Merge branch 'dashrings' into 'master'
Hardcode MT_DASHRING & MT_RAINBOWDASHRING See merge request KartKrew/Kart!1345
This commit is contained in:
parent
b4a2215711
commit
f6914942e7
18 changed files with 541 additions and 8 deletions
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@ -127,6 +127,7 @@ typedef enum
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// Specific level gimmicks.
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CR_SLIDING,
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CR_ZOOMTUBE,
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CR_DASHRING,
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} carrytype_t; // carry
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typedef enum
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@ -684,6 +685,9 @@ struct player_t
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UINT8 confirmVictim; // Player ID that you dealt damage to
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UINT8 confirmVictimDelay; // Delay before playing the sound
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UINT8 dashRingPullTics; // Timer during which the player is pulled towards a dash ring
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UINT8 dashRingPushTics; // Timer during which the player displays effects and has no gravity after being thrust by a dash ring
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INT32 interpoints; // BlanKart (port from SRB2Kart CEP): override for number of points earned in intermission
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UINT32 roundscore; // battle score this round
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UINT8 emeralds;
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@ -163,9 +163,7 @@ actionpointer_t actionpointers[] =
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#define _(name, upper, ...) {name, "A_"#upper},
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#include "info/actions.h"
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#undef _
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{NULL, "NONE"},
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// This NULL entry must be the last in the list
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{NULL, NULL},
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};
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@ -222,3 +222,4 @@ _(A_RoamingShadowThinker, ROAMINGSHADOWTHINKER)
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_(A_MayonakaArrow, MAYONAKAARROW)
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_(A_MementosTPParticles, MEMENTOSTPPARTICLES)
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_(A_ReaperThinker, REAPERTHINKER)
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_(A_SpawnSneakerPanel, SPAWNSNEAKERPANEL)
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@ -860,3 +860,11 @@ _(LOOPENDPOINT)
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_(LOOPCENTERPOINT)
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_(SCRIPT_THING)
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// Dash Rings
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_(DASHRING)
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_(RAINBOWDASHRING)
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// Sneaker Panels
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_(SNEAKERPANEL)
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_(SNEAKERPANELSPAWNER)
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@ -641,5 +641,13 @@ _(BKAD) // Airdrop Dust
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_(TRCK)
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// Dash Rings
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_(RAIR)
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// Sneaker Panels
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_(BSTP)
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_(BSTS)
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_(BSTT)
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// First person view sprites; this is a sprite so that it can be replaced by a specialized MD2 draw later
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_(VIEW)
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@ -3593,3 +3593,23 @@ _(AIRDROPDUST2)
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_(SLIPSPARK1)
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_(SLIPSPARK2)
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_(SLIPSPARK3)
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// Dash Rings
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_(DASHRING_HORIZONTAL)
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_(DASHRING_30DEGREES)
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_(DASHRING_60DEGREES)
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_(DASHRING_VERTICAL)
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_(DASHRING_HORIZONTAL_FLASH1)
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_(DASHRING_HORIZONTAL_FLASH2)
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_(DASHRING_30DEGREES_FLASH1)
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_(DASHRING_30DEGREES_FLASH2)
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_(DASHRING_60DEGREES_FLASH1)
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_(DASHRING_60DEGREES_FLASH2)
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_(DASHRING_VERTICAL_FLASH1)
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_(DASHRING_VERTICAL_FLASH2)
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// Sneaker Panels
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_(SNEAKERPANEL)
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_(SNEAKERPANEL_SMALL)
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_(SNEAKERPANEL_TINY)
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_(SNEAKERPANELSPAWNER)
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@ -3385,7 +3385,6 @@ void K_SquishPlayer(player_t *player, mobj_t *inflictor, mobj_t *source)
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}
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player->mo->flags |= MF_NOCLIP;
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player->instashield = 15;
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}
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@ -3420,6 +3419,7 @@ INT32 K_ExplodePlayer(player_t *player, mobj_t *inflictor, mobj_t *source) // A
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player->mo->momz = 18*mapobjectscale*P_MobjFlip(player->mo); // please stop forgetting mobjflip checks!!!!
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if (player->mo->eflags & MFE_UNDERWATER)
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player->mo->momz = (117 * player->mo->momz) / 200;
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player->mo->momx = player->mo->momy = 0;
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player->spinouttype = KSPIN_EXPLOSION;
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@ -6802,6 +6802,8 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
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K_UpdateEngineSounds(player); // Thanks, VAda!
