diff --git a/src/p_enemy.c b/src/p_enemy.c index 8dd71470d..43b1115bb 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -11497,7 +11497,7 @@ void A_ReaperThinker(mobj_t *actor) if (actor->health == 1000) // if health is 1000, set it to a small scale and have it start growing with destscale. Then set the health to uh, not 1000. { - actor->scale = 1; + P_SetScale(actor, 1); actor->destscale = 2<scalespeed = FRACUNIT/24; // Should take a bit less than 2 seconds to fully grow. S_StartSound(NULL, sfx_chain);