Make sure NextmapOnchage is updated when quiting or ending ta
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@ -6051,6 +6051,7 @@ INT32 MR_ModeAttackEndGame(INT32 choice)
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modeattacking = ATTACKING_NONE;
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M_EnterMenu(MN_SP_TIMEATTACK, true, -1);
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Nextmap_OnChange();
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return true;
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}
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