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Obj_DashRingPlayerThink(player);
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// update boost angle if not spun out
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if (!K_IsPlayerDamaged(player) && !player->wipeoutslow)
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player->boostangle = player->mo->angle;
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@ -15,6 +15,21 @@ void Obj_InitLoopCenter(mobj_t *center);
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void Obj_LinkLoopAnchor(mobj_t *anchor, mobj_t *center, UINT8 type);
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void Obj_LoopEndpointCollide(mobj_t *special, mobj_t *toucher);
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/* Dash Rings */
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void Obj_RegularDashRingSpawn(mobj_t *mobj);
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void Obj_RainbowDashRingSpawn(mobj_t *mobj);
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void Obj_DashRingSetup(mobj_t *mobj, mapthing_t *mthing);
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void Obj_RainbowDashRingThink(mobj_t *mobj);
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void Obj_DashRingTouch(mobj_t *mobj, player_t *player);
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void Obj_DashRingPlayerThink(player_t *player);
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boolean Obj_DashRingPlayerHasNoGravity(player_t *player);
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/* Sneaker Panels */
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void Obj_SneakerPanelSpriteScale(mobj_t *mobj);
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void Obj_SneakerPanelSpawn(mobj_t *mobj);
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void Obj_SneakerPanelSetup(mobj_t *mobj, mapthing_t *mthing);
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void Obj_SneakerPanelCollide(mobj_t *pad, mobj_t *mo);
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#ifdef __cplusplus
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} // extern "C"
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#endif
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@ -1,3 +1,5 @@
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target_sources(SRB2SDL2 PRIVATE
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loops.cpp
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dash-rings.c
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sneaker-panel.c
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)
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267
src/objects/dash-rings.c
Normal file
267
src/objects/dash-rings.c
Normal file
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@ -0,0 +1,267 @@
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#include "../p_local.h"
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#include "../k_kart.h"
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#include "../k_objects.h"
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#include "../s_sound.h"
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// Dash Rings are scaled by this much relative to the map scale
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#define DASHRING_SCALE (3*FRACUNIT/2)
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// Dash Ring angles are defined by their mapthing's args[0] (previously used mapthing->options flags, hence the selections)
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#define DASHRING_TYPE_HORIZONTAL 0
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#define DASHRING_TYPE_30DEGREES 1
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#define DASHRING_TYPE_60DEGREES 4
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#define DASHRING_TYPE_VERTICAL 8
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// Dash Rings must be this far apart for players to interact with them in succession
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#define DASHRING_MIN_SPACING_HORIZONTAL (512*FRACUNIT)
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#define DASHRING_MIN_SPACING_VERTICAL (384*FRACUNIT)
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// timer values
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#define DASHRING_PULL_TICS 5
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#define DASHRING_PUSH_TICS (TICRATE/2)
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#define DASHRING_ANTIGRAVITY_TICS 5
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// base launch speed
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#define DASHRING_BASE_LAUNCH_SPEED (48*FRACUNIT)
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// factor of distance traveled per tic while being pulled towards a Dash Ring
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#define DASHRING_PULL_FACTOR (FRACUNIT/3)
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static const skincolornum_t ring_colors[] = {
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SKINCOLOR_GREY, // 1x
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SKINCOLOR_TAN, // 1.25x
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SKINCOLOR_YELLOW, // 1.5x
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SKINCOLOR_TANGERINE, // 1.75x
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SKINCOLOR_KETCHUP, // 2x
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SKINCOLOR_MOONSET, // 2.25x
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SKINCOLOR_ULTRAMARINE, // 2.5x +
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};
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static const skincolornum_t rainbow_colors[] = {
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SKINCOLOR_PINK,
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SKINCOLOR_CREAMSICLE,
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SKINCOLOR_TAN,
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SKINCOLOR_TURTLE,
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SKINCOLOR_TURQUOISE,
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SKINCOLOR_THISTLE,
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};
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void Obj_RegularDashRingSpawn(mobj_t *mobj)
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{
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P_SetScale(mobj, mobj->destscale = FixedMul(mobj->scale, DASHRING_SCALE));
