Use P_SyncMem for player pubkey

This commit is contained in:
NepDisk 2026-03-30 16:01:44 -04:00
parent 0ab3ba7f4a
commit f89e01c936

View file

@ -861,11 +861,7 @@ static void P_NetSyncPlayers(savebuffer_t *save)
SYNC(players[i].itemusecooldown);
SYNC(players[i].itemusecooldownmax);
if (save->write)
WRITEMEM(save->p, players[i].public_key, PUBKEYLENGTH);
else
READMEM(save->p, players[i].public_key, PUBKEYLENGTH);
P_SyncMem(save, players[i].public_key, PUBKEYLENGTH);
}
TracyCZoneEnd(__zone);
}