Make sure NextmapOnchage is updated when quiting or ending ta

This commit is contained in:
NepDisk 2025-09-22 20:41:09 -04:00
parent 2cbfd46ddd
commit f68f5dd7fd

View file

@ -6051,6 +6051,7 @@ INT32 MR_ModeAttackEndGame(INT32 choice)
modeattacking = ATTACKING_NONE;
M_EnterMenu(MN_SP_TIMEATTACK, true, -1);
Nextmap_OnChange();
return true;
}