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mobj->renderflags |= RF_SEMIBRIGHT;
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P_SetTarget(&mobj->tracer, P_SpawnMobjFromMobj(mobj, 0, 0, 0, MT_OVERLAY));
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P_SetTarget(&mobj->tracer->target, mobj);
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P_SetMobjState(mobj->tracer, S_DASHRING_HORIZONTAL_FLASH1);
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mobj->tracer->color = SKINCOLOR_WHITE;
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mobj->tracer->renderflags |= RF_SEMIBRIGHT;
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}
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void Obj_RainbowDashRingSpawn(mobj_t *mobj)
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{
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P_SetScale(mobj, mobj->destscale = FixedMul(mobj->scale, DASHRING_SCALE));
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mobj->renderflags |= RF_FULLBRIGHT;
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}
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void Obj_DashRingSetup(mobj_t *mobj, mapthing_t *mthing)
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{
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static const UINT8 numColors = sizeof(rainbow_colors) / sizeof(skincolornum_t);
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const UINT8 additionalThrust = mthing->args[1];
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statenum_t ringState, overlayState;
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mobj->extravalue1 = mthing->args[0];
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mobj->cusval = 4 + additionalThrust;
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switch (mobj->extravalue1)
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{
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case DASHRING_TYPE_30DEGREES:
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ringState = S_DASHRING_30DEGREES;
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overlayState = S_DASHRING_30DEGREES_FLASH1;
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break;
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case DASHRING_TYPE_60DEGREES:
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ringState = S_DASHRING_60DEGREES;
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overlayState = S_DASHRING_60DEGREES_FLASH1;
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break;
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case DASHRING_TYPE_VERTICAL:
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ringState = S_DASHRING_VERTICAL;
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overlayState = S_DASHRING_VERTICAL_FLASH1;
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break;
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case DASHRING_TYPE_HORIZONTAL:
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default:
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ringState = S_DASHRING_HORIZONTAL;
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overlayState = S_DASHRING_HORIZONTAL_FLASH1;
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break;
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}
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P_SetMobjState(mobj, ringState);
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if (!P_MobjWasRemoved(mobj->tracer))
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P_SetMobjState(mobj->tracer, overlayState);
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mobj->spriteyoffset = mobj->info->height >> 1; // I think this is to center the sprite within its hitbox regardless of height
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mobj->color = ring_colors[min(additionalThrust, numColors - 1)];
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}
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void Obj_RainbowDashRingThink(mobj_t *mobj)
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{
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static const UINT8 numColors = sizeof(rainbow_colors) / sizeof(skincolornum_t);
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mobj->color = rainbow_colors[(leveltime / 2) % numColors];
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}
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static boolean DashRingsAreTooClose(mobj_t *ring1, mobj_t *ring2)
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{
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if (ring1 == ring2)
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return true;
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if ((FixedHypot(ring2->x - ring1->x, ring2->y - ring1->y) < FixedMul(DASHRING_MIN_SPACING_HORIZONTAL, mapobjectscale))
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&& (abs(ring1->z - ring2->z) < FixedMul(DASHRING_MIN_SPACING_VERTICAL, mapobjectscale)))
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return true;
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return false;
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}
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void Obj_DashRingTouch(mobj_t *ring, player_t *player)
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{
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if (player->carry != CR_NONE)
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{
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if (player->carry != CR_DASHRING) // being carried by something else
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return;
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if (player->dashRingPullTics > 0) // being pulled into a dash ring already
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return;
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if (player->dashRingPushTics > 0 && !P_MobjWasRemoved(player->mo->tracer) && DashRingsAreTooClose(player->mo->tracer, ring)) // dash ring is too close to recently used dash ring
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return;
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}
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P_SetTarget(&player->mo->tracer, ring);
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player->carry = CR_DASHRING;
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player->dashRingPullTics = DASHRING_PULL_TICS;
