Fix missing hitbox for Mementos Reaper
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@ -11497,7 +11497,7 @@ void A_ReaperThinker(mobj_t *actor)
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if (actor->health == 1000) // if health is 1000, set it to a small scale and have it start growing with destscale. Then set the health to uh, not 1000.
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{
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actor->scale = 1;
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P_SetScale(actor, 1);
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actor->destscale = 2<<FRACBITS;
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actor->scalespeed = FRACUNIT/24; // Should take a bit less than 2 seconds to fully grow.
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S_StartSound(NULL, sfx_chain);
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