Nerf the landmine.
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1 changed files with 6 additions and 0 deletions
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@ -4171,6 +4171,12 @@ INT32 K_ExplodePlayer(player_t *player, mobj_t *inflictor, mobj_t *source) // A
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player->mo->momz *= 2;
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ringburst = 10;
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}
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if (inflictor->type == MT_LANDMINE)
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{
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player->spinouttimer = (((5*player->spinouttimer)/2)+1)/4;
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player->mo->momz = FixedDiv(player->mo->momz, FRACUNIT + FRACUNIT/2);
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}
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}
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P_SetPlayerMobjState(player->mo, S_KART_SPINOUT);
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