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player->dashRingPushTics = 0;
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}
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static fixed_t GetPlayerDashRingZ(player_t *player, mobj_t *ring)
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{
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return (ring->z + (ring->height >> 1) - (player->mo->height >> 1));
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}
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static void DashRingLaunch(player_t *player, mobj_t *ring)
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{
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mobj_t *ghost = P_SpawnGhostMobj(ring);
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const fixed_t launchSpeed = FixedMul(DASHRING_BASE_LAUNCH_SPEED * ring->cusval / 4, mapobjectscale);
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angle_t pitch;
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ghost->destscale = ring->scale * 8;
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ghost->scalespeed = ring->scale / 12;
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ghost->old_z = ghost->z += P_MobjFlip(ring) * FixedMul(ghost->spriteyoffset, ghost->scale); // apply sprite offset to physical position instead, so ghost is centered
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ghost->spriteyoffset = 0;
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P_MoveOrigin(player->mo, ring->x, ring->y, GetPlayerDashRingZ(player, ring));
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player->dashRingPullTics = 0;
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player->dashRingPushTics = DASHRING_PUSH_TICS;
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player->mo->rollangle = 0;
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player->flashing = 0;
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player->fastfall = 0;
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switch (ring->extravalue1)
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{
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case DASHRING_TYPE_30DEGREES:
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pitch = 30 * ANG1;
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break;
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case DASHRING_TYPE_60DEGREES:
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pitch = 60 * ANG1;
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break;
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case DASHRING_TYPE_VERTICAL:
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pitch = 90 * ANG1;
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break;
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case DASHRING_TYPE_HORIZONTAL:
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default:
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pitch = 0;
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break;
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}
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P_InstaThrust(player->mo, ring->angle, P_ReturnThrustX(NULL, pitch, launchSpeed));
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player->mo->momz = P_MobjFlip(ring) * P_ReturnThrustY(NULL, pitch, launchSpeed);
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S_StartSound(player->mo, ring->info->seesound);
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}
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static void RegularDashRingLaunch(player_t *player, mobj_t *ring)
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{
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player->springstars = TICRATE/2;
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player->springcolor = ring->color;
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DashRingLaunch(player, ring);
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}
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static void RainbowDashRingLaunch(player_t *player, mobj_t *ring)
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{
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player->mo->eflags &= ~MFE_SPRUNG;
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player->trickpanel = 1;
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player->pflags |= PF_TRICKDELAY;
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K_DoPogoSpring(player->mo, 0, 0);
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DashRingLaunch(player, ring);
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}
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void Obj_DashRingPlayerThink(player_t *player)
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{
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if (player->carry != CR_DASHRING)
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return;
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if (player->dashRingPullTics > 0)
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{
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mobj_t *ring = player->mo->tracer;
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if (P_MobjWasRemoved(player->mo->tracer))
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{
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player->carry = CR_NONE;
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player->dashRingPullTics = 0;
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}
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else
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{
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player->mo->momx = FixedMul(DASHRING_PULL_FACTOR, ring->x - player->mo->x);
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player->mo->momy = FixedMul(DASHRING_PULL_FACTOR, ring->y - player->mo->y);
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player->mo->momz = FixedMul(DASHRING_PULL_FACTOR, GetPlayerDashRingZ(player, ring) - player->mo->z);
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player->mo->rollangle = (angle_t)FixedMul(DASHRING_PULL_FACTOR, (fixed_t)player->mo->rollangle);
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if (--player->dashRingPullTics == 0)
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{
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if (ring->type == MT_DASHRING)
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{
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RegularDashRingLaunch(player, ring);
