_RINGS|GTR_KARMA|GTR_WANTED|GTR_WANTEDSPB|GTR_ITEMARROWS|GTR_ITEMBREAKER|GTR_BATTLESTARTS|GTR_TIMELIMIT|GTR_POINTLIMIT|GTR_BATTLEODDS|GTR_CLOSERPLAYERS|GTR_BATTLEBOXES|GTR_BATTLESPEED,
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GTR_BUMPERS|GTR_POINTS|GTR_RINGS|GTR_KARMA|GTR_WANTED|GTR_WANTEDSPB|GTR_ITEMARROWS|GTR_ITEMBREAKER|GTR_BATTLESTARTS|GTR_TIMELIMIT|GTR_POINTLIMIT|GTR_BATTLEODDS|GTR_CLOSERPLAYERS|GTR_BATTLEBOXES|GTR_BATTLESPEED|GTR_DOUBLEDFLASHTICS,
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TOL_BATTLE,
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int_battle,
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0,
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@ -3110,7 +3110,13 @@ UINT16 K_GetKartFlashing(const player_t *player)
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return tics;
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}
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if (gametypes[gametype]->rules & GTR_DOUBLEDFLASHTICS)
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{
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tics *= 2;
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}
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tics += (tics/8) * (player->kartspeed);
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return tics;
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}
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@ -1476,7 +1476,7 @@ boolean P_PlayerHitFloor(player_t *player, boolean fromAir)
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{
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player->mo->momx = player->mo->momx/2;
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player->mo->momy = player->mo->momy/2;
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}
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}
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}
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}
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