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}
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else
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{
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RainbowDashRingLaunch(player, ring);
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}
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}
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}
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}
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if (player->dashRingPushTics > 0)
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{
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if (leveltime & 1)
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{
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mobj_t *ghost = P_SpawnGhostMobj(player->mo);
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ghost->colorized = true;
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ghost->fuse = 3;
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}
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if (--player->dashRingPushTics == 0)
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{
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player->carry = CR_NONE;
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P_SetTarget(&player->mo->tracer, NULL);
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}
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}
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}
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boolean Obj_DashRingPlayerHasNoGravity(player_t *player)
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{
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if (player->dashRingPullTics > 0)
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return true;
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if (player->dashRingPushTics >= DASHRING_PUSH_TICS - DASHRING_ANTIGRAVITY_TICS)
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return true;
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return false;
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}
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122
src/objects/sneaker-panel.c
Normal file
122
src/objects/sneaker-panel.c
Normal file
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@ -0,0 +1,122 @@
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#include "../r_main.h"
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#include "../p_slopes.h"
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#include "../p_local.h"
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#include "../k_kart.h"
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#define SNEAKERPANEL_RADIUS (64*FRACUNIT)
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void Obj_SneakerPanelSpriteScale(mobj_t *mobj)
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{
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statenum_t newState;
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fixed_t spriteScale;
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if (mobj->scale == mobj->movefactor)
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return;
|
||||
|
||||
mobj->movefactor = mobj->scale;
|
||||
|
||||
if (mobj->scale > FRACUNIT >> 1)
|
||||
{
|
||||
newState = S_SNEAKERPANEL;
|
||||
spriteScale = FRACUNIT;
|
||||
}
|
||||
else if (mobj->scale > FRACUNIT >> 2)
|
||||
{
|
||||
newState = S_SNEAKERPANEL_SMALL;
|
||||
spriteScale = FRACUNIT << 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
newState = S_SNEAKERPANEL_TINY;
|
||||
spriteScale = FRACUNIT << 2;
|
||||
}
|
||||
|
||||
if (((statenum_t)(mobj->state - states)) != newState)
|
||||
{
|
||||
P_SetMobjState(mobj, newState);
|
||||
mobj->spritexscale = mobj->spriteyscale = spriteScale;
|
||||
}
|
||||
}
|
||||
|
||||
void Obj_SneakerPanelSpawn(mobj_t *mobj)
|
||||
{
|
||||
mobj->renderflags |= RF_OBJECTSLOPESPLAT | RF_NOSPLATBILLBOARD;
|
||||
Obj_SneakerPanelSpriteScale(mobj);
|
||||
}
|
||||
|
||||
void Obj_SneakerPanelSetup(mobj_t *mobj, mapthing_t *mthing)
|
||||
{
|
||||
if (mthing->options & MTF_OBJECTFLIP)
|
||||
{
|
||||
mobj->eflags |= MFE_VERTICALFLIP;
|
||||
mobj->flags2 |= MF2_OBJECTFLIP;
|
||||
}
|
||||
P_TryMove(mobj, mobj->x, mobj->y, true, NULL); // sets standingslope
|
||||
Obj_SneakerPanelSpriteScale(mobj);
|
||||
}
|
||||
|
||||
void Obj_SneakerPanelCollide(mobj_t *panel, mobj_t *mo)
|
||||
{
|
||||
pslope_t *slope = panel->standingslope;
|
||||
player_t *player = mo->player;
|
||||
fixed_t playerTop = mo->z + mo->height, playerBottom = mo->z;
|
||||
fixed_t panelTop, panelBottom, dist, x, y, radius;
|
||||
angle_t angle;
|
||||
|
||||
// only players can boost!
|
||||
if (player == NULL)
|
||||
return;
|
||||
|
||||
// these aren't aerial boosters, so you do need to be on the ground
|
||||
if (!P_IsObjectOnGround(mo))
|
||||
return;
|
||||
|
||||
// player needs to have the same gravflip status as the panel
|
||||
if ((panel->eflags & MFE_VERTICALFLIP) != (mo->eflags & MFE_VERTICALFLIP))
|
||||
return;
|
||||
|
||||
// find the x and y coordinates of the player relative to the booster's angle
|
||||
dist = R_PointToDist2(panel->x, panel->y, mo->x, mo->y);
|
||||
angle = R_PointToAngle2(panel->x, panel->y, mo->x, mo->y) - panel->angle;
|
||||
x = P_ReturnThrustX(NULL, angle, dist);
|
||||
y = P_ReturnThrustY(NULL, angle, dist);
|
||||
|
||||
// check that these coordinates fall within the square panel
|
||||
radius = FixedMul(SNEAKERPANEL_RADIUS, panel->scale);
|
||||
|
||||
if (x < -radius || x > radius || y < -radius || y > radius)
|
||||
return; // out of bounds
|
||||
|
||||
// check that the player is within reasonable vertical bounds
|
||||
if (slope == NULL)
|
||||
{
|
||||
panelTop = panel->z + panel->height;
|
||||
panelBottom = panel->z;
|
||||
}
|
||||
else
|
||||
{
|
||||
x = P_ReturnThrustX(NULL, slope->xydirection, panel->radius);
|
||||
y = P_ReturnThrustY(NULL, slope->xydirection, panel->radius);
|
||||
panelTop = P_GetSlopeZAt(slope, panel->x + x, panel->y + y);
|
||||
panelBottom = P_GetSlopeZAt(slope, panel->x - x, panel->y - y);
|
||||
|
||||
if (panelTop < panelBottom)
|
||||
{
|
||||
// variable swap
|
||||
panelTop = panelTop + panelBottom;
|
||||
panelBottom = panelTop - panelBottom;
|
||||
panelTop = panelTop - panelBottom;
|
||||
}
|
||||
}
|
||||
|
||||
if ((playerBottom > panelTop) || (playerTop < panelBottom))
|
||||
return;
|
||||
|
||||
// boost!
|
||||
if (player->floorboost == 0)
|
||||
player->floorboost = 3;
|
||||
else
|
||||
player->floorboost = 2;
|
||||
|
||||
K_DoSneaker(player, 0);
|
||||
}
|
||||
|
|
@ -11953,3 +11953,35 @@ void A_ReaperThinker(void *thing)
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Function: A_SpawnSneakerPanel
|
||||
//
|
||||
// Description: Spawns a sneaker panel object relative to the location of the actor
|
||||
//
|
||||
// var1:
|
||||
// var1 >> 16 = x offset
|
||||
// var1 & 65535 = y offset
|
||||
// var2:
|
||||
// var2 >> 16 = z
|
||||
// var2 & 65535 = unused
|
||||
//
|
||||
void A_SpawnSneakerPanel(mobj_t *actor)
|
||||
{
|
||||
INT16 x, y, z;
|
||||
mobj_t *mo;
|
||||
INT32 locvar1 = var1;
|
||||
INT32 locvar2 = var2;
|
||||
|
||||
if (LUA_CallAction(A_SPAWNSNEAKERPANEL, actor))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
x = (INT16)(locvar1 >> 16);
|
||||
y = (INT16)(locvar1 & 65535);
|
||||
z = (INT16)(locvar2 >> 16);
|
||||
|
||||
mo = P_SpawnMobjFromMobj(actor, x << FRACBITS, y << FRACBITS, z << FRACBITS, MT_SNEAKERPANEL);
|
||||
mo->angle = actor->angle;
|
||||
Obj_SneakerPanelSpriteScale(mo);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -921,6 +921,11 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
}
|
||||
return;
|
||||
|
||||
case MT_DASHRING:
|
||||
case MT_RAINBOWDASHRING:
|
||||
Obj_DashRingTouch(special, player);
|
||||
return;
|
||||
|
||||
default: // SOC or script pickup
|
||||
P_SetTarget(&special->target, toucher);
|
||||
break;
|
||||
|
|
|
|||
11
src/p_map.c
11
src/p_map.c
|
|
@ -874,6 +874,17 @@ static BlockItReturn_t PIT_CheckThing(mobj_t *thing)
|
|||
return K_FallingRockCollide(thing, g_tm.thing) ? BMIT_CONTINUE : BMIT_ABORT;
|
||||
}
|
||||
|
||||
if (thing->type == MT_SNEAKERPANEL)
|
||||
{
|
||||
Obj_SneakerPanelCollide(thing, tm.thing);
|
||||
return BMIT_CONTINUE;
|
||||
}
|
||||
else if (tm.thing->type == MT_SNEAKERPANEL)
|
||||
{
|
||||
Obj_SneakerPanelCollide(tm.thing, thing);
|
||||
return BMIT_CONTINUE;
|
||||
}
|
||||
|
||||
//}
|
||||
|
||||
if ((thing->type == MT_SPRINGSHELL || thing->type == MT_YELLOWSHELL) && thing->health > 0
|
||||
|
|
|
|||
40
src/p_mobj.c
40
src/p_mobj.c
|
|
@ -133,11 +133,10 @@ static void P_SetupStateAnimation(mobj_t *mobj, state_t *st)
|
|||
|
||||
if (st->frame & FF_GLOBALANIM)
|
||||
{
|
||||
// Attempt to account for the pre-ticker for objects spawned on load
|
||||
if (!leveltime) return;
|
||||
|
||||
mobj->anim_duration -= (leveltime + 2) % st->var2; // Duration synced to timer
|
||||
mobj->frame += ((leveltime + 2) / st->var2) % (animlength + 1); // Frame synced to timer (duration taken into account)
|
||||
mobj->anim_duration -= (leveltime % st->var2); // Duration synced to timer
|
||||
mobj->frame += (leveltime / st->var2) % (animlength + 1); // Frame synced to timer (duration taken into account)
|
||||
if (!thinkersCompleted) // objects spawned BEFORE (or during) thinkers will think during this tic...
|
||||
mobj->anim_duration++; // ...so increase the duration of their current frame by 1 to sync with objects spawned AFTER thinkers
|
||||
}
|
||||
else if (st->frame & FF_RANDOMANIM)
|
||||
{
|
||||
|
|
@ -1175,6 +1174,11 @@ fixed_t P_GetMobjGravity(mobj_t *mo)
|
|||
{
|
||||
gravityadd = (5*gravityadd)/2;
|
||||
}
|
||||
|
||||
if (mo->player->carry == CR_DASHRING && Obj_DashRingPlayerHasNoGravity(mo->player))
|
||||
{
|
||||
gravityadd = 0;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
@ -10160,6 +10164,9 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
|
|||
trail->color = mobj->color;
|
||||
}
|
||||
break;
|
||||
case MT_RAINBOWDASHRING:
|
||||
Obj_RainbowDashRingThink(mobj);
|
||||
break;
|
||||
default:
|
||||
// check mobj against possible water content, before movement code
|
||||
P_MobjCheckWater(mobj);
|
||||
|
|
@ -10986,6 +10993,9 @@ static void P_DefaultMobjShadowScale(mobj_t *thing)
|
|||
case MT_EMBLEM:
|
||||
thing->shadowscale = FRACUNIT/3;
|
||||
break;
|
||||
case MT_SNEAKERPANEL:
|
||||
thing->shadowscale = 0;
|
||||
break;
|
||||
default:
|
||||
if (thing->flags & (MF_ENEMY|MF_BOSS))
|
||||
thing->shadowscale = FRACUNIT;
|
||||
|
|
@ -11484,6 +11494,15 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
|
|||
break;
|
||||
case MT_TUMBLEGEM:
|
||||
mobj->color = P_RandomKey(numskincolors - 1) + 1;
|
||||
case MT_DASHRING:
|
||||
Obj_RegularDashRingSpawn(mobj);
|
||||
break;
|
||||
case MT_RAINBOWDASHRING:
|
||||
Obj_RainbowDashRingSpawn(mobj);
|
||||
break;
|
||||
case MT_SNEAKERPANEL:
|
||||
Obj_SneakerPanelSpawn(mobj);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
|
@ -13731,6 +13750,17 @@ static boolean P_SetupSpawnedMapThing(mapthing_t *mthing, mobj_t *mobj, boolean
|
|||
if (mapnamespace == MNS_SRB2KART)
|
||||
mobj->flags ^= MF_NOGRAVITY;
|
||||
}
|
||||
case MT_DASHRING:
|
||||
case MT_RAINBOWDASHRING:
|
||||
{
|
||||
Obj_DashRingSetup(mobj, mthing);
|
||||
break;
|
||||
}
|
||||
case MT_SNEAKERPANEL:
|
||||
{
|
||||
Obj_SneakerPanelSetup(mobj, mthing);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -712,6 +712,9 @@ static void P_NetSyncPlayers(savebuffer_t *save)
|
|||
SYNC(players[i].karmapoints);
|
||||
SYNC(players[i].wanted);
|
||||
|
||||
SYNC(players[i].dashRingPullTics);
|
||||
SYNC(players[i].dashRingPushTics);
|
||||
|
||||
SYNC(players[i].glanceDir);
|
||||
|
||||
SYNC(players[i].breathTimer);
|
||||
|
|
|
|||
|
|
@ -50,6 +50,7 @@
|
|||
#endif
|
||||
|
||||
tic_t leveltime;
|
||||
boolean thinkersCompleted;
|
||||
|
||||
UINT32 thinker_era = 0;
|
||||
|
||||
|
|
@ -660,6 +661,8 @@ void P_Ticker(boolean run)
|
|||
{
|
||||
INT32 i;
|
||||
|
||||
thinkersCompleted = false;
|
||||
|
||||
// Increment jointime and quittime even if paused
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
if (playeringame[i])
|
||||
|
|
@ -782,6 +785,7 @@ void P_Ticker(boolean run)
|
|||
ps_thinkertime = I_GetPreciseTime();
|
||||
P_RunThinkers();
|
||||
ps_thinkertime = I_GetPreciseTime() - ps_thinkertime;
|
||||
thinkersCompleted = true;
|
||||
|
||||
// Run any "after all the other thinkers" stuff
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
|
|
|
|||
|
|
@ -21,6 +21,7 @@ extern "C" {
|
|||
#endif
|
||||
|
||||
extern tic_t leveltime;
|
||||
extern boolean thinkersCompleted;
|
||||
|
||||
// Called by G_Ticker. Carries out all thinking of enemies and players.
|
||||
void Command_Numthinkers_f(void);
|
||||
|
|
|
|||
Loading…
Reference in